Again, this is realistic from a flight control perspective. And if I was playing a flight simulator I wouldn't have any problem with this scheme. But if you're like me, you've had who-knows-how-many years experience playing X-Wing, TIE Fighter, or Freespace drill into you that the starfighter flight control scheme should be X-left is yaw-left, X-right is yaw-right, twist-left is roll-left and twist-right is roll-right. For whatever reason, as soon as that space cockpit flashes up on the screen all flight simulator experience suddenly vanishes and I'm back in the old-school starfighter mindset, rolling and yawing like a n00b who couldn't fly towards his crusier if it was parked directly in front of me. (Actually, this is one of the reasons I like the commander career because as commander, I don't have to pilot my own ship.
SC, despite a few requests (including some from me), has chosen not to implement a feature in the game itself to flip the roll/yaw axis mappings for joysticks that report X/Y/twist capabilities*. So the odds aren't good that we'll see an enhancement to the the games themselves. However, his games have to talk to the joystick and do that via drivers, which are software. And that's where the "rescue" is.
I personally have a Logitech Extreme 3D Pro joystick. I hadn't updated my Logitech software since 2004, so I downloaded the latest Logitech gaming software from their website (www.logitech.com). It turns out that their Profiler application has some nice features. First of all, it can load up certain "configurations" when it automatically detects a specified game being launched. For my purposes, I created a profile for the "GCES.exe" executable from the GCES preview.
The really cool feature that the Profiler has is that not only does it allow you to assign (keystroke and other) commands to buttons but it also allows you to assign axes, including altering the axis identity of what the axes will report in as. Thus, for GCES I told the X-axis to report in as twist-axis and twist-axis to report in as X-axis.
Voila! Now when playing GCES (or UCAWA now for that matter as soon as I create a profile for it), I can actually fly again! Yaw is where I like it on the X-axis and roll is on the twist axis.
Anyone else with a Logitech joystick who has the same "pilot's block" I have can do this trick. Presumably other joystick manufacturers also have "configuration tools" to permit tweaking of how the joystick reports is data back to the computer to achieve the same result.
Happy flying!
* For two-axis joysticks, there does appear to be a toggle to switch the roll of the X-axis. That doesn't seem to help if you have more than two axes, though.
















