Supreme Cmdr Posted January 21, 2009 Author Report Share Posted January 21, 2009 It doesn't matter really. btw, you can also subscribe to the Blog feed over here: http://feeds2.feedburner.com/AllAspectWarfare Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted January 26, 2009 Author Report Share Posted January 26, 2009 The mirrors have started being updated with the links to both the 640Î480 and 1280Î720 HD versions of the ôHornetÆs Nestö game movies. Enjoy! Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 6, 2009 Author Report Share Posted February 6, 2009 My new dev blog is also up now, along with some new shots from the game. As promised, I now going to answer some of the questions not covered in the podcast and which I answered over on the AVAULT forum. Hello, How will the COOP play work? COOP play for me is very important and I see many game developers neglecting this aspect in their games. COOP is very important and most people want full COOP support in the SP mode of the games. So please, make a good COOP experience for us. Due to the design of the game, you can play both the single player or multiplayer campaign in CO-OP. On the PC, doing this is not as hard as on consoles - which usually require split screen and such. So for us, the CO-OP single player is really just the single player campaign running in a multiplayer environment. This allows 2-4 players to go through it. Any available slots is filled by an NPC character. e.g. the game features four (BRAD, BURKE, LUCAS, STEVE) each with unique abilities and a specific career. So if you and your friend decide to play as Brad (Mobile Infantry Marine aka "the heavy guy") and Steve (the pilot jock), the roles of Burke and Lucas (both Elite Force Marine guys) will be filled by NPC characters. In multiplayer CO-OP is just a mode based on the other modes (e.g. Deathmatch, Team Deathmatch etc); so you can just fill the server with NPC bots. Will you support the new Nvidea 3D stuff. uhm no, I'm not into fads. How do you plan on balancing air and land vehicles so that one type doesn't completely dominate the other? There is nothing to balance. The game is based on individual player skills. Just because a player has access to a vehicle doesn't mean that he dominate. Especially not when you have guys running around with weapons of mass destruction. Not to mention that all aircrafts and gunships have missiles that can take out most vehicles with one hit. Also, asset use is class based. So e.g. none of the two marine careers can fly fighters or gunships. And to fly shuttles, they need a very high XP count - which is only derived through gameplay. Similarly, while the pilot class (Steve) can fly anything, he also needs sufficient XP in order to fly higher end fighters and use some vehicles which the marines are experts at (and thus don't need XP to use). e.g. the pilot cannot move the Mobile Forward Base. Ever. Only marines can do that. How much flexibility will players have to "build various in game units such as vehicles, fighters etc"? Will these "building" persist? There is no "flexibility" involved. You can only build vehicles and fighter assets. Not buildings. You need XP in order to build all types of assets. Buildings, when destroyed, are rebuilt automatically. So are defense units such as SAMs (Surface To Air Missile sites) and SALs (Surface To Air Laser guns) The entire game world is persistent as long as the server is running. If the server or multiplayer script resets, everything resets. In single player, the states are saved in the save game. So when you reload, it is exactly as you left it. There is no saving in the multiplayer world. This is not an MMO. I'm wondering what engine you're using. Did you make it yourselves? We develop all our engines in house. Though we license middleware for audio and networking. Did you ever get a Vectrex? uhm, yah! Will there be destructible buildings? ALL buildings are destructible. You just need the right weaponry. So you can pretty much flatten an entire base - even in multiplayer. They will eventually get rebuilt automatically. Or if you don't want to wait the hour or so for a typical unit to rebuild, players who have enough XP to use the Portably Repair Unit (which can repair anything) can also go around rebuilding stuff. Hey, i'm new here too, nice to meet you all. The games looks nice so far, at least overall, though there are some issues which bug me, like the terrain or wether you can actually use the building (like go in, upstair, and into a random room) instead of just hitting a button to spawn a new vehicle or stuff. Not sure I understand the question. If the terrain bugs you, there's nothing that I can do about that. Also the trailers could use some editing, the first two i watched wheren't that good, and all of them end abrupt. Like, music ending, 2 second break, new track starting, 10 seconds playing, trailer finished. They are raw developer videos, not media propaganda. If I thought that it was important to screw around with editing - only in the interest of showing only the good parts etc - I'd have had that done. If you're more concerned about the video edit than in the game, you're already behind the curve as to who this game is designed for. WAY behind. Why have you decided to have such large maps? Covered in the podcast. Do you plan on releasing it for the PS3 as well? Not unless someone backs up a truck load of money at my doorstep so I can outsource that particular nightmare to someone else, no. I was curious, is your terrain generation engine similar to that of Infinity: The Quest for Earth? What I mean to say is, will it feature totally randomized maps with craters, lakes, rivers, maps, forests etc? Or will they be randomly generated with a certain set of perimeters that make sense for the area? What I mean is, it would be silly to have a forest in a desert, or something like that. All terrain engines are different. Our game does not feature a random terrain generator because the game does not call for it. Each section of the terrain is hand crafted. So there is no danger of seeing a forest in the middle of a desert. If you have seen the movies and shots, then you already know that the terrain has very interesting features and very unique areas. I'm wondering if you will be able to play on LAN COOP with one CD key, that way in case a buddy doesn't have the game you can still play on LAN with them. For some reason most games don't support LAN with one CD key and require each person to own the game, which can be a pain because it's quite hard to get a good number of people to all own the same game. No. Each player will require a copy of the game in order to play. Since we are using a next-gen DRM scheme, there is zero chance of hacking around this because each copy needs to authenticate as a unique copy on the server. I don't see why this is a pain. What does allowing people without the game to be able play got to do with their need to buy the game? If you can find someone to actually play the game, then they should be able to buy it. If not, there's always the demