- Move the CC as close to the planet (Earth) as possible. In fact, jump to the planet, but
answer NO to the planetfall question. This puts your outside its orbital pull range. Now use
the COMMAND menu and give the CC the HALT order, then turn on the A/P, your weapons etc etc
The closer your CC is to the planet, the quicker the shuttles will take to get to the
planet and proceed to their task zone. - Send some marines to a shuttle
- Send some marines to the transporter
- Send the AE to the transporter
- Go to Perscan and wait till they all get to the shuttle and transporter
- Make sure you have fighters prepped and ready for launch and with either
CAP or INTERCEPT2 weapons profile (Tactical/Loadout) - Go to Tacops, find a new hostile Terran/Insurgent mzone and find one of
their base. Now set three waypoints for the shuttle carrying the marines
You might want to halt the AI updates (Tacops Menu/Hold) and then unpause
it when you're done with the steps below.
[indent]code:wp#1 - proceed to next : set this one at least 2km outside the base
wp#2 - deploy team : set this one at least 2km from wp#1 and just inside
the base
wp#3 - land : this would be safely outside the base but NOT near the
cluster of buildings!! If you really want action, put it near a bunker
or barracks building. heh
[/indent] - Make sure you have fighters prepped and ready for launch
- Launch the shuttle
- Launch some fighters. And when they launch, give them the order to
Escort the shuttle. The way I would do it with four fighters is as follows
[indent]code:FC1 - escort SC1
FC2 - escort SC1
FC3 - escort FC1
FC4 - escort FC2
[/indent]This gives FC1/FC2 wingmen to cover their six, while they focus on covering
the shuttle.
And make sure that you set their launch weapons profile to CAP or INTERCEPT2.
To see what missiles are loaded for these, refer to the LOADOUTS.HTML file
in the appendix data. Or look at the DATALOADOUTS.INI file in the game
install folder. - Still in Tacops, deploy your AE a few meters from the shuttle's "deploy
team" waypoint. This way, once you beam down, you will be standing there
when it comes down. Its kinda cool to watch it land and have all those grunts
run out the back. - Once they have all been deployed (you are probably under attack by
hostile forces by now!), they will also be in SAD orders and will probably
take off (depending on their AI level). You might want to now activate your
Team Orders Menu (ESC) and then order a few of your marines to escort/defend
you. You can also use your DIE (set to FMT filter) to pick and choose which
marines you want to cover you, then give them the order.
Now move out and go cause some damage. At some point you may want to have
your fighters go on SAD or SEAD orders. If you gave them CAP weapons profile,
then they each have 4 ATS missiles to engage SAMs etc.
NOTES
- Waypoints are set on a 2D plane, so make sure you try not to piss
around by pitching the camera. When in doubt, use the numeric-5 key to
level the view, then use the Tacops zooming keys (ins/del/home/end etc) to
zoom in/out etc - Make sure you watch the time zone display in Tacops.
You deploy them to an mzone that is dark and you'll have more fun, but will
die (unless you are using the /i commandline cheat for invincibility).
You can also add vehicles to the mix if you like, but remember that they will only engage other vehicles.















