Jump to content


Multiplayer - Broadband or DialUP?


  • You cannot reply to this topic
43 replies to this topic

#1 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2002 - 10:18 AM

We already know that in the upcoming BCM mp patch (and BCG itself), you cannot host a Net server unless you are behind a broadband connection or running a local LAN game.

So, this poll is to find the average connection for BC gamers in order to see how far the packet trimming priorities should be pushed.

We all know that 56K connections suck for games. Big time. But not everyone has broadband (cable or xDSL) at this time. Which means that in the event that you are playing on a 56K dial-up connection against broadband users, you can and will experience problems (the same as other games).

One idea I'm toying with, is to have server operators configure their servers to allow or dis-allow broadband users. e.g. you can run a game on your DSL connection, but only allow 56K dial-up users to play. This way, everyone on the server has a fairly similar experience. And if you have broadband, you can play on a server which only supports broadband users. These three choices (broadband only, dial-up only, mixed) should probably help even things out.

#2

  • Guests

Posted 13 June 2002 - 12:43 PM

I'd like to say that "to have server operators configure their servers to allow or dis-allow broadband users" is an excellent idea. I wish this feature came in all MP games. Will you also be allowing the server operators to configure the game so that the server god can set the server to deny people with certain pings OR kick out those who'se ping has gone beyond the limit?

56k connections generally do suck, but ive seen many that are quite decent, and I've also seen Cable connects that suck worse than 56k (like mine!). Having this option would be great to give server god more control over who is connected to server.

#3 Charles Lindsey

    Chavik

  • Moderators
  • PipPipPipPipPip
  • 2,849 posts
  • Gender:Male
  • Location:Birmingham, Al
  • Interests:PC games, UC; Thief II was hard, never finished, reading, cooking, cars

Posted 13 June 2002 - 05:10 PM

[indent]quote:
These three choices (broadband only, dial-up only, mixed) should probably help even things out.
[/indent]That seems very generous and seems like it would be a hit. I had planned on getting cable for multiplay but this would be great for those who just can't get it yet.

#4 Epsilon 5

    Commander

  • Members
  • PipPipPipPipPip
  • 3,727 posts
  • Location:Laval, Qc, Canada

Posted 13 June 2002 - 05:21 PM

Very nice idea - an innovation indeed. But it'll require more than choosing your connection in a box to prevent cheating

My guess is there will still be a ping filter?

#5 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2002 - 06:45 PM

[indent]quote:
Originally posted by Tac:
Will you also be allowing the server operators to configure the game so that the server god can set the server to deny people with certain pings OR kick out those who'se ping has gone beyond the limit?

[/indent]The server op will do this by either setting the ping threshold or the serve will auto-run a ping test on any client that tries to connect. We are working on other tricks that I cannot reveal or, naturally, they would be circumvented.

BCM is sending a lot of info across the connection (it is a large game!) and the packets are likely to get quite large - especially since parts of the packet require guaranteed sends.

This is why I came up with this idea in order to minimize the amount of aggravation I'm going to get once people without broadband start b*tching about bad connection performance.

In fact, if it pans out, I may increase the public connection threshold to 32 (will still be 64 on official fleet servers - which will definitely be broadband only) in the BCM mp patch. The limit is going to be 64 in BCG mp for public servers and 128 for official fleet servers).

...then by next year when the BCO server stress test opens, I'll start cramming 1000 people into special BCG fleet servers which will be running the newer and more advanced mp code developed for BCO.

[ 06-15-2002, 09:31: Message edited by: Supreme Cmdr ]

#6 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2002 - 06:46 PM

[indent]quote:
Originally posted by Epsilon 5:
Very nice idea - an innovation indeed. But it'll require more than choosing your connection in a box to prevent cheating

My guess is there will still be a ping filter?

[/indent]The architecture is client/server with server side authentication and anti-sniff/scan checks. Cheating is going to be practically non-existent.

#7 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2002 - 06:58 PM

[indent]quote:
Originally posted by Charles Lindsey:
[indent]quote:
These three choices (broadband only, dial-up only, mixed) should probably help even things out.
[/indent]That seems very generous and seems like it would be a hit. I had planned on getting cable for multiplay but this would be great for those who just can't get it yet.

[/indent]Remember that just because a server will only allow 56K clients, doesn't mean that the game will be as smooth as broadband clients running on a broadband server.

The purpose of this restriction is allow gamers with like connections to have the same or similar experience without having to hardcode and throttle the connection to take into account HPBs playing on servers with LPBs.

