Jump to content


UCAWA 1.00.14 Patch Released


  • Please log in to reply
114 replies to this topic

#41 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 17 April 2006 - 06:05 AM

Hi!

The error is with both SP and MP

Last message I see on the right bottom is
Loading Completed. Standby.

Martin

#42 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 17 April 2006 - 06:52 AM

btw, you are certain that you have an Intel CPU or did you upgrade and forgot to update your profile?

#43 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 17 April 2006 - 12:14 PM

absolutely certain Its an Intel Dual Core
bought this one extra for its power

#44 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 April 2006 - 07:06 AM

quote:


Originally posted by Milamber:
Oy, then I have wasted everyone's time due to my overlooking the obvious. My apologies.

I shall now retire to my side of the keyboard with my thanks for your patience...

Well, you can always roll back to 1.00.13 if that works for you.

#45 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 April 2006 - 11:36 AM

quote:


Originally posted by TroKhon:
absolutely certain Its an Intel Dual Core
bought this one extra for its power

OK, lets go to plan C

  • Rename your [1.00.13] UCAWA.EXE and UCAWAMP.EXE files to .BAK
  • Download this D2D file and extract into your game folder
  • Run both the sp & mp versions of the game and let me know if either works or not.

If this version still does not work, just revert back to 1.00.13 by deleting the files and restoring the backup versions in step #1

Also, I'd like anyone with the D2D version to try this as well please.

#46 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 18 April 2006 - 11:52 AM

Hi!

I did exactly what you wrote above.
Unfortunately both exe's do not start the game at all. I have absolutely no idea why. There is also no message at all. Mouse shows for about a quarter of a second a busy cursor and that is all thats happening.

File information:
ucAWA.exe
created 18. April 2006, 18:35:55
changed 18. April 2006, 11:33:52
2,52 MB (2.648.577 Bytes)

and
ucAWAmp.exe
created 18. April 2006, 18:43:40
changed 18. April 2006, 11:36:42
2,72 MB (2.860.033 Bytes)

Martin

#47 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 April 2006 - 01:05 PM

Try installing the DirectX April 2006 Update

[ 04-22-2006, 07:21 AM: Message edited by: Supreme Cmdr ]

#48 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 18 April 2006 - 03:45 PM

Hi!
Due to the directX upgrade the application starts now, but before the main menu appears directly after the intro animation the application stops with the following error.

Runtime error!
The application has requested the Runtime to terminate it in an unusual way.

this happens for the SP and MP version.

Martin

#49 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 April 2006 - 05:50 PM

OK, back to the drawing board. I'll get back to you tomorrow with another test.

This is just the usual bullshit from Microsoft.

In the meantime, Matchoo, can you try this version as well please and let me know your results?

#50 Matchoo

Matchoo

    Ensign

  • Members
  • Pip
  • 351 posts
  • Location:Springville, UT
  • Interests:Programming, RC Airplanes

Posted 18 April 2006 - 11:08 PM

I got my verson on CD from BMT Micro. Would you still like me to try it?

#51 Case

Case

    Ensign

  • Members
  • Pip
  • 127 posts
  • Gender:Male
  • Location:Canada
  • Interests:My Kids, Computer Gaming, R/C Airplanes

Posted 19 April 2006 - 12:24 AM

I just wanted to chime in and say I am having the same error.

I have tried all the steps in this thread, and still get the error after trying to start a brand-new ROAM scenario.

I will try the next fix that you post here SC, and report back my results.

Cheers!

#52 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 19 April 2006 - 06:53 AM

quote:


Originally posted by Matchoo:
I got my verson on CD from BMT Micro. Would you still like me to try it?

erm no, this is for the D2D version only.

#53 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 21 April 2006 - 07:25 AM

quote:


Originally posted by TroKhon:
Hi!
Due to the directX upgrade the application starts now, but before the main menu appears directly after the intro animation the application stops with the following error.

Runtime error!
The application has requested the Runtime to terminate it in an unusual way.

this happens for the SP and MP version.

