Do not give an escort order to any craft (except fighter to fighter) when you want to escort. Use HALT instead. This will cause the craft not to suicides against stations, and this action becomes the default action when not carring out one of your orders. Instead, before you hyperspace, tell them to go to your destination. Once they are there, they will not do anything else except fight other crafts there. You can even tell them to go through a gate ahead of you, and they will not do a rambo once they are on the other side, they will just wait patiently for another order. It's a lot more clicks, but better to have your crafts, than none.
One more thing, make sure all of the crafts jump through about the same time... many times I have lost an escort fleet because the jumped through one at a time and got slaughtered by whatever is over there.
How to make AI escort the right way
Started by Ditto00, Jun 28 2004 03:59 PM
2 replies to this topic
#1
Posted 28 June 2004 - 03:59 PM
#2
Posted 29 June 2004 - 12:50 PM
I have recently discovered that giving the fly to order to your escorts, and telling them to fly to you, is the same as giving some kind of follow order.
#3
Posted 23 July 2004 - 01:29 AM
[indent]quote:
Originally posted by Ditto00:
Do not give an escort order to any craft (except fighter to fighter) when you want to escort. Use HALT instead. This will cause the craft not to suicides against stations, and this action becomes the default action when not carring out one of your orders. Instead, before you hyperspace, tell them to go to your destination. Once they are there, they will not do anything else except fight other crafts there. You can even tell them to go through a gate ahead of you, and they will not do a rambo once they are on the other side, they will just wait patiently for another order. It's a lot more clicks, but better to have your crafts, than none.
[/indent]Yup, I no longer use escort at all unless to cover my own fighters. Nudging them towards destinations/targets requires slightly more micromanaging but saves on repair/cloning costs.
[indent]quote:
One more thing, make sure all of the crafts jump through about the same time... many times I have lost an escort fleet because the jumped through one at a time and got slaughtered by whatever is over there.
[/indent]I always go through gates cloaked (if I don't have a probe on the other side) and give the Fly-To orders to my fighters when I'm about 10k from going through. That way, I can quickly assess whats on the other side. (And it looks cool if I attack something upon arriving and have my fighters show up like the cavalry 30 seconds into the fight).
Originally posted by Ditto00:
Do not give an escort order to any craft (except fighter to fighter) when you want to escort. Use HALT instead. This will cause the craft not to suicides against stations, and this action becomes the default action when not carring out one of your orders. Instead, before you hyperspace, tell them to go to your destination. Once they are there, they will not do anything else except fight other crafts there. You can even tell them to go through a gate ahead of you, and they will not do a rambo once they are on the other side, they will just wait patiently for another order. It's a lot more clicks, but better to have your crafts, than none.
[/indent]Yup, I no longer use escort at all unless to cover my own fighters. Nudging them towards destinations/targets requires slightly more micromanaging but saves on repair/cloning costs.
[indent]quote:
One more thing, make sure all of the crafts jump through about the same time... many times I have lost an escort fleet because the jumped through one at a time and got slaughtered by whatever is over there.
[/indent]I always go through gates cloaked (if I don't have a probe on the other side) and give the Fly-To orders to my fighters when I'm about 10k from going through. That way, I can quickly assess whats on the other side. (And it looks cool if I attack something upon arriving and have my fighters show up like the cavalry 30 seconds into the fight).
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