Galactic Command - Echo Squad SE Demo/Preview Tech Support
#1
Posted 15 February 2008 - 04:47 PM
The general preview version (available to select members here) is based on 2.00 RC15 build.
Both of these versions will expire seven days after being installed. The official demo due out around the end of February and before the game's March 3rd release, will be non-expiring. It will also be based on a different build level.
You can check the VCF for more info on these builds.
Please post all your tech issues/questions in this thread only please.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#2
Posted 21 February 2008 - 06:46 AM
#3
Posted 21 February 2008 - 07:30 AM
lolwut, on Feb 21 2008, 06:46 AM, said:
You're the first person to report any sort of crash; apart from that one guy who sent me an email saying he was trying to run it on a 64-Bit version of Vista, even though the FAQ
clearly indicates that its not supported.
And since I have no idea about your system info or what conditions you're running under, we can't help you. The game includes an extensive FAQ. Please look at it.
The game does support widescreen (here are some 1080p shots). Please refer to the product info. You however should not force a screen mode because that can and will cause a crash in the video driver. Any mode that your card/monitor supports is listed in Config. So e.g. if you don't have widescreen support, you won't see widescreen resolutions (e.g. 1280x720) there and should instead use 1280x960 or whatever is listed as being supported by your hardware.
Also just to ensure that you're using the same version as everyone else, be sure that you have downloaded the latest update (first post in this thread).
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#4
Posted 25 February 2008 - 08:53 AM
Ben Zwycky, on Feb 25 2008, 07:23 AM, said:
A (without any other simultaneous key presses) is both roll left/slide left and the autopilot toggle, which means the roll/slide function is lost
D (without any other simultaneous key presses) is both roll right/slide right and the designate target button, so if you have a target selected, you can't use this button to roll right
I've actually changed this in the .23 update. Funny thing is that nobody noticed. Until now
Quote
Now that I didn't notice. I'll take a look a the commands file and have Joerg correct it. The V key should be colored Blue, as in CTRL+V
Quote
That mouse button no longer launches missiles. it is used exclusively for the HUD pop-up target menu. The game commands chart is incorrect and will be updated.
Quote
yep
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#5
Posted 25 February 2008 - 11:05 PM
Problem: Black boxes around alpha mapped textures
Game version: 2.00.21
Video card: ATI Radeon X850 XT
Video Card Drivers: Catalyst 8.2
Processor: AMD Athelon 64 X2 dual core 4400+
RAM: 2gb corsair
OS: Windows XP pro 32bit SP2
The only thing I haven't done yet is a clean install to see if that fixes it. I've had issues from time to time with the Radeon line (one day I'll shell out the extra money for an NVIDA) so it might just be a card problem and nothing to do with the game.
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
Windows 7 Home Premium 32 bit
Core 2 Duo E7500 @2.93GHz
3GB RAM
NVIDIA 9800GT w/1gb RAM
#6
Posted 26 February 2008 - 06:08 AM
ATI is notorious for crap like that in their card/drivers and there is nothing that we can do about it.
In fact, we had a similar problem with these cards back in July and on the original Echo Squad game. They broke the decoding of BMP images. Yes, really. They didn't fix it and we had to kludge around it. Apparently some ATI cards don't seem to interpret this Pixel Shader correctly. We have to workaround it. They subsequently escalated it to the driver team. We never heard from them again about it. Hence the workaround above. Thats ATI for you.
Here are some examples of their incompetence in this regard. These were all compiled in my issues dB back when I was investigating this.
http://www.rage3d.co....php?t=33887006
http://www.overclock.net/ati/184805-x1950-...rtifacting.html
http://forums.guru3d...ad.php?t=215584
http://forums.guru3d...ad.php?t=220220
http://www.futurehar...e.in/571827.htm
http://www.futurehar...e.in/562568.htm
http://www.geexbox.org/forum/viewtopic.php...5c1a665c2b446a8
http://forumz.tomshardware.com/hardware/x1...pict219813.html
http://forums.fallenearth.com/fallenearth/...ead.php?p=36210
http://www.hothardwa...x?articleid=958
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#7
Posted 26 February 2008 - 07:59 AM
The X850 supports floating point render targets but does not support alpha blending while using them. This is exactly the same reason that blooming in Bioshock doesn't work on that card.
http://discussions.hardwarecentral.com/sho...ad.php?t=170528
Same issues with FarCry
http://boards.slackercentral.com/archive/i...hp/t-74987.html
We'll probably add a separate code path for this, but of course it will lose ALL the blooming, HDR, cool effects etc. Thats the price you pay for having a crappy card I guess.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#8
Posted 26 February 2008 - 08:59 AM
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
Windows 7 Home Premium 32 bit
Core 2 Duo E7500 @2.93GHz
3GB RAM
NVIDIA 9800GT w/1gb RAM
#9
Posted 26 February 2008 - 09:56 AM
However, I am currently building a .24 update with the floating point checks I mentioned earlier. When its uploaded, just download and apply it. Then run the game and tell me how it looks. It won't look as good as the shots, but at least the textures would be rendered correctly.
