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Guest Remo Williams
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Guest Remo Williams

quote:

Because some of these ROE's haven't been documented with Win/Loss score numbers, I didn't allocated any "ROE scores" between team players, in this match or the last four that I scored. Marvin and I had a discussion and decided not score any "Fleet Win Scores" (between winnning Team players equally), until things are more standardized.


They both have been documented I don't see how that can be said. So if there not going to be scored correctly your right theres no purposes in playing or using the system that was made for the fleet matches I'm done take care.

Edit in: BTW the issue I was having is fixed had nothing to do with the game it was currupt video drivers.

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quote:

Originally posted by Remo Williams:

So if there not going to be scored correctly your right theres no purposes in playing or using the system that was made for the fleet matches I'm done take care.

That wasn't the issue. We weren't certain about how to score some of the areas so we decided to leave that part up to you.

Please check your PMs.

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Guest Shingen

quote:

Originally posted by Remo Williams:

They both have been documented I don't see how that can be said. So if there not going to be scored correctly your right theres no purposes in playing or using the system that was made for the fleet matches I'm done take care.

Oh for Christ's sake! Are we in Kindergarden here or what? I scored the matches as best as I knew how, and if that ain't good enough then CHANGE IT!

I'm just a Raider fer Christ's Sake.

quote:

Edit in: BTW the issue I was having is fixed had nothing to do with the game it was currupt video drivers.

What does that have to do with the UC MP issues?! Are you saying there are none? I'm sorry, but things have got to change or there just ain't no point playing this game in MP, in a Fleet type tournament structure! Why do you think no one wants to play??

Am I the only one here with the balls to state the truth?

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Guest Remo Williams

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Oh for Christ's sake! Are we in Kindergarden here or what? I scored the matches as best as I knew how, and if that ain't good enough then CHANGE IT!


Don't know you tell me you like to whine about the Game in public every chance you get If you don't like it quit playing pretty simple.

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Guest Shingen

quote:

Originally posted by Remo Williams:

Don't know you tell me you like to whine about the Game in public every chance you get If you don't like it quit playing pretty simple.

That works for me.

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I must say, that I share much of the feelings of Shingen about mp.

There is a lot that is not working in mp, space or ground, maybe due to lost packets.

I guess we'll just have to wait and see if the upcoming patch will change that.

Right now it's not worth the effort to arrange fleet matches, imo.

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I must say that in a firefight it's almost impossible to target an enemy so most of the encounters are resolved by PTA or by a jump that allows some seconds of steady aiming.

I understand that organizing fleet matches require a good deal of time and patience from fleet leaders but I'm not the person who can say if this is worth the effort or not, as I'm not the one that put this effor in....

I'll be present at the fleet matches whenever I can to show respect for the peoples that carry the burden of getting the balls rolling, but right now most of the fun is spoiled and I can understand that some peoples does not see a valid point in making this matches right now.

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quote:


Originally posted by Shingen:

On a personal note,
I really don't see any point in further fleet matches until after the MP server/packet issues have been resolved!!!


Well Shingen, if you don't see a point to it, don't participate in the matches. mp was not designed around any specific fleet type of play and if you guys come up with a mode of play that doesn't fit in with what is available, don't do it. For a $19.99 game, I think I've supported it thus far with what resources I have and its not going to be a perpetual quest to please everyone. There are tons of higher priced games and with more production dollars that have more problems, no multiplayer to speak of etc etc.

quote:


Originally posted by Shingen:

quote:

Originally posted by Remo Williams:

They both have been documented I don't see how that can be said. So if there not going to be scored correctly your right theres no purposes in playing or using the system that was made for the fleet matches I'm done take care.


Oh for Christ's sake! Are we in Kindergarden here or what? I scored the matches as best as I knew how, and if that ain't good enough then CHANGE IT!

I'm just a Raider fer Christ's Sake.

quote:


Edit in: BTW the issue I was having is fixed had nothing to do with the game it was currupt video drivers.

What does that have to do with the UC MP issues?! Are you saying there are none? I'm sorry, but things have got to change or there just ain't no point playing this game in MP, in a Fleet type tournament structure! Why do you think no one wants to play??

Am I the only one here with the balls to state the truth?


No, just repeating the same thing over and over isn't solving anything; you're just pissing people off. Frankly, I don't care, since it doesn't bother me in the least. All I know is that MP works as it should and the problems you are talking about (that I have seen) are non-existent. The problems that I know of and which will eventually be resolved, are fully documented in the game VCF.

quote:


Originally posted by DennyMala:

I must say that in a firefight it's almost impossible to target an enemy so most of the encounters are resolved by PTA or by a jump that allows some seconds of steady aiming.


Targeting never has been an issue, so I have no idea what you're talking about. If you're on 56K (as you are) playing against people with higher connections and less ping time to the server, I'm not surprised. There is NOTHING that I can go about it.

I can't imagine how targeting something in MP is a problem.

quote:


Originally posted by Papi:

There is a lot that is not working in mp, space or ground, maybe due to lost packets.