Martin

I need you to try something for me and report exact results.

  • Patch to 1.00.14 using the game Updater
  • Run the sp game by adding /d5 to the shortcut
  • When it crashes, tell me exactly (if you can), the last thing that you saw on the screen before the floating point error.
  • Quit the game and post the last ten lines of the ucdebug.log and the bcgfxdebug.log file (if they exists in your game folder).

I have been speaking to other developers and apparently this is a problem with VS2005. It seems to strip out code that it thinks is unused; in addition to foolishly not loading the FPU because it thinks the app does not require it. The problem is further compounded by the fact that the DRM scheme (TryMedia's ActiveMark) used by Direct2Drive wraps the executables.

One of those devs has the same problem with their wrapper and they had to go through hoops to resolve it.

quote:



Dear Derek,

I see - if you're using DRM, it may mean that wrapper you're using
(Trymedia's?) has the same problem that the ours. In this case, the
best solution would be contacting their support, maybe they have
already solved this problem.

What we have done, briefly: after packing the 'code' segment of the
application must be not writable ('writable' flag set to False),
unless VS2005 may fail to initialize. You can try editing this flag in
a hex editor after wrapping your game; you may need to set 'control
sum check' option off, if it is possible in your wrapper.

--
Sincerely, Olga Marchevska
http://www.molebox.com/



#54 Case

Case

    Ensign

  • Members
  • Pip
  • 127 posts
  • Gender:Male
  • Location:Canada
  • Interests:My Kids, Computer Gaming, R/C Airplanes

Posted 21 April 2006 - 09:23 AM

I had a chance before work to run a few tests.

I followed the instructions above, I never did get a bcgfxdebug.log file, only the ucdebug.log.

Also, everytime it crashes for me, it is on the loading screen and it stops after 'loading complete', so I have tried to tell you what is the last script I saw loading. I have to alt-tab to get the floating point error to display, and when I click 'ok' on it UC closes.

Anyway, here are the results:


Loading Instant Action - Homeland Insecurity
- Stopped at 'Loading Completed', last thing before that I saw was 'loading rovarix?'
ucdebug.log
-----------
Script action for GAL/DIP SATCOM:signal
signal...event 6 adding 20 minutes
Adding one-off event for 04/04/3035 21:20 at 04/04/3035 21:00,()

Reset planets
Initialise palette
probe 0 status is 6
probe 0 itm is 196
Leaving restart()
Launch from station : ''
Opaque texture: MARS.tga (1024,512)loaded
Opaque texture: trail.tga (64,64)loaded
Opaque texture: flare_blue_contrail.tga (64,64)loaded


Loading Instant Action - Through the fire
- Stopped at 'Loading COmpleted', last thing I saw was 'loading palean'

ucdebug.log
--------------
Script action for GAL/DIP SATCOM:autogen
autogen now OFF
Reset planets
Initialise palette
probe 0 status is 6
probe 0 itm is 196
Leaving restart()
Launch from station : ''
Opaque texture: JUPITER.tga (1024,512)loaded
Opaque texture: MTYPE01.tga (1024,512)loaded
Opaque texture: trail.tga (64,64)loaded
Opaque texture: flare_blue_contrail.tga (64,64)loaded

Loading Instant Action - Marine -Training (1st Instant Action)
- Stopped at 'Loading palean script'

ucdebug.log
--------------

Loading group MP_NZONEZ.3DC
Script action for GAL/DIP SATCOM:set_race
Script action for GAL/DIP SATCOM:set_caste
Script action for GAL/DIP SATCOM:set_rank
Script action for GAL/DIP SATCOM:set_career
Script action for GAL/DIP SATCOM:set_region
Script action for GAL/DIP SATCOM:set_playername
Loading group MARINE_INFANTRY.3D
Init dynamic:MARINE_INFANTRY.3D(MARINE_INFANTRY)
--------- Inventory for person id: 0 --
2:MEDPAK
2:NUTRIPAK
2:ARMOR REPAIR UNIT
1:FPI-ARMOR_LGT
1:FPI-DIE
1:FPI-JETPACK
1:FPI-TDU
1:FPI-WDU
5:FPW-AMMO-DUC4
8:FPW-AMMO-T1CLIP
1:FPW-SCAT1 PISTOL
6:FPW-GRENADES_F
1:FPW-GPMG MACH GUN
-----------------------------------------


