Extinct_Reptilia Posted October 20, 2003 Report Share Posted October 20, 2003 Is there still going to be a 2D interface for UC? Such as a seperate screen to display the logistix computer, tactical computer etc... And if so, have these features been changed slighlty or significantly becasue of the trouble-free modifying to UC? Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted October 20, 2003 Author Report Share Posted October 20, 2003 quote:Originally posted by Extinct_Reptilia: Is there still going to be a 2D interface for UC? Such as a seperate screen to display the logistix computer, tactical computer etc... And if so, have these features been changed slighlty or significantly becasue of the trouble-free modifying to UC? The Frontend interface remains the same. They worked before. Work now. And they weren't subject to any revisions in terms of operation. Link to comment Share on other sites More sharing options...
Extinct_Reptilia Posted October 20, 2003 Report Share Posted October 20, 2003 Ok great! That's great! I wouldv'e really missed that feature if it was gone. I Like it just how it is anyways! Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted October 20, 2003 Author Report Share Posted October 20, 2003 quote:Originally posted by Extinct_Reptilia: Ok great! That's great! I wouldv'e really missed that feature if it was gone. I Like it just how it is anyways! There are some revisions here and there, but most are in the Start New Game screen e.g. you can now pick a loadout for your fighter (if playing as an EFM).You can now pick from various gear types (you no longer pick individual gear items) for your fp AEThe image of your career is now displayed during choice selections in SNGThe TA is gone from the main menu and no longer supported. It was redundant because IA scenarios can be used for the same thing.Only the player/asset name fields are active when you select campaign from the main menuYou now go to MISCON after making your selections in Start New Game (SNG) screen.All those images which were on the login/logout screen are all gone. ...and over 25+ similar enhancements and revisions to the Frontend interface modules. uhm, did I mention that you can switch to the turrets (guns or missiles) of any asset you switch (depending on career, EP etc) to? These pics show me in the turret of a naval carrier. I was flying a Blackghost gunship, landed on the carrier deck, switched to it (I was able to sail it elsewhere), then manned its gun turrets and missile launchers (you can switch to any/all of an assets turrets in this manner) ...then again, your question was about the Frontend inteface, but I just thought I'd throw this gulp inducing information as well. Most people are NOT going to be prepared for this game. Not even the vets. And what I have described is only the tip of the iceberg. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted October 20, 2003 Author Report Share Posted October 20, 2003 quote:Originally posted by Sebbish: Controlling turrets is an awesome idea, and something I've always wanted. This should make capital ship combat much funner IMO. We actually had that in BC3K, but since you only had access to a Battlecruiser, you could only switch to one of its three turrets. In UC if an asset (regardless of type) has a turret, you can switch to it. e.g. if you are flying a Blackghost gunship, you can switch to its gun mounted turret and man it while the ship is in motion (hopefully you were smart enough to be stationary, hovering or with A/P turned on). Link to comment Share on other sites More sharing options...
Spindoktor Posted October 20, 2003 Report Share Posted October 20, 2003 This sounds cool. If you are in an actiony mood, you can jump in the gunners seat and take control of the front lines. Or if you are in a simmy mood, you stay on the bridge. I like this. Link to comment Share on other sites More sharing options...
Extinct_Reptilia Posted October 21, 2003 Report Share Posted October 21, 2003 Can all turrets on every turret equipped craft operate automatically without player assistance or is there some craft where the turret is only functional manually? Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted October 21, 2003 Author Report Share Posted October 21, 2003 quote:Originally posted by Extinct_Reptilia: Can all turrets on every turret equipped craft operate automatically without player assistance or is there some craft where the turret is only functional manually? When you are not in control of a turret it will operate under normal AI mode. Link to comment Share on other sites More sharing options...
Extinct_Reptilia Posted October 21, 2003 Report Share Posted October 21, 2003 OK, cool. Great! I thought that there might be some exceptions with certain crafts. That's all. Link to comment Share on other sites More sharing options...
Epsilon 5 Posted October 21, 2003 Report Share Posted October 21, 2003 Hey, can is suggest something for those turrets? In aces high, when you took control of a bomber's turret the ship would fly level and you could use the twist on the joystick to make the bomber turn. It helped to dodge shots and manoeuver that way. That is all. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted October 21, 2003 Author Report Share Posted October 21, 2003 quote:Originally posted by Epsilon 5: Hey, can is suggest something for those turrets? No. You are either a pilot or a gunner. A gunner should not and has no controls over the craft's flight dynamics. Link to comment Share on other sites More sharing options...
scorchedearth Posted October 22, 2003 Report Share Posted October 22, 2003 quote:Originally posted by Supreme Cmdr: uhm, did I mention that you can switch to the turrets (guns or missiles) of any asset you switch (depending on career, EP etc) to?Jeez... It's like being promised NYC cheescake and right before you get it you hear that the box it comes in will be made of a strange youth preserving isotope and that the cover will dispense favourable stock tips. Amazing. I think I'm officially impressed. Link to comment Share on other sites More sharing options...
Fiver Posted October 27, 2003 Report Share Posted October 27, 2003 Wow. BCM/G was the game I always thought I wanted. Having played it for a while, I now realize that what I THOUGHT I wanted did not match what was most fun, though buying it was money well spent. Universal Combat, with what I have been able to glean from interviews and posts on it's features, sounds like it addresses every point that I did not care for in BCM/G with the exception of a MORE complex ship simulation. Of course I realize that making the Battlecruiser sim aspect more complex would hardly win many points with reviewers and would certianly not be consistant with the name Universal Combat... Link to comment Share on other sites More sharing options...
Delta1 Posted October 30, 2003 Report Share Posted October 30, 2003 From what I have read about UC and the screenshots it looks great. I usually hold off buying a new title until it gets official post-release reviews and I get a chance to play the demo, but my pocket has a hole burning in it for this game. Speaking of demo, it is near the end of October. Is there any word on when the demo is being released? Link to comment Share on other sites More sharing options...
Grizzle Posted October 30, 2003 Report Share Posted October 30, 2003 quote:Originally posted by Delta1: Speaking of demo, it is near the end of October. Is there any word on when the demo is being released? /gives Delta a new asbestos suit /hopes he wears it well Demo is on hold until after UC goes gold. Link to comment Share on other sites More sharing options...
Delta1 Posted October 30, 2003 Report Share Posted October 30, 2003 quote: /gives Delta a new asbestos suit /hopes he wears it well Demo is on hold until after UC goes gold./wearing brand new asbestos suit /fits well will be in "hurry up and wait" mode until UC goes gold. Link to comment Share on other sites More sharing options...
Epsilon 5 Posted October 30, 2003 Report Share Posted October 30, 2003 demo was resheduled to be released after UC hits the shelves. Link to comment Share on other sites More sharing options...
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