Less time in dry dock
#1
Posted 08 August 2004 - 01:48 PM
He said he didn’t learn much from the talks because it was mostly pie-in-the-sky “forward thinking” crap from the Science Institute Think-Tankers. “It all looks good on paper,” he said, “but this was about Field Expedient measures. These guys spend all day in a lab. They don’t know jack about the field.” The good news was that he got a lot of good information after hours talking to some of the other system engineers. He particularly liked one tidbit he picked up from a guy the other engineers called “Shifty”.
Shifty was tasked with getting the amount of time cut to a minimum that a ship had to stay docked during repairs. After some wheeling and dealing he was able to get around that SOP that requires engineers to finish repairs on one of the ship’s systems before they can get the parts for the next repair. He talked to some clerk after a few beers and found out the parts depot doesn’t actually process the paperwork until the night shift. So what he did was send in one of his SEs to go get parts and head back to the CC and begin repairs. Then he sends another to get parts for a second job, and a third SE for a third job, etc. But after the tenth SE returns with the parts, he tells the first SE to stop what he is doing and go get parts for the eleventh job, and so on down the line. Since all the paperwork was sitting in some in-basket they didn't realize we couldn't possibly have finished the earlier repairs. He does this until he has gotten the parts for all of the jobs he needs. Then they leave port and do the repairs while traveling because at that point all they need is labor since they have gotten all the parts from the station.
I told him to have the Chief do that next time we docked. He did and it looks like it worked. We got all the parts we needed for free from the station’s parts warehouse and did the repairs while traveling to our next station. The repairs took just as long, but we didn’t have to spend all our time docked at the station.
I’m not sure if it will work every time, but from now on, that is our SOP. Why don’t you guys try it and see if you get the same results.
#2
Posted 08 August 2004 - 02:16 PM
#3
Posted 08 August 2004 - 03:06 PM
#4
Posted 09 August 2004 - 02:04 AM
"Launch from dock!"
"Um sir..."
"I SAID LAUNCH!"
"You'll have to get out and push... which is easy as the hull is swiss cheese."
#5
Posted 31 August 2004 - 05:07 PM
#6
Posted 01 September 2004 - 05:51 AM
If im feeling competitive I put Resnig and some of his stupid marines into other OC's and set a circular course of waypoints around the CC and then challenge them to a 15 lap race around it
#7
Posted 01 September 2004 - 09:08 AM
Originally posted by Cmdr. WeeGee:
Yes, but letting your own Engineers repair it helps them get smarter, and when they get smarter, they get faster! In fact, I would recommend this method myself. Just keep close to the station if you're heavily damaged and you should be pretty ok; little can survive an attack from a stations weapons.
[/indent]But do they also get smarter than the station's engineers? Cause a cruiser doesn't have a lot of engineers...
#8
Posted 01 September 2004 - 09:24 AM
Besides you really need to use your own engineers to increase their AI, because you will be thankful for it in a crippled CC, and those life support systems really do need to come back on-line ASAP.
#9
Posted 01 September 2004 - 01:43 PM
Originally posted by BombFox:
If im feeling competitive I put Resnig and some of his stupid marines into other OC's and set a circular course of waypoints around the CC and then challenge them to a 15 lap race around it
[/indent] Dang. You learn something new almost every day. And what an idea for multiplay.
#10
Posted 01 September 2004 - 04:45 PM
Originally posted by BombFox:
If im ever in the SOL system needing repairs I find its a good use of time to land on Mars and deploy yourself in an OC and go dune jumping.
If im feeling competitive I put Resnig and some of his stupid marines into other OC's and set a circular course of waypoints around the CC and then challenge them to a 15 lap race around it
[/indent]That's just plain old COOL.
#11
Posted 02 September 2004 - 03:44 AM
Dang. You learn something new almost every day. And what an idea for multiplay.
[/indent]I can assure you Marvin its quite fun, and applying this to multiplay would be pretty damn cool.
Hmmmm fleet racing comes to mind.
Its amazing the things you can think of trying whilst your waiting for your ship to repair, shame last night I decided to shoot my own ship with a wrist laser with sheilds down thinking nothing would happen, I had infact caused a fair amount of damage, nothing serious, but still....
#12
Posted 27 September 2004 - 09:55 PM
Originally posted by BombFox:
If im feeling competitive I put Resnig and some of his stupid marines into other OC's and set a circular course of waypoints around the CC and then challenge them to a 15 lap race around it
[/indent]
Time for a newbie moment...
I am depressed all ready just asking this.
Who is Resnig -.-
#13
Posted 27 September 2004 - 10:40 PM
http://www.3000ad.com/ubbcgi/ultimatebb.cgi?ubb=search
I will give you a tip though. Restrict your search to my member name or number. That should dig what I am thinking of.
#14
Posted 28 September 2004 - 09:32 AM
Would have replied sooner (Found it out 10 mins after my post) but I was too busy playing
Pulled up the roster menu, "oh hey I know that name!" But from where...? -.-
#15
Posted 28 September 2004 - 04:46 PM
#16
Posted 28 September 2004 - 06:04 PM
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