#8 Epsilon 5

    Commander

  • Members
  • PipPipPipPipPip
  • 3,727 posts
  • Location:Laval, Qc, Canada

Posted 13 June 2002 - 11:00 PM

[indent]quote:
(it [i]is[/b] a
[/indent]Man, choose your formatting! you can't do both with only one opening and one closing tag

[indent]quote:
The architecture is client/server with server side authentication and anti-sniff/scan checks. Cheating is going to be practically non-existent.
[/indent]I wasn't talking about cheating itself - only cheating about your connection type. Doesn't matter anyway. Well, here goes my homing IODs

#9

  • Guests

Posted 14 June 2002 - 01:09 AM

Awesome, simply awesome.

Man, and now im getting some of my co-workers hooked on BC:M. Can you imagine trashing your manager online? SU-WEEEEET!!!!

#10 Commander Elio Jason

    Major

  • Members
  • PipPipPip
  • 1,354 posts
  • Location:Miami, Florida

Posted 14 June 2002 - 08:58 AM

i'll take trashing my older brother online any other day!

#11 Unforgiven_Killer

    Ensign

  • Members
  • Pip
  • 63 posts
  • Location:Land of the Free, PA

Posted 14 June 2002 - 10:52 AM

great idea...I have 56k (if i could I would get DSL..but its not inservice here) and I hate when I play certain online games where people move much faster then me...thank god for Speed Hack..hehe

#12 Urza

    Lieutenant

  • Members
  • PipPip
  • 713 posts
  • Location:University of Maryland
  • Interests:Counterstrike, Risk, BC3000AD

Posted 14 June 2002 - 02:17 PM

My 'other' response is a U of MD provided T3 connection. Superb pings, by the way. (single digit!)

#13 Epsilon 5

    Commander

  • Members
  • PipPipPipPipPip
  • 3,727 posts
  • Location:Laval, Qc, Canada

Posted 14 June 2002 - 04:39 PM

[indent]quote:
(single digit!)
[/indent]That means you are a SHPB

#14 Kartoffel

    Ensign

  • Members
  • Pip
  • 295 posts
  • Location:Michigan, USA

Posted 14 June 2002 - 04:44 PM

Single digit pings. Really. What next? Negative pings?

#15 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 14 June 2002 - 05:38 PM

...I'd like to get my hands on the bastards who are voting against having server configured client connect types. I wonder why anyone would vote against such an idea. See what happens when you let loose the dogs of democracy? I should just lay down the law next time.

#16 Epsilon 5

    Commander

  • Members
  • PipPipPipPipPip
  • 3,727 posts
  • Location:Laval, Qc, Canada

Posted 14 June 2002 - 07:31 PM

[indent]quote:
Originally posted by Kartoffel:
Single digit pings. Really. What next? Negative pings?

[/indent]LOL! that like getting an answer before asking a question

My guess is they will switch from ms to μs - AKA micro-second A thousand time smaller.

#17

  • Guests

Posted 15 June 2002 - 12:41 AM

Trace their IP's chief, I bet they from AOL *G*

#18 Urza

    Lieutenant

  • Members
  • PipPip
  • 713 posts
  • Location:University of Maryland
  • Interests:Counterstrike, Risk, BC3000AD

Posted 15 June 2002 - 09:00 PM

[indent]quote:
Originally posted by Supreme Cmdr:
...I'd like to get my hands on the bastards who are voting against having server configured client connect types. I wonder why anyone would vote against such an idea. See what happens when you let loose the dogs of democracy? I should just lay down the law next time.

[/indent]Agreed. I can't imagine any ligitimate argument one may argue against it.

[indent]quote:
Single digit pings. Really. What next? Negative pings?


[/indent]Single digit is best case scenario. Usually they're in the 20-30 range.

[ 06-15-2002, 22:01: Message edited by: Urza ]

#19 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 19 June 2002 - 08:56 AM

OK, something's burning my ass.

So far, eight people have voted against having server configured client types. I'd like to know why, so that I can be a part of the ludicrity that is to follow.

So, lets discuss it, shall we?

#20 Pedro Pablo Laracuente

    Ensign

  • Members
  • Pip
  • 444 posts
  • Gender:Male
  • Location:Santo Domingo, Dominican Republic
  • Interests:Space Sims, Real time Strategy games.

Posted 19 June 2002 - 11:33 AM

Maybe they don't know what the h*ll that means

Seriously, the only thing that i think could get people vote against that is the fear of every but a few servers being broadband only....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users