Ben Zwycky Posted March 22, 2005 Report Share Posted March 22, 2005 Operation Eye in the Sky v2.1 (final) Roleplay Notes A major fleet engagement is imminent, and both sides have good intel provided by their AWACS crafts. Should one side lose their eye in the sky, it could be decisive Version 2: After a major solar storm which blanked out all radar and communication systems, it appears that both fleets AWACS craft have drifted well out of position and are vulnerable to enemy attack Players required: 3 on each team Both teams are comprised of the same craft: 1 AWACS craft (armed transport) 1 Carrier 1 Cruiser Rules of Engagement * 1. No going planetside by any member of either team. * 2. No docking with any stations once the match has started. All craft must remain in space. * 3. Except for the AWACS craft, which are allowed to use their PTA, no use of PTA or AI fighter craft are allowed, only mines, missiles and main guns. * 4. The match will end when either one of two conditions are met: A. The 60-minute time limit expires. B. One team has completed both objectives, though the match must still last at least 45 minutes. Launch Bases/Respawn points: Insurgents: Farpoint Station in Tapestran, (Version 2: AWACS craft Antilles Station in Rovarix, moving to the Junae region before match start) Respawn Point: Antilles Station in Rovarix Galcom: Eterna Station in Galadran (Version 2: AWACS craft Quon Station in Ralean, moving to the Foron region before match start) Respawn Point: Quon Station in Ralean Match Procedure: The Two AWACS craft log in first, followed by the rest of the teams. In the event of no server logs or observer, when all craft are logged in and launched, they must send their name and ship type to their own AWACS craft (who send their info to themselves) The AWACS craft keep their chat windows open all through the match, all other craft close theirs as soon as the match begins. Through teamspeak, the AWACS craft of each team can give his teammates good radar intelligence for as long as his craft is intact. (I.e. enemy craft current location and hyperdrive activity as given in his chat log) and continually update this information as he receives it. All craft are free to move around as they see fit (including the AWACS) with the only restriction that they stay in space. When killed, all craft should respawn as cruisers, including the AWACS craft and carrier, the AWACS craft closing his chat window and becoming merely a conventional military asset for his team. Team Objectives Primary Objective: Destroy opposing AWACS craft while keeping your own alive: 3500 EP, 350 ranking points Secondary Objective: Destroy the command craft of the opposing fleet (the Carrier ):1500 EP, 150 ranking points. Both Primary and Secondary Objectives: 7000 EP, 700 ranking points. I think there's enough variety in there to not require allowing the use of AI shuttles. Link to comment Share on other sites More sharing options...
DennyMala Posted March 23, 2005 Report Share Posted March 23, 2005 I'll try to be there this sunday to help the tests unless my daddy organize an Easter dinne with friends.....in that case I'll be stuck at the table for half the night..... I'll let you know if I don't make it to the test. If you don't hear from me I'll be there. Link to comment Share on other sites More sharing options...
Zane_Marlowe Posted March 23, 2005 Report Share Posted March 23, 2005 Good heavens, you're right Denny! Guys, at 1:30pm CST on Easter Sunday, there's no way I'm going to be able to make it since there's a lot of family and church related stuff going on that day (I'll probably be eating when the first shots are fired ). Is there any way we can either do it Saturday or put it off a week? Link to comment Share on other sites More sharing options...
DennyMala Posted March 23, 2005 Report Share Posted March 23, 2005 Surely I'm not going to be available Saturday. Sorry. [ 03-24-2005, 03:08 AM: Message edited by: DennyMala ] Link to comment Share on other sites More sharing options...
DennyMala Posted March 25, 2005 Report Share Posted March 25, 2005 As I feared I'll be stuck at dinner for half the night with guests..... If all the stuffs will finish at a reasonable time I'll try to join late, otherwise....good testing boys....it will be for another time... Link to comment Share on other sites More sharing options...
Ben Zwycky Posted March 25, 2005 Report Share Posted March 25, 2005 I can make Saturday at that time no problem, or almost any other day. (I have an unlimited wireless connection borrowed for a week) Link to comment Share on other sites More sharing options...
Quazar Posted March 26, 2005 Report Share Posted March 26, 2005 Man, I sure wish I could attend this particular test. But I will serve at my local church all day tomorrow (Saturday) and Easter Sunday. Nevertheless, Ben, Eye In The Sky looks like it'll be a blast. Great work! Link to comment Share on other sites More sharing options...
Ben Zwycky Posted March 26, 2005 Report Share Posted March 26, 2005 So Sunday's not looking good. Is Monday a national holiday for all you guys (it is here)? Could we do it then? Link to comment Share on other sites More sharing options...
