New Player Looking for Starter info and Tips for UCCE
#1
Posted 29 January 2008 - 01:27 PM
1. I read that there are some online documents for the game but I have not found them. In particular I heard about a lengthly FAQ, which seems like a terrific place for me to start. Is that available on the web or is it included on the game disk? Same goes for any other documents. If they aren't on the disk, where might I find them?
2. For a new player, what would be the best recommended way to jump into the game and get used to the main features? I'm guessing the free Roam game will allow the most flexibility to experiment with different aspects of the game. Would people recommend the campaigns or scenarios more?
3. How hard are the Campaigns? Am I going to have to know every element of the game first or can I learn as I go along and make mistakes?
I'm really excited about finally getting to play this game! I'm glad to see that it is still around and improvements have been made over the years. I hope that word gets out about the Collectors edition (I admittedly found it by accident). I'm sure there are others like myself who held off buying the first release because of bad reviews and forgot about the game but are willing to give it a chance now.
AMD 64 X2 6000, Geforce 8800, SB X-fi, 2 Gig Ram, winXP OS
#2
Posted 30 January 2008 - 09:53 AM
Best tip anyone can give you is.... Read The Fine Manual. Twice.
Fire up a roam game and explore.
I'm taking bets that you don't make it out of the solar system before your shiny new CC goes BOOM!!!
Cmdr. H. T. Wolferz
Official Tester, The Battlecruiser Series
Your worst nightmare
#3
Posted 31 January 2008 - 02:51 AM
Yaeh, I fully agree.
Read the manual and keep it at hand.
Explore a bit and when you are comfortable, fire up the campaign. At the end, you'll continue in free roam mode.
GCV-LEVIATHAN - Prime Fleet HQ (Procon)
G6 Executive Officer (XO) - Prime Fleet

Official Tester. The Battlecruiser Series.
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#4
Posted 31 January 2008 - 06:17 AM
I printed and bound all of the information manual, tutorial, config options, glossary, keyboard commands, and all of the appendices that are listed under Docs in windows after install and bound it as a handy reference book ~400 pages. I recommend doing this as you are able to look at stats of all ships, planets, star stations, FPW etc and determine (with the game paused) whether you really want to attack something or not...
If you read the manual and play the tutorials you will be in awe of the depth of the game design and capabilities.
Remember, this is not HL2, but using your imagination and putting some time in, you will have a blast.
Save early, Save often...
(do not be afraid to restart the game after your ships reactor goes critical...)
#5
Posted 31 January 2008 - 11:59 AM
AMD 64 X2 6000, Geforce 8800, SB X-fi, 2 Gig Ram, winXP OS
#6
Posted 04 February 2008 - 06:13 PM
1. All the electronic documents are in the game install directory. There is a lot of useful information and I've probably only read a third of it so far. The manual and game commands sheet that come with the boxed game are pretty much required reading/reference material. If there's a quick reference sheet with all the acronyms like DIE,TLM,NID,etc. and what they do, I need it! Trying to figure out one in the manual requires already understanding the other two or three used to explain it.
2. In order to get started I made a Roam campaign and figured out the basic commands. Then figured out how to move my AE to a shuttle, launch it and land the shuttle on a planet to mess with first person mode. After that I jumped into a couple Instant Action games and finally started to have fun. I think I'd recommend new players just jump right into Instant Action and just pause to use the manual as a reference while trying to figure something out.
So far the game is growing on me.
AMD 64 X2 6000, Geforce 8800, SB X-fi, 2 Gig Ram, winXP OS
#7
Posted 23 February 2008 - 07:42 PM
Here is the lowdown on the 400 + page printed manual, it includes all of the appendices which have all of the info you are looking for...
Start - Programs - 3000AD - Universal Combat Collectors Edition - Docs -
Appendix
&
Glossary
I have printed all of this info, so I can access all of the data (which is extremely handy) during full screen game play.
This game is absolutely incredible in its scope as you will see...
The programmers have set this up to be the future "realistic universe simulator" of all time.
No game is perfect, but after spending thousands of hours (Hard Core Gamer
Use the appendices, play the tutorials, read the manual (again and again like me) and let your imaginaton run free...
Have a blast!
#8
Posted 24 February 2008 - 06:48 AM
Spectre, on Feb 24 2008, 01:42 AM, said:
I think that's the most important part.
UC will only bring you what you're ready to put into it.
ICV-DreadStar
Eversor Wing
Insurgent Central Command