Lost packets are not a problem with the game. They are an issue with the client connection. The server uses guaranteed UDP packets in a client-server environment; it does not lose packets. If someone is on a bad connection or dial-up and their modem can't receive the data fast enough, their modem will drop packets in order to catch up and not flood the connection. Thats how all mp games work.

The known issues with mp are fully documented in the VCF and there is nothing in there - that I can see - that is critical enough to render mp unplayable. It is quite clear that you need a fast connection to play and the only problem that those with fast connections will experience is fully documented in item #17. That an item #2 (nobody plays in fp mode anyway) are the only two serious issues in MP.

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Sorry I didn't express myself clearly; it's difficult to keep aiming to your target as it moves around not the targeting...; sorry for the misunderstood...

I know that I'll never get a smooth gameplay with my 56K as it possible to get with a broadband connection...sadly for me broadband is not available where I live...but I understood that this problem occurs with broadband too...

I'm not complaining about the game, in fact it's the firs time that I'm able to experience MP in a decent manner so it's more than enough for me.

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quote:


Originally posted by DennyMala:

Sorry I didn't express myself clearly; it's difficult to keep aiming to your target as it moves around not the targeting...; sorry for the misunderstood...


Well, it works the same way in single player; this is not changed in mp.

And there's nothing wrong with complaining; as long as it is within reason.

[ 10-25-2004, 10:05 AM: Message edited by: Supreme Cmdr ]

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Yeah, but in SP I can track the "enemy" and aim at it normally following the green dot for deflection shooting, in MP I see the hostile jumping around with his green dot and it's difficult to stay focused on the target while firing....no need to say that usually we don't hit the target and most of the work is done by the PTA system...

Probaly because of lag but other players with broadband experiance this problem too.

Just to be clear.

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Guest Remo Williams

Thanks Dreada!

Anyone want to go on a head to head match against me this evening? Any challengers are welcome I don't care which fleet your with. I know there has to be someone out there that would like to say they kicked the leader of Prime's arse!

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quote:


Originally posted by DREADA:

quote:

Originally posted by Dennymala:

I'll be present at the fleet matches whenever I can to show respect for the peoples that carry the burden of getting the balls rolling


Me too Denny...

...to the balls!


TO THE BALLS!!! cheers
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Guest Remo Williams

quote:

Originally posted by DREADA:

I've uploaded some shots of the GALCOM side from the last match to
. Go Station Ops -> Fleet Info (Official MP Gallery). I know, I know...I need to be more creative in taking shots!

is more favourite. If you look very carefully close up you can just about make out the tiny shuttle above Dennymala's supercruiser.

Btw, guys can we still up date the DB and stats board with scores or has it been done already?

Cool shot Dreada I would like to see more of our in-game shots posted! GalCom Online will be up soon maybe we can create a gallery there.

I need to go over the server logs and rescore the matches then we can update the DB and stats board. I've been preoccupied with domain issues this week I'll see what I can get done in the coming week before the next matches.

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Guest Shingen

quote:

Originally posted by Remo Williams:

I need to go over the server logs and rescore the matches then we can update the DB and stats board. I've been preoccupied with domain issues this week I'll see what I can get done in the coming week before the next matches.

If you need those logs again, let me know. I have both of them on my HDD. The reason the the ROE scores weren't tallied was because the mission we ran ( ie: escort shuttle to land on hostile planet) isn't documented, so Marvin and I both decided not to score the ROE except for Fleet win/lose.

Admittedly, that's not yet a very good ROE because of the "landing on the planet" part, but that's what we went with.

I'm sure we could adapt it in some way, if you want to collaborate.

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Guest Remo Williams

quote:

If you need those logs again, let me know. I have both of them on my HDD. The reason the the ROE scores weren't tallied was because the mission we ran ( ie: escort shuttle to land on hostile planet) isn't documented, so Marvin and I both decided not to score the ROE except for Fleet win/lose.

Admittedly, that's not yet a very good ROE because of the "landing on the planet" part, but that's what we went with.

I'm sure we could adapt it in some way, if you want to collaborate.


Yes please resend them I'll get right on it. I would like to work with you on documenting the shuttle landing ROE. We should get together on TS and work out all the details then run through it once ar twice on a server if possible.

Let me know whens good for you and hopefully marvin and a few insurgents will join us. Then we can use it at the next meet.

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The planetside shuttle scenario was developed for when the sides are uneven and/or more than two sides want to play at once. It allows two sides to work together without actually being on the same team. The problem with it isn't so much that every kill must be manually inserted into chat (blind entry) ... we do that already with the original shuttle scenario ... as it is with problems normally associated with planetside MP activity.

We didn't do the planetside scenario last meeting because GalCom outnumbered the hostiles by too large a margin. It works better if the total number of players is small (e.g. 2 x GalCom, 1 x insurgent, 1 x raider). With larger numbers and more even sides, either "shuttle escort" or "shuttle slam" work out better.

Last time, the escort misson worked out pretty well ... except I can't remember which zones we used for home bases. Also, I think it would be better if killing one of the escorted shuttles wasn't the only objective.

If I remember correctly, the ROE for both missions are posted at Sho's forum.

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