Gallion Posted November 22, 2001 Report Share Posted November 22, 2001 I will post the link(s) to one of my easier scripts as soon as the SC releases the GBS-II scripting tools in this thread.Stay tuned TTFN Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted November 23, 2001 Report Share Posted November 23, 2001 Working on the docs actually. Link to comment Share on other sites More sharing options...
Gallion Posted November 23, 2001 Author Report Share Posted November 23, 2001 quote:Working on the docs actually.w00t! I can hear the curses already TTFN Link to comment Share on other sites More sharing options...
Cmdr Nova Posted November 23, 2001 Report Share Posted November 23, 2001 Hm.. I've never heard Gallion go w00t, before......Now you know he's got something scary cooked up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted November 23, 2001 Report Share Posted November 23, 2001 quote:Originally posted by Cmdr Nova: Hm.. I've never heard Gallion go w00t, before......Now you know he's got something scary cooked up.hehe, scary ain't it? Must something he drank yesterday. Link to comment Share on other sites More sharing options...
J Posted November 30, 2001 Report Share Posted November 30, 2001 Does anyone have any idea how the scripts work... I know that is a little vague, but what I mean is, how do you access the scripts in the game. Are they tacked on to the end of ACM, or can you get at them from roam mode, or do they competly repace the ACM scripts?[ 11-30-2001: Message edited by: Jose Ramierez ] Link to comment Share on other sites More sharing options...
Spuzzum Posted November 30, 2001 Report Share Posted November 30, 2001 If you choose Roam as your career from the beginning, you get to select them from Miscon when you're logged into your launch base at the start of the game.Try it now and you'll see the two current campaigns available. Link to comment Share on other sites More sharing options...
Spuzzum Posted November 30, 2001 Report Share Posted November 30, 2001 I should clarify... new Campaigns appear in this fashion.Simple scenario scripts appear in Instant Action. Link to comment Share on other sites More sharing options...
IRSWalker Posted December 6, 2001 Report Share Posted December 6, 2001 Will it be possible to flag the scripts so that they are only availble to specific races and/or castes?Smiley Link to comment Share on other sites More sharing options...
Pugwash Posted December 6, 2001 Report Share Posted December 6, 2001 quote:Originally posted by SmileyMan: Will it be possible to flag the scripts so that they are only availble to specific races and/or castes? quote: from the VCF v2.3.09.09 - 09.14.01Mod creators and campaign scripters are encourage to adopt this procedure when creating campaign scripts. Once you have determined what race, caste, career etc can be used, force the script to change them, thereby overriding any user selections in SNG, for better control. e.g. !init_player set_race terran set_caste military set_career commander (optional. Requires set_asset override) set_asset battlecruiser_mk1 (optional. Requires set_career override) YesCYA[ 12-06-2001: Message edited by: Pugwash ] Link to comment Share on other sites More sharing options...
Papi Posted April 11, 2002 Report Share Posted April 11, 2002 Here's a little script I wrote for Prime Fleet Wargames, feel free to dl and try. I've made a supply depot with mission zone in the surface of one of the Saturn moons, so you need to alter your pteDefs.ini in your pte2 folder (remember to backup your original in case you want to go back to the original). You can use Prime2.bat, which installs the needed files and backups your original file and when you're finished with the script run recover.bat Full instructions in "Mission description" follows with the zipfile. The mission is limited to 1 hr, after that you can continue as a roam mission if you like. Have fun [ 04-11-2002, 06:39: Message edited by: Papi ] Link to comment Share on other sites More sharing options...
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