The reason that big (uhm, no, CDV is not even close to being that) names aren't touching the genre is because they all like to think that - due to the poor sales - the genre is dead. But hey, sales indicate how well the genre is doing. So poor sales definitely is an indicator.
From the list of upcoming space sims - some of which will most likely never see the light of day - it is evident that someone wants to make them and that there are those out there actually buying and playing them.
Here is a short list, shamelessly ganked from QT3
- DarkStar One, Ascaron
- Elite 4, Frontier Developments
- Genesis Rising: The Universal Crusade, Metamorf Studios
- Infinity: The Quest For Earth, F. Brebion
- North Star, Kerberos Productions
- Precursors, Deep Shadows
- Space Force 2, Provox Games
- Starshatter: Gathering Storm, Destroyer Studios
- Starwolves 2, 1C
- The Tomorrow War, 1C
- Tarr Chronicles: Fade of Ghosts Quazar Studio
...and of course our own
- Universal Combat Online
- Battlecruiser - The Next Generation
So what is the problem?
The problem is that publishers aren't taking any risks on a genre thats going to cost them money. The big names (e.g. EA) have already gone that route and lost. It is highly unlikely that they would go back there again.
Why is Eve so successful in terms of its online presence? Is it graphics? Is it the community? Is it the game? Nobody knows for sure, but if Eve was a stand alone title, it would have died a similar death. It only seems to be a success because it is an MMOG and has a monthly pay-for-play model. On its own, it would have come and gone by now.
Earth 'n Beyond was - as I'd said all along - rubbish. It lost to Eve and was proclaimed DOA.
I for one aren't very optimistic for a revival. The genre will remain a niche one because the industry has evolved from back when games like Wing Commander, Freespace, XvTF came around when the wow factor was the big thing. Its like the genre is stagnant. Yet, even with games such as ours, X series and Starshatter which cater to a more high end audience, we still can't seem to be able to break out of that audience and into a larger market. For that reason alone, the genre will remain stagnant.
Part of the problem is that most space sims don't offer much by way of new things that propel the genre forward. Why? Well, because we've already done it all I suppose. But the same can be said for fps and rts games. Nevertheless, apart from the really bad ones, those two [tired] genres are still selling like hotcakes.
I'm stumped to say the least.