As far as getting a new card, no matter what anyone tells you STAY AWAY from ATI cards. Any nVidia 8800 class card is good enough. You can pick up a PNY 8800GTS 320MB video card cheap these days. If you can afford it, then go for the PNY 8800GTS 640MB or anything in that range.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#10
Posted 27 February 2008 - 04:18 AM
One minor thing I had to double check, when viewing the tutorial doc in-game, I can only view up to page 12 and no further. All the other docs can be viewed with no problems, and the tutorial doc linked to from the docs folder works fine when viewing it in acrobat reader, it's only when viewing it in-game that this issue occurs. Anyone else getting this?
GCV Svoboda (Firestorm), ISSHQ (Titan/Saturn) "Nakonec pravda vitezi"(in the end the truth wins)
Fleet leader- ISS Fleet
Defence Wing - ISS Fleet
Know yourself - Know your enemy - Defend your homeworld
Official Tester. The Battlecruiser Series
Windows 7 Home Premium 64-bit
Processor: AMD Athlon II X2 240 (2 CPUs) 2.8 Ghz
RAM: 2 GB
ATI Radeon HD 5500 1775MB res. 1920x1080
6542 kbps down/ 425 kbps up
#11
Posted 27 February 2008 - 07:24 AM
Ben Zwycky, on Feb 27 2008, 10:18 AM, said:
Yes, I just noticed it too.
GCV-LEVIATHAN - Prime Fleet HQ (Procon)
G6 Executive Officer (XO) - Prime Fleet

Official Tester. The Battlecruiser Series.
System SPEC(ops)
Windows XP Professional SP3
Intel Pentium4 3.4GHz
2GB RAM
GeForce 7900 GTX 512Mb
#12
Posted 27 February 2008 - 09:47 AM
Keep it coming guys, two more days to Gold. Anything that comes in after 02/29, is going in a day zero patch update.
Eclipse, on Feb 27 2008, 12:02 AM, said:
I can't comment much on the graphics, but what I can get are nice if a tad dark inside the cockpit.
Thats because there is no HDR and thus the tone mapping which makes the lighting look better also requires HDR. I'll see if we can figure something out to make things brighter when HDR is not in use.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#13
Posted 27 February 2008 - 04:18 PM
Issue 1:
I tried docking with the GCV-Merlin and I was told it was an invalid docking target, although the manual says that I can dock with it (end of page 5- start of page 6):
Quote
Other ships in the fleet include the GCV-Merlin, a Nightstar heavy carrier commanded by Strategic Commander Ruby Law, GCV-Stalingrad, a Starcarrier heavy cruiser commanded by Fleet Commander Nat Mason and GCV-Boston, a Starcarrier heavy cruiser commanded by Fleet Commander Jack Dearth.
Each of the carriers has several wings of fighters assigned to them and you can dock with either of these carriers (as well as with friendly stations) for repairs, refueling and rearming.
Issue 2:
I've also worked out what issue stingray was talking about in the adrenaline vault forum thread you linked to. It's a hotspot clash in the restore saved game menu. It's an old issue with the frontend that I maybe never got round to reporting, or someone did a long time ago and it wasn't considered important.
at 1024 x 768 resolution (maybe at others, I don't know if it changes with resolution, my monitor doesn't go any higher), the hotpsot for the sixth save slot in a profile clashes with the accept button and the hotspot for the sixth profile slot clashes with the cancel button.
To reproduce (example 1):
start new game,
choose any profile slot EXCEPT the 6th one from the top (i.e. make sure that one remains unused)
enter name, start a scenario (it doesn't matter which one)
as soon as it starts up, choose exit (full save)
save in the sixth save slot from the top in that profile
restore
choose the profile you just saved (so that the sixth save slot appears)
click on restore
the accept button is almost totally blocked (just the top edge of it sticks out above the hotspot for the sixth save slot, and that is where you can click on it to activate it), the cancel button is not above a used hotspot, so is not blocked at all and all of it can be clicked on.
example 2:
same as before except choose the 6th profile slot from the top and save in any slot you like.