Zane_Marlowe Posted March 27, 2005 Report Share Posted March 27, 2005 Nope, Monday's a regular day. Earliest we'd be able to do it again would be next Sunday let's say. Link to comment Share on other sites More sharing options...
Guest Remo Williams Posted March 27, 2005 Report Share Posted March 27, 2005 I'll be there tomorrow as planned for a little while anyway Ben. Link to comment Share on other sites More sharing options...
Ben Zwycky Posted March 27, 2005 Report Share Posted March 27, 2005 OK. Anyone else able to make it? Link to comment Share on other sites More sharing options...
Ben Zwycky Posted March 29, 2005 Report Share Posted March 29, 2005 I noticed Eye in the Sky has been added to the handbook. Does this mean it can be used as a valid fleet match straight away, or do we still have to oraganise a full test beforehand? Link to comment Share on other sites More sharing options...
Guest Remo Williams Posted March 31, 2005 Report Share Posted March 31, 2005 Its ready to use It reguires nothing that would clash with MP IMO, and will be fun to play. Link to comment Share on other sites More sharing options...
Ben Zwycky Posted March 31, 2005 Report Share Posted March 31, 2005 Thank you. Unfortunately, while thinking about tactics last night (as I like to do), I realised that there is a tactical flaw in the scenario that, if properly exploited, makes it virtually impossible for one of the teams to achieve its primary objective . I'm not saying what it is, because I don't like giving away tactical tricks, but it can be closed by adding one extra rule: The AWACS craft must restrict their movements to the Junae and Foron regions until destroyed or the match ends, but they are still free to move between those two regions and around within those regions as much as they like. Final (honest ) version follows below: Operation Eye in the Sky v2.2 (final) Roleplay Notes A major fleet engagement is imminent, and both sides have good intel provided by their AWACS crafts. Should one side lose their eye in the sky, it could be decisive After a major solar storm which blanked out all radar and communication systems, it appears that both fleets AWACS craft have drifted well out of position and are vulnerable to enemy attack Players required: 3 on each team Both teams are comprised of the same craft: 1 AWACS craft (armed transport) 1 Carrier 1 Cruiser Rules of Engagement 1. No going planetside by any member of either team. 2. No docking with any stations once the match has started. All craft must remain in space. 3. Except for the AWACS craft, which are allowed to use their PTA, no use of PTA or AI fighter craft are allowed, only mines, missiles and main guns. 4. The AWACS craft must restrict their movements to the Junae and Foron space regions once the match has started and until the match ends or they are destroyed. They are free to move around within those regions and move between those two regions as they see fit. 5. The match will end when either one of two conditions are met: A. The 60-minute time limit expires. B. One team has completed both objectives, though the match must still last at least 45 minutes. Launch Bases/Respawn points: Insurgents: Farpoint Station in Tapestran, (Version 2: AWACS craft Antilles Station in Rovarix, moving to the Junae region before match start) Respawn Point: Antilles Station in Rovarix Galcom: Eterna Station in Galadran (Version 2: AWACS craft Quon Station in Ralean, moving to the Foron region before match start) Respawn Point: Quon Station in Ralean Match Procedure: The Two AWACS craft log in first, followed by the rest of the teams. In the event of no server logs or observer, when all craft are logged in and launched, they must send their name and ship type to their own AWACS craft (who send their info to themselves) The AWACS craft keep their chat windows open all through the match, all other craft close theirs as soon as the match begins. Through teamspeak, the AWACS craft of each team can give his teammates good radar intelligence for as long as his craft is intact. (I.e. enemy craft current location and hyperdrive activity as given in his chat log) and continually update this information as he receives it. All craft are free to move around as they see fit (excluding the AWACS, see rule 4) with the only restriction that they stay in space. When killed, all craft should respawn as cruisers, including the AWACS craft and carrier, the AWACS craft closing his chat window and becoming merely a conventional military asset for his team, able to move as freely as all the other players. Team Objectives Primary Objective: Destroy opposing AWACS craft while keeping your own alive: 3500 EP, 350 ranking points Secondary Objective: Destroy the command craft of the opposing fleet (the Carrier ):1500 EP, 150 ranking points. Both Primary and Secondary Objectives: 7000 EP, 700 ranking points Sorry about that. [ 03-31-2005, 08:51 AM: Message edited by: Ben Zwycky ] Link to comment Share on other sites More sharing options...
Guest Remo Williams Posted April 1, 2005 Report Share Posted April 1, 2005 Ok thanks Ben, I'll change the entry in the ROE appendix of the handbook. Anyone thats already printed the handbook and doesn't want to print it again just pencil in the revision for this ROE. Link to comment Share on other sites More sharing options...
