First Impressions
#41
Posted 05 September 2005 - 09:21 AM
The NPC personnel could still need some tweaking though, since they sometimes doing funny things; especially in densely populated scenes.
#42
Posted 05 September 2005 - 09:33 AM
#43
Posted 05 September 2005 - 10:52 AM
#44
Posted 07 September 2005 - 07:18 PM
Came in for a landing and it was very realistic.
#45
Posted 12 September 2005 - 07:53 PM
However, after trading for hours and not saving, I went to get a drink while jumping and a damn capital ship killed my shuttle... RATZ...
those bastards.
#46
Posted 13 September 2005 - 07:15 AM
#47
Posted 14 September 2005 - 12:56 AM
Graphics-Let me state the obvious by saying that the graphics are a significant step forward. Any naysayers out there simply don't understand the tradeoffs required by a game of this depth. To have visuals of this caliber and still have the complexity that all of us love is a credit to the design and the advancement of computer power.
Sound-Love the beefier main gun sounds!
The stuff that wasn't broke you didn't fix and of course, that is good.
Curse you Red Baron for designing the best space combat sim in the known world.
Down Fanboy, down!
#48
Posted 14 September 2005 - 06:39 PM
was that a little better?
As for what I don't like, only one thing really. I play a cruiser so this doesn't affect me as much, but I find hyper jump transit times are too long for carriers, and even though shorter for cruisers still too long. Also the normal thrust speed for when you are not in hyper space is too low.
This was one change I never liked in BCM from bc3k. Alot of time is spent flying the rest of the way to dock with a station that you jump to etc etc... It really is a lull in activity.
And that is the only gripe I have.
#49
Posted 14 September 2005 - 07:14 PM
As to the jump times, I actually reduced them in AWA for carriers. Compare to UC and you'll notice the difference. Since EACH ship has to be tested, I'm not inclinded to just go screwing around with numbers, thereby unbalancing the game and screwing up the crafts flight dynamics. Heck, I even reduce the jump target range from 800km to 150km for people who were complaining about being too far from a jump target on emerging from hyperspace.
#50
Posted 14 September 2005 - 07:23 PM
I was thinking more of an across the board fraction cut thereby retaining the balance, but everything is reduced.
Oh and I did try the IA scenario it is just so much to do in so short time I getting right now, but I did get in a big battle and it was fun. Even though I died. And it was way cool looking at it... oh yeh that is why I died, I was just looking at the battle and not doing anything!
I wish the manual would hurry up and come.
#51
Posted 14 September 2005 - 07:26 PM
quote:
Originally posted by Cruis.In:
I was thinking more of an across the board fraction cut thereby retaining the balance, but everything is reduced.
Doesn't work like that.
#52
Posted 14 September 2005 - 09:20 PM
I have to revisit that mission now that I have the full game.
#53
Posted 17 September 2005 - 01:04 AM
I need to play around with it a lot more, and play with some settings because I noticed a few small issues on my rig. I don't have the large green reticule in my HUD and Saturn has no rings!! I'm sure it has something to do with my VC settings, so I'll massage them a bit to see what's up.
It really kicks ass though and I can't wait to dive in deeper.
More to follow...
#54
Posted 17 September 2005 - 06:01 AM
Saturn having no rings is a different story. You might want to create a topic in the tech support area so that we can check it out.
#55
Posted 17 September 2005 - 11:35 AM
quote:
Originally posted by Supreme Cmdr:
That large Green reticle was removed because I found it to be too goofy.
Ah, actually that was a wise choice, I honestly like it better without.
quote:
Saturn having no rings is a different story. You might want to create a topic in the tech support area so that we can check it out.
Will do. Lemme see if I can get them to show then I'll put up some info.
#56
Posted 17 September 2005 - 11:49 AM
1) The ship lighting effects were the first noticeable enhancement that I could see. The way the ships glimmer in the light given off by the Nebulae and suns gives them a distinct shiny metallic look. I like it.
2) The planets (viewed from space) have a noticeable cloud cover. A very nice effect, but on my machine the cloud cover gives the impression that it is rotating very rapidly. Not sure if this is a graphical glitch with my PC or not, but it's no big deal.
3) The hyperspace and planetfall animations are spectacular.
4) The planet terrain is a MAJOR improvement. The planets finally feel like living breathing ecosystems, and add tremendously to the level of immersion.
5) The FPS controls are improved but the contol/movement still feels a tad clumsy (this is comparing a game that does virtually EVERYTHING to a game like Doom or HL that only need to focus on the FPS control scheme, so I'm not surprised.) Being a very adaptable gamer, I'm sure I will get the hang of it.
All in all, I plan to be spending ALOT more time in First Person.
So far, a very worthy upgrade, in my opinion.
#57
Posted 18 September 2005 - 12:08 PM
Improvments are numerous:
-gfx effets (hyper jump cinematics)
-Hud simplifictaion
-terrains looks realistic
-shaders on planet gives a niice looking effect
-And many more
For me the main jewel is the improvement in the game stability. 5 hours of gameplay without a straight CTD. Its my new record.
UCAWA is, without doubt, a major step in what will be the reference in space sim games scene.
keep it up SC.
#58
Posted 19 September 2005 - 10:23 AM
Autopatcher is excellent! couldnt find another word for it.
Graphical improvements are excellent also, spent most of my shakedown cruise admiring the eye candy.
Stability is great, though I have a bit to report which I'll do so on the tech sup thread if it doesnt already exist as a known problem.
All in all, very impressed. I'm as impressed now as I was way back when i was first blown away at the concept that bc3k v1.0 offered. Thanks for all the work SC, you've done an incredible job, and congrats on getting the digital download working!
#59
Posted 19 September 2005 - 03:22 PM
So I loaded her up just to play for a little while last night. Had retrieved some mining drones from the surface of the moon, and wanting to maximize my profits, decided to head to Velari in Polaris to unload the minerals. I had been fortunate enough to afford some shield and armor upgrades before I began my trek, and boy would I need it.
I find that lots of enemy craft jump into a system and just ignore me, so I'm happy to concentrate on my task. Jumped through Jupiter and Lyrius without hassle and I think I was about to jump to Lennen, or I might have made it to Lennen and was going to jump to Polaris, but I can't remember because what came next had me fighting for my life for about an hour.
Pretty much every kind of Cap ship and fighter from every kind of race suddenly decided they had tolerated my presence long enough (or maybe it was because I turned the music on, I usually play without it.) I found myself engaged in the largest firefight ever in my BC/UC career. There was simply too much going on to describe it fully, but man was it a blast! It was pure mayhem and just when I thought I could take a breath the red glow of shield damage filled my screen and I was attacked again, over and over! I ended up with about eight intruders on board, destroyed a half dozen cap ships and countless fighters.
I finally had to turn tail and head for safe haven as all of my Marines were nearly half dead from the beating the intruders handed out. I had nearly depleted my stores of missiles in the process and the Officers quarters was nothing but a smoking hole inside my ship.
It was pure insanity, but I survived and I can't wait to give it another go tonight! This is the best version in the series to date!
#60
Posted 19 September 2005 - 04:58 PM
quote:
Originally posted by Grizzle:
(or maybe it was because I turned the music on, I usually play without it.)
LMAO!!!
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