When restoring ANY profile, the 6th profile hotspot is immediately under and blocks the cancel button in the same way as the sixth save slot blocks the accept button (so if you select the profile from example 1 above, both buttons will be blocked, otherwise just the cancel button will be blocked)
I hope that clears things up (and restore stingray's faith in his laptop
GCV Svoboda (Firestorm), ISSHQ (Titan/Saturn) "Nakonec pravda vitezi"(in the end the truth wins)
Fleet leader- ISS Fleet
Defence Wing - ISS Fleet
Know yourself - Know your enemy - Defend your homeworld
Official Tester. The Battlecruiser Series
Windows 7 Home Premium 64-bit
Processor: AMD Athlon II X2 240 (2 CPUs) 2.8 Ghz
RAM: 2 GB
ATI Radeon HD 5500 1775MB res. 1920x1080
6542 kbps down/ 425 kbps up
#14
Posted 27 February 2008 - 06:37 PM
I'll look into the Frontend hotspot issue now that I have a lot more info to go on.
When you license expires, the .25 patch will extend it by another 14 days. It should display a new hardware fingerprint when the first (.16) license expires. When it does, send it to me via PM. If it expires and you don't get that new hardware fingerprint prompt, let me know via PM.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#15
Posted 28 February 2008 - 01:09 PM
There are two versions, please ensure that you download and execute the correct one!!
WARNING: PAY VERY CLOSE ATTENTION TO THE INSTALL PATH DISPLAYED WHEN YOU EXECUTE THIS PATCH OR IT WILL INSTALL TO THE WRONG FOLDER!! By default it auto-selects the folder in which you installed the sneak preview, as this is stored in the registry.
v2.00.26 - Tester/Media version
For changes since the FULL v2.00.16 build, see the Version Control File.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#16
Posted 28 February 2008 - 06:38 PM
Eclipse, I need feedback on the lighting tweaks for that non-HDR card you're using.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#17
Posted 29 February 2008 - 12:23 AM
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
Windows 7 Home Premium 32 bit
Core 2 Duo E7500 @2.93GHz
3GB RAM
NVIDIA 9800GT w/1gb RAM
#18
Posted 29 February 2008 - 06:56 AM
So, there you have it. Folks with a non-HDR card won't have to b*tch and moan at me come next week or wait for something that would never get addressed (like in those other games)
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#19
Posted 29 February 2008 - 08:23 AM
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
Windows 7 Home Premium 32 bit
Core 2 Duo E7500 @2.93GHz
3GB RAM
NVIDIA 9800GT w/1gb RAM
#20
Posted 29 February 2008 - 04:37 PM
I found the following issues in the manual, things that seem to have been left over from the previous edition (will hopefully save some people complaining about things they can't do):
Page 12, Section 4.1 (NID description):
Quote
again, page 13, (WTS description):
Quote
and again, page 15, section 4.2 (TRS description):
Quote
Page 18 (VID description):
Quote
when I tried this in-game, it just cycled the VDD normally, returning back to the missile view
Page 31 (TACOPS, planetary scan description):
Quote
right clicking in tacops brings up the tactical targets menu, and doesn't zoom back in tacops.
Page 37 (USING GUNS):
Quote
This is no longer in the game, as far as I can tell?
Page 43 (lighting quality):
Quote
MEDIUM = On pixel shader 2.0 and higher cards, this setting is the same as the HIGH setting on these cards.
I assume this should be the other way round
You stated earlier that the fighter's stats in the game manual are identical to the one in the UC games appendix (e.g. in UCCE). I found a couple of differences, are they deliberate or further typos in the manual?
Page 46 (Starlance):
Quote
in UCCE appendix this is 1.5 km/s, same as all the others
Page 47 (IC mk1):
Quote
in the UCCE appendix this is 45 units/shot. Perhaps the shots per second value was accidentally copied?
Also, the game_keys.png file in the docs folder (linked to from the start menu shortcut) hasn't been updated to match the changes in the in-game images.
There are a few other non-critical minor typos (that don't change the meaning of what is being said), but I'd have to go through the whole thing carefully to catch them all.
GCV Svoboda (Firestorm), ISSHQ (Titan/Saturn) "Nakonec pravda vitezi"(in the end the truth wins)
Fleet leader- ISS Fleet
Defence Wing - ISS Fleet
Know yourself - Know your enemy - Defend your homeworld
Official Tester. The Battlecruiser Series
Windows 7 Home Premium 64-bit
Processor: AMD Athlon II X2 240 (2 CPUs) 2.8 Ghz
RAM: 2 GB
ATI Radeon HD 5500 1775MB res. 1920x1080
6542 kbps down/ 425 kbps up
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





This topic is locked









