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Training BC AI


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#1 Guest_Shingen_*

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Posted 04 August 2004 - 02:03 PM

I've been thinking about posting on how to train the crew/pilot AI in BC, so that newbies and others can see just what the AI in BC can really do.

However, my problem is time, and also that the techniques involved also take a considerable amount of time for anyone who wants to improve their crew's/pilot's combat performance.

No one has to start a new game or anything, they just have to be willing to learn, along with their BC counter-parts...and be extremely thankful that we have Universal Combat 2.0.12 to work with, instead of BC3K 2.09.

Does anyone wanna know this stuff, or should I let ya'll learn it on your own?

#2 jamotto

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Posted 04 August 2004 - 02:27 PM

I don't think anybody is going to complain if you did. You might also have a technique that nobody else has thought of.

#3 Guest_Shingen_*

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Posted 04 August 2004 - 02:58 PM

[indent]quote:
Originally posted by jamotto:
I don't think anybody is going to complain if you did. You might also have a technique that nobody else has thought of.

[/indent]Sorry, I didn't mean that to come out as conceded as it sounded. It's been a very long day.

#4 jamotto

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Posted 04 August 2004 - 03:09 PM

[indent]quote:
Originally posted by Shingen:
Sorry, I didn't mean that to come out as conceded as it sounded. It's been a very long day.

[/indent]Say no more, it's all good

#5 Supreme Cmdr

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Posted 04 August 2004 - 06:11 PM

[indent]quote:
Originally posted by Shingen:
and be extremely thankful that we have Universal Combat 2.0.12 to work with, instead of BC3K 2.09.

[/indent]Hey!! wot does that mean?

/me having flashbacks of hamsters on a wheel

[indent]quote:
Originally posted by jamotto:
You might also have a technique that nobody else has thought of.

[/indent]He probably does.

#6 Bandus

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Posted 04 August 2004 - 06:20 PM

I thought this is was a family rated forum. Is he allowed to post those kinds of methods? :Grins:

#7 Tinjaw

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Posted 04 August 2004 - 07:36 PM

As a green newbie, my vote normally only counts as half a vote. But since your question is directed directly at newbies, as a newbie my vote actually counts for a full three fourths! So I put my 3/4 vote to you taking the time to putting that info together and I promise to read it 10 or 12 times. Your time would help many a newbie at least survive a few minutes longer per campaign.

#8 namotus

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Posted 04 August 2004 - 11:57 PM

I sure would like to know,
only way i know of how to get there AI to increase is time and having them all On Station

#9 DennyMala

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Posted 05 August 2004 - 02:15 AM

This will surely help, when you find time please post it Shingen.

#10 Marvin

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Posted 05 August 2004 - 12:50 PM

Cargo pods make great targets for your fighter pilots.

#11 Supreme Cmdr

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Posted 06 August 2004 - 04:00 PM

[indent]quote:
Originally posted by Tinjaw:
As a green newbie, my vote normally only counts as half a vote. But since your question is directed directly at newbies, as a newbie my vote actually counts for a full three fourths! So I put my 3/4 vote to you taking the time to putting that info together and I promise to read it 10 or 12 times. Your time would help many a newbie at least survive a few minutes longer per campaign.

[/indent]LOL!!!

#12 Supreme Cmdr

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Posted 07 August 2004 - 04:42 PM

Looks like in ucHTL I need to start giving violations and court-martial points for purposefully killing your crew.

Either that or I just reset the AI to the dumb levels each time someone gets cloned. Yeah, that should plug this hole real good.

#13 Jerrai

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Posted 07 August 2004 - 04:45 PM

[indent]quote:
Originally posted by Supreme Cmdr:
Looks like in ucHTL I need to start giving violations and court-martial points for purposefully killing your crew.

Either that or I just reset the AI to the dumb levels each time someone gets cloned. Yeah, that should plug this hole real good.

[/indent]what hole, i dont see anything that needs to be fixed

i think its almost perfect as it is. wouldnt the medical officer update the DNA samples on a regular basis?

#14 Supreme Cmdr

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Posted 07 August 2004 - 04:56 PM

I was just kidding. I don't plan on changing it.

#15 CedricB

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Posted 09 August 2004 - 02:18 AM

Wow! I can kill Resnig multiple times and he actually get's BETTER! SWEET!

#16 admiraltigerclaw

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Posted 09 August 2004 - 10:02 AM

Resnig and Better, somehow I feel that doesn't work in the same sentence together.

I'm afraid no amount of killing will improve Resnig. His fault rests not with his AI level, but with something deeper.

It's like the Mihosi Effect. No matter how smart she gets, Mihoshi will always crash her shuttle into the lake at mach five upon returning home from a patrol (Thusly flooding the Masaki household YET AGAIN.)

MIHOSHI: *SOB* Washu-chan, I broke my shuttle... could you please fix it again?

Somehow I think Resnig is related to Mihoshi.

#17 Mordax Blyrr

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Posted 09 August 2004 - 11:25 AM

Great input Shingen!
I've been having my own 'Area 51 operations' lately regarding finishing off my crew.
It's nice to play around with them and see them trying to avoid the unavoidable!

#18 Reno

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Posted 09 August 2004 - 01:55 PM

Hmmm... Resnig and Mihosi...why didn't any of us see that connection?

I mean, is Tigerclaw the -only- one that goes through the dead bastage's stuff after he shoots him?

#19 dreadx

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Posted 09 August 2004 - 02:58 PM

[indent]quote:
Generally, a pilot that has 10 sorties and has 10 (space/air) kills will raise about 2 points in dogfighting.
[/indent]I've tried to find this relation myself (in BCMG) and didn't see any change at about 30 sorties and over 20 kills. I stopped trying.
Your statement gives me that little push I needed to investigate this issue once again as there apparently is something to gain. Thanx.

[indent]quote:
Resnig and Better, somehow I feel that doesn't work in the same sentence together.
[/indent]Ehm.., I think you would find the words "Better than Resnig" easy to use in almost all sentences. You could even slip it in during some casual conversation if you want.

#20 Guest_Shingen_*

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Posted 10 August 2004 - 06:48 AM

[indent]quote:
Originally posted by dreadx:
[indent]quote:
Generally, a pilot that has 10 sorties and has 10 (space/air) kills will raise about 2 points in dogfighting.
[/indent]I've tried to find this relation myself (in BCMG) and didn't see any change at about 30 sorties and over 20 kills. I stopped trying.
Your statement gives me that little push I needed to investigate this issue once again as there apparently is something to gain. Thanx.

[/indent]I don't know if those were exact numbers 'cause I was pulling most of that stuff off the top of my head from BCM.

Since most of my time in UC as been as either an assassin or a raider, I've had to go back and start a new game (Ter/Ins ) and try to remember all the things from BCM.





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