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#9
Posted 04 March 2008 - 11:08 AM
Always power off Launch Control when you don't actually need it on.
If intruders get onto your ship (and they will) they will often make a beeline to the shuttle bay and try to steal one. While it's possible to get the shuttle back, you may be looking at the expense of replacing it. If Launch Control is off, the intruder will be trapped and the Marines can gun him down.
And if I recall properly, you only need Launch Control on to launch craft, not to recover them.
Marc Richter
richter_marc@yahoo.com
#10
Posted 04 March 2008 - 12:50 PM
richterm, on Mar 4 2008, 08:08 AM, said:
With it turned off, they just bounce off the flight deck back into space,
and mad at me for following orders and denting their fighter/shuttle.
GCV CRYSTAL - Prime Fleet HQ (Procon)
Prime Fleet
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motherboard : Asus P5N-E SLI
processor: Dual Core 2.4 GHz
memory : 2046MB
video card: GeForce 8800GTS 640MB
operating system: winxp media
Display: 24" Dell at 1920x1200
#11
Posted 04 March 2008 - 12:52 PM
Protoford, on Mar 4 2008, 05:50 PM, said:
With it turned off, they just bounce off the flight deck back into space,
and mad at me for following orders and denting their fighter/shuttle.
Yeah, I was playing a bit at lunch and had the same thing happen.
I DID say "if I recall" and since I'm getting old, I'm covered.
Marc Richter
richter_marc@yahoo.com
#12
Posted 06 March 2008 - 10:47 PM
#13
Posted 07 March 2008 - 03:08 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#14
Posted 07 March 2008 - 09:18 AM
Supreme Cmdr, on Mar 7 2008, 03:08 AM, said:
I remember those days... or talking about how Resnig would cause more trouble than he fixed.
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
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3GB RAM
NVIDIA 9800GT w/1gb RAM
#15
Posted 07 March 2008 - 07:37 PM
Eclipse, on Mar 7 2008, 08:18 AM, said:
Yeah, ol' Res' always got a bad rap. Mostly because very few prolly ever took him to a "playable" AI level of above 50. Which takes TIME and GAMEPLAY.
Hell, none of the crew are worth their salt till they reach that level. Once ol' Res' (and everyone else for that matter) get a good footing in AI levels, I have very few problems with him (them).
Still, I guess he makes a good patsy. But, being that the final responsibility falls at the feet of the commander, and they only do what you train them to..if you don't spend the time to train them, what's the bitch? Ultimately, you get what you play for.
#16
Posted 07 March 2008 - 10:44 PM
Last I played was ears ago but I did try the SE demo and free version recently:
1. Use windows properties to max your roll speed (possible atleast with ms ff2)
2. Press j for jam incoming missiles
3. Select your target
4. Match speed with m
5. Close with w and s and use q and e to yaw fast if needed
6. Use joystick yaw for precise aiming to kill the target
I got 3 kills (all) in short session in the demo using these tactics. Its not
easy but its definetly possible. Just needs training.
EDIT: My biggest problem in the demo was occasional lag. My pc is E6600/2G/8800GTS but still I couldnt
aim at times due to the lag even if graphs was in low settings. It was only a demo though.
#17
Posted 08 March 2008 - 05:38 AM
Zakhal, on Mar 8 2008, 04:44 AM, said:
Last I played was ears ago but I did try the SE demo and free version recently:
1. Use windows properties to max your roll speed (possible atleast with ms ff2)
2. Press j for jam incoming missiles
3. Select your target
4. Match speed with m
5. Close with w and s and use q and e to yaw fast if needed
6. Use joystick yaw for precise aiming to kill the target
I got 3 kills (all) in short session in the demo using these tactics. Its not
easy but its definetly possible. Just needs training.
EDIT: My biggest problem in the demo was occasional lag. My pc is E6600/2G/8800GTS but still I couldnt
aim at times due to the lag even if graphs was in low settings. It was only a demo though.
I fully agree with you, but find mouse aiming far more precise than joystick.
Concerning performance issues, my computer is roughly the same as yours (e4400 instead), and only have performance issue when flying on planets and the HUD is cluttered with targets boxes. My way around is either filtering out targets using the RTM (usually, hiding friendlies helps a lot), either switching to Single Target Tracking mode.
ICV-DreadStar
Eversor Wing
Insurgent Central Command

Windows 7 Ultimate 64bit
Intel core 2 quad Q6600 @ 2.4ghz.
4gb DDR2
Radeon HD4890 1gb .
477 kbps down (~0.48 Mbps, 58 KB/s) ↓
224 kbps up (~0.22 Mbps, 27 KB/s) ↑
#18
Posted 08 March 2008 - 12:29 PM
RT, on Mar 8 2008, 11:38 AM, said:
Concerning performance issues, my computer is roughly the same as yours (e4400 instead), and only have performance issue when flying on planets and the HUD is cluttered with targets boxes. My way around is either filtering out targets using the RTM (usually, hiding friendlies helps a lot), either switching to Single Target Tracking mode.
Agreed with the mouse controls. When the SC added mouse control in BCM Gold, I started using the mouse and never went back. My Joystick now collects dust.
#19
Posted 05 April 2008 - 04:59 PM
Now that's it's the weekend I've been reading the manual and am printing out the 97 page game tutorial. Can't wait to fire this up!
Since this is an info and tips topic I thought I'd add the question: what command ship do people seem to prefer? Carrier or Cruiser? If there is already a thread on this topic I apologize and will happily post in there instead (I didn't see one after using the search function)
I see that cruisers carry more fuel and have a smaller profile and look to have more/bigger guns. Is this a personal preference or is there a large advantage to having fighters support your carrier? I've always loved the concept of a powerful cruiser and will probably choose that.
Thanks!
#20
Posted 07 April 2008 - 01:34 PM
Quote
Well, I like the added fighter support, so I prefer carriers. But like you said, each have their own advantages, and it depends on your play style. I think after you have logged in some good gaming time, and used various types, you'll make a good choice for how you like to play.
Carry on Commander.
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