Loading New Roam and Explore Scenario - default settings
- Stopped at 'Loading Completed'

ucdebug.log
-------------

Script action for GAL/DIP SATCOM:signal
signal...event 2 adding 1440 minutes
Adding one-off event for 04/05/3035 21:00 at 04/04/3035 21:00,()

Script action for GAL/DIP SATCOM:alliance
Script action for GAL/DIP SATCOM:alliance
Reset planets
Initialise palette
probe 0 status is 6
probe 0 itm is 196
Leaving restart()
Launch from station : 'GALCOMHQ'
Opaque texture: EARTH.tga (1024,512)loaded
Opaque texture: trail.tga (64,64)loaded
Opaque texture: flare_blue_contrail.tga (64,64)loaded

#55 Case

Case

    Ensign

  • Members
  • Pip
  • 127 posts
  • Gender:Male
  • Location:Canada
  • Interests:My Kids, Computer Gaming, R/C Airplanes

Posted 21 April 2006 - 09:28 AM

Ok, I lied.

The one Marine instant action scenario I tested didn't actually make it as far as 'loading completed', it stopped on 'loading palean script' as mentioned in my testing notes.

#56 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 21 April 2006 - 01:32 PM

OK, lets go to plan D

  • Rename your [1.00.13] UCAWA.EXE and UCAWAMP.EXE files to .BAK
  • Download this D2D file and extract into your game folder
  • Run both the sp & mp versions of the game and let me know if either works or not.

If this version still does not work, just revert back to 1.00.13 by deleting the files and restoring the backup versions in step #1

Also, I'd like anyone with the D2D version to try this as well please.

#57 Case

Case

    Ensign

  • Members
  • Pip
  • 127 posts
  • Gender:Male
  • Location:Canada
  • Interests:My Kids, Computer Gaming, R/C Airplanes

Posted 21 April 2006 - 01:58 PM

This is where my problem comes in. I typically back up all my patches to my file server, I thought I did this, and deleted the patch files in the game directory. Basically, I don't have an older patch version to go back to due to my own carelessness.
If there was a location to download the .13 patch, I will give this a go.

Let me know,

Thanks.

#58 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,734 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 21 April 2006 - 02:00 PM

erm, why do you need the .13 patch?

Don't you know by now how to rollback? If not, you might want to read ALL the posts in this thread.

And what - exactly - has this got to do with your running the test files I just posted?

#59 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 21 April 2006 - 04:02 PM

Hi!

Unfortunately i got an illness so I could not check in earlier

So now I am referring to post from
04-21-2006 08:32 PM Plan D


Tried both and get the same

Runtime error!
The application has requested the Runtime to terminate it in an unusual way.

so it is the same negative result as for Plan C


Martin

#60 TroKhon

TroKhon

    Ensign

  • Members
  • Pip
  • 15 posts
  • Location:Europa

Posted 21 April 2006 - 04:17 PM

Hi again!

Here is also the last 10 line info from
ucdebug.log (no bcgfxdebug.log on my machine) where I run debug on the 1.0.14 version from D2D

Script action for GAL/DIP SATCOM:alliance
Reset planets
Initialise palette
probe 0 status is 6
probe 0 itm is 196
Leaving restart()
Launch from station : 'GALCOMHQ'
Opaque texture: EARTH.tga (1024,512)loaded
Opaque texture: trail.tga (64,64)loaded
Opaque texture: flare_blue_contrail.tga (64,64)loaded

Last text right down on my screen is 'loading complete' than happens the crash.

Martin




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users