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BCG - Reality Check


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#41 alanspeckman

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Posted 08 March 2003 - 06:57 PM

quote:


Originally posted by Rosko:
I think you should remove all the non-combat castes like you said.

I think you should just leave them in, if they don't get in the way, code-related.
Don't enhance them any, but just give us the option of exploring the BCM universe, make some money, upgrade ship, etc.

It is just plain fun, don't have to worry about attacks. It is like going on an interstellar cruise, while being protected by the Geneve Convention.

:-)

#42 Supreme Cmdr

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Posted 09 March 2003 - 07:39 AM

If I do make any changes in this regard, I will definitely leave in the military, insurgent, raider, trader and explorer castes.

#43 Captain McMahon

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Posted 09 March 2003 - 12:45 PM

good cause you can always RP that your an exploring scientist!

#44 Supreme Cmdr

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Posted 09 March 2003 - 05:32 PM

quote:


Originally posted by Mrxknown:
good cause you can always RP that your an exploring scientist!

LOL!! Thats the spirit

#45 Cruis.In

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Posted 10 March 2003 - 10:49 PM

yeah leave in the insurgent caste.

#46 Rosko

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Posted 11 March 2003 - 08:20 AM

quote:


Originally posted by StarRider:

quote:


Originally posted by Rosko:
I think you should remove all the non-combat castes like you said.

I think you should just leave them in, if they don't get in the way, code-related.
Don't enhance them any, but just give us the option of exploring the BCM universe, make some money, upgrade ship, etc.

It is just plain fun, don't have to worry about attacks. It is like going on an interstellar cruise, while being protected by the Geneve Convention.

:-)

I see you're point!

#47 Serondal

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Posted 12 March 2003 - 06:47 AM

BC is a very interesting series of games to say the least. Unlike most games in the past where the sequal is a totally new game we get the same game with more added onto it. That may sound bad to some but to me and others I supose it is perfect. Instead of risking having a crapy sequal that couldn't capture the fun of the first game you HAVE the first game INSIDE of the new game. I think it is good that you aren't trying to do more than you can because that would risk making everything else not as good as it should be. I think most would agree with me when I say that you form of deving is almost perfect! I know I'm going to buy every title you release in the BC series and if you move on to other series I will probably buy them as well : ) I really can't think of anything to compare you work to. Not even Morrowind because THAT Game made the fatal mistake of taking out things that made daggerfall great! Sure it was pretty but it just wasn't the same. BCG will be pretty and the same but with totally new things added on that will allow you to explore and interact with the world more fully. I guess what I'm trying to say is whatever you put into your game is good and I'll buy it regardless How can I ask for anything other than what you've already offered?

#48 Supreme Cmdr

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Posted 12 March 2003 - 07:27 AM

heh, my thing is, if it ain't broke, why fix it? I have spent a lot of time, effort and money in developing the technologies that go into my games. There is no point in me re-inventing the wheel each time. Its all about revising and enhancing what works and going beyond that if at all possible.

#49 Serondal

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Posted 13 March 2003 - 03:29 AM

Yes That totally works in the BC series. Not only do you not have to waste time and money making the same thing over again you also have 0 risk of making a mistake in the recreation. You also aren't tempted to change any of the basic things that make the game great in the first place, which could be a major folly! Civ II for example was really cool. Civ III is okay but I havn't been addicted enough to even get far enough to use tanks as of yet! Star Control II I loved, Star Control III was just ok! BC30K was awsome, BCM is awsome, BCMG will be awsome, BCG Will be mind blowing, BCO Will ruin my life no doubt! I bow before the SC! hehe (I'm not trying to blow BCG and BCO out of reality, I am merely expressing how I feel about the games as they stand now)

#50 alanspeckman

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Posted 17 March 2003 - 04:44 PM

quote:


Originally posted by Supreme Cmdr:
If I do make any changes in this regard, I will definitely leave in the military, insurgent, raider, trader and explorer castes.

Thanks SC

Fyi, I just started playing in campaign mode, usually play roam. I am really enjoying it. Changes the focus, getting more involved in game now.
btw, having the mouse support sounds good in BCM-Gold. I liked the mouse support so much in the freelancer demo, I just changed my other games to mouse support, getting rid of joystick.
I am buying Gold from GameStop.
Again, thanks for everything SC, I am a very satisfied customer.

#51 chrismoney7

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Posted 18 March 2003 - 09:04 PM

Ok, dont shoot me if this has already been asked, im trying to find my disk for BCM now (dont shoot me for that either )

but here it goes


When i drop the RANDOM on a planet, i would like to see some cool death star like explosion where the entire planet blows up and it is no more. Would this be possible or be able to be put in ANY BC game?

I always wondered this. Since i dropped my first RANDOM on Earth (only planet i could get close enough to drop on)I wondered why the planet wasnt bubbling and exploding. I was like and then i dropped 5 more randoms. Then i beamed a few ppl down and hit it with 5 more RANDOMS. I saw my ppl died. So I went down and saw a burnt planet and nothing on it. I liked how it looked but i felt a bit cheated because it didnt kill the ENTIRE PLANET, just all on the surface.