Marvin Posted April 1, 2005 Report Share Posted April 1, 2005 Sometimes it pays to procrastinate. Awaitng Version 6. Link to comment Share on other sites More sharing options...
Marvin Posted April 6, 2005 Report Share Posted April 6, 2005 Well, Ben, I had my first go-round with your "Eye in the Sky" scenario tonight (testing with Chavik and Seedog) and now have a couple questions: 1. If the transports for both sides can only move between Foron and Junae, was it your intention to give the Ter/Mil team an advantage? Guardstar is a Ter/Mil starstation ... one that can be used for protective cover (the station will fire on an approaching insurgent ship). The Ter/Ins have no such place of refuge. 2. The shielding of an armed transport is rather skimpy. Is it okay for a transport to dock prior to the beginning of the match for an upgrade or two? Note: Be advised that if a player accidently launches in the wrong craft, he/she should exit to desktop and start over. Else, other players (not the player him/herself) might erroneously see the first ship in the VDD, HUD and TacOps. Link to comment Share on other sites More sharing options...
Charles Lindsey Posted April 6, 2005 Report Share Posted April 6, 2005 Marvin, shortly after you left I ran out of fuel and Seedog nearly did. I was still using Seedog as the AWAC and jumping after NPC's hither, thither, and yon. A genuine match may go better but if you manage to survive in your original ship the no docking restriction and time limit may incapacitate certain ships. Link to comment Share on other sites More sharing options...
Ben Zwycky Posted April 6, 2005 Report Share Posted April 6, 2005 Yes they do, The Raider station in Foron is neutral to the Insurgents but hostile to Galcom. That's their refuge. Yes, all craft are allowed to dock with stations prior to match start for extra supplies and upgrades, just once things go live they can't. Link to comment Share on other sites More sharing options...
Charles Lindsey Posted April 6, 2005 Report Share Posted April 6, 2005 I checked my log. I deployed from Antilles at 22:07 according to the chat log. We played the scenario with Seedog acting as Awac until the NPC's died down and went back into Rovarix at 22:40 at which point we still used Seedog as AWAC and cleaned up that region. Not strictly in the ROE but Marvin had left and we were goofing off. I ran out of fuel and managed to get enough solar power going to launch a shuttle and tow me to Antilles where I logged into Antilles at 23:11. That's just over an hour of fuel give or take some time for sending a man to a shuttle and a jump through hyperspace. OEM ship, no upgrades, no fuel bought prior. Link to comment Share on other sites More sharing options...
Marvin Posted April 7, 2005 Report Share Posted April 7, 2005 quote:Originally posted by Ben Zwycky: The Raider station in Foron is neutral to the Insurgents but hostile to Galcom. Yup. It sure is. Link to comment Share on other sites More sharing options...
Guest Remo Williams Posted April 12, 2005 Report Share Posted April 12, 2005 Remember that each fleet player is allowed 2 duels each month also on top of their normal team matches. The duel ROE is in the handbook. Each duel is scored the same as a team match. Except the final score is not divided among the winning players team. Killing your opponent is the objective of the match. When a Duel is carried out between two players of opposing teams both players must report the outcome of the duel to the Official scorekeeper to insure the proper score is applied to the winner in the Fleet DB. There is no penalty scored against the losing player of a duel. We also have a campaign ROE that is about to be added the playerÔÇÖs handbook titled "The Great Race" That was written by Gordon. This Race is like an Iron Man race where you will use several different craft classes to complete each stage of the race. Each completed stage of the race has its own objective score value leading up to the finish line which is the primary objective. Each individual player can only run the great race one time a month. This ROE will allow you to compete against other team members for time and score. I'll post when the Great Race ROE is in the handbook so that you can read all the details, and start running it to boost your score. Link to comment Share on other sites More sharing options...
Ben Zwycky Posted April 13, 2005 Report Share Posted April 13, 2005 Sounds cool. How do we challenge an individual player to a duel? Also, I saw no mention of cloaking in the ROE in the handbook. Is that permitted in the duel ROE, or not? [ 04-13-2005, 08:51 AM: Message edited by: Ben Zwycky ] Link to comment Share on other sites More sharing options...
Guest Remo Williams Posted April 13, 2005 Report Share Posted April 13, 2005 You can challenge a player anyway you like to a duel. A PM would probably work best. I'm not sure if cloaking is allowed or not I'll ask the author. Link to comment Share on other sites More sharing options...
Ben Zwycky Posted April 14, 2005 Report Share Posted April 14, 2005 Well, Ben Zwycky and Boran Zavok will be laying down (or accepting ) as many challenges as possible. Who is the official scorekeeper? That's going to be a whole lot of ing going on Who's first? Link to comment Share on other sites More sharing options...
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