IG3's bridgeview is good...isn't it funny how not many, if any, criticised their text-based layout? Hmmmm ST:Klingon Academy's was also okay, they had some kinda 'intelligent-bridgeview' that changed/customised depending on whether you needed tac/nav etc modes. Saying that, BCM's does that!
After reinstalling BC3K just to take another look at that classic beauty, personally I think a nother futuristic reincarnation of that text-based bridgeview (tacops-style), but without the 20th Century 'pitch ladder' (though okay for fighters) would be ideal for a BCG capital ship. Also IMHO, it'd help the immersion factor if revamped 'inside-ship' bitmaps that were just the background for Logistics & Tactical in BC3K returned for BCG, they were replaced with blank screens in BCM...just my two cents.
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No. I've already said that I'm not going back to bitmap cockpits because its far too much work for far little benefit. Count the number of crafts in the game and you'll begin to see the picture.
That's true of course. I suppose one generic bridge bitmap for all cap ships, but just the new HUD for all other craft, would also be too much?
I'd guess that its no easy affair designing the perfect BCG interface that will please everyone. So as always "it'll have to grow on us"... Dunno bout everyone else but I'm definitely looking forward to BCTC : the fp immersion factor should be off the scale!!