I dont care if this cant be, i just want to know why. I always thought it was because coding in deleteing all structures on the planet and changing the terrain would be alot easier than animating an explosion and a breaking apart planet, followed by deleteing all of the structures inluding the planet, and all of the ways to enter it or take off.

#52 Emmett.hendrick

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Posted 19 March 2003 - 03:54 AM

RANDOM does not destroy a planet just destroys everything on the surface. As it does not "blow up" a planet per say having a sequence where the planet is blown to bits would be (BC wise) unrealistic.

#53 Supreme Cmdr

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Posted 19 March 2003 - 12:26 PM

quote:


Originally posted by TheBunny:
I always thought it was because coding in deleteing all structures on the planet and changing the terrain would be alot easier than animating an explosion and a breaking apart planet, followed by deleteing all of the structures inluding the planet, and all of the ways to enter it or take off.

Rubbish

First of all, everything on the planet is destroyed/killed and the terrain altered accordingly.

Setting off more than one RANDOM on the same planet is a waste of a good weapon because one does the job just fine.

What you are talking about is the removal of the 3D object representing the planet as seen from space. I'm not going to do that because

  • it is part of the game world structure similar to have a window in a first person game level and I don't want to remove it because then I'd have to save the state in the save game, alter a bunch of code to support it etc etc
  • RANDOM was specifically designed to destroy everything ON a planet (read the appendix. The English version I mean) and never was designed to destroy the planet itself - even if I allowed it to. Its not a planet killer.

Pre-emptive strike : No, I'm NEVER going to implement planet killer weapons a BC game. Ever.

#54 chrismoney7

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Posted 19 March 2003 - 03:14 PM

ok, though that would be cool


TIME TO UPDATE STATS!!

TheBunny's:

"Your an idiot" count: 0

"Shut up!" count: 5

"Read the manual" count: 7

"Rubbish" count: 2 (YAY!!!)

Annoyed ppl count: 50


Now to find the disk I should check the relese dates to see if i should buy another BCM of wait for BCM gold or BCG.

and when i do find the disk im going to launch a OTS missle and then beam to itys location to see what the animation looks like.


PS what u said in number 2 up there is exactly why i thought that it didnt destroy the WHOLE planet.

#55 Supreme Cmdr

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Posted 19 March 2003 - 04:29 PM

LMAO!!! Always the funny one, I was actually expecting this reply from you.

#56 Sebastian Tivis

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Posted 19 March 2003 - 05:08 PM

LOL @ TheBunny

SC can you give me another siddown? Hold on, let me think...

How about putting in a giant 40 foot robot with lazor cannons. And letting use swords like in (insert anime show name here)! When will BCG be out? Can you get a demo out by this Friday?

That should be enough.

Anyway, I like the way the R.A.N.D.O.M. works. If SC ever put in exploding planets, I think they would have to be really slow because a planet is a fairly large object. I didn't really like the Death Star explosion because it was instantaneous. But then again they didn't have special effects back then like we do now.

#57 Supreme Cmdr

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Posted 19 March 2003 - 05:19 PM

quote:


Originally posted by Sebbish:
How about putting in a giant 40 foot robot with lazor cannons. And letting use swords like in (insert anime show name here)! When will BCG be out? Can you get a demo out by this Friday?

No! Now, siddown!

#58 Supreme Cmdr

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Posted 19 March 2003 - 05:21 PM

quote:


Originally posted by TheBunny:
Now to find the disk I should check the relese dates to see if i should buy another BCM of wait for BCM gold or BCG.

and when i do find the disk im going to launch a OTS missle and then beam to itys location to see what the animation looks like.


BCM Gold went Gold yesterday and should be hitting the streets around the end of the month to first week April. The DC folks should be making the announcement sometime this week I think.

So, if you're going to buy another copy, wait for BCM Gold.

BCG is a good six months off. All things being equal.

#59 OvermindDL1

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Posted 20 March 2003 - 01:14 AM

The only game that comes to mind with an exploding planet that I have was named Anachronox, very fun RPG built on the Quake 2 Engine, but the planet in it was torn apart from the inside out, explosions all around for a few minutes until the planet was split in 2 by the bombardment of the enemy's first strike (at least I think it was the first). Wonderfully slow, realistic, and absolutely amazing, especially for it being ingame on a Q2 engine(pretty much the only reason it is amazing, not by todays standards of course).

Nevertheless, I agree with SC that there should be no planet killers in the game, given enough time the universe could be wiped out on a dedicated server giving nothing to play for, so in my opinion it is perfect, don't change a thing about the RANDOM

#60 Epsilon 5

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Posted 20 March 2003 - 01:53 AM

I like the dessicator effect from dark reign .. weapon engineered to cause fission to every atom of water on a planet in a cumulative effect, the energy produced being strong enough to bulldoze landscapes and make a barren, inospitable planet.

From orbit you see a large shockwave of fire burning the whole planet in mere seconds. Awesome.

If only I had the video somewhere ... dark reign single-player intro video.




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