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Be THEBUNNY part II


Pugwash
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I did another sort of instant action script to complement the BUNNY Script called TERRAN RAID

You need BCM1008RC15 installed and don't even think about running it if your system spec is around the minimum required to run BCM.

This time you play the Gammulan Commander

I had to modify the script so that the starting craft is not fixed as I found I could not save the games progress.

Its a cut and paste job of the revised Bunny mission but set in Gammulan Space

Again you can continue playing after this single mission as "ROAM" AG is on.

The suggested starting craft is Gammulan Stormcarrier but you can choose any and see how you fair.

I killed all but 2 Terran craft in 24 minutes managed to track down 1 of the cloaked carriers but gave up on the other,

Only suffered some minor damage to a couple of systems when I was hit by a volley of missiles.

TERRAN RAID rev1

BE THEBUNNY rev 1

This is a revised version of the Bunny mission the Stormcarriers have escorts to help defend them

not quit so easy now

EDIT:URLs changed

[ 10-30-2004, 08:53 AM: Message edited by: Pugwash ]

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HEY! The Terran Raid was fun! I got all but one cloaked ship, which I just couldnt make a dint in its hull.

if you fly backwards, they follow you so if you wait a little, you notice them right there infront of you!

Then just start blasting away untill they get so close that they have to turn, and repeat.

Do they ever run out of missiles? The last ship fired missiles at me for over an hour!

[ 08-29-2002, 12:11 PM: Message edited by: Roberto ]

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Yep they will eventually run out of missiles if you wait.

I updated the Terran Raid script as it was pointed out to me that if you cloak the Terran run home (scaredy cats) when the player cloaks if they had previously detected the player.

so rev 1 of the script will allow you to cloak.

Also the escorting cruisers wont go home if the craft they are defending is destroyed, as long as the player is "here" they will attack. (might have been better to use exists)

N.B. all the Carriers will cloak some are using the ai for the cloak others will remain cloaked at all times.

The Bethebunny script will probably suffer from the same problem but I haven't updated that one too idle.

If you want the update download it from the link in my previous post.

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quote:


Originally posted by Pugwash:

Also the escorting cruisers wont go home if the craft they are defending is destroyed, as long as the player is "here" they will attack. (might have been better to use exists)


Yeah, here refers to the current region only. You should use exists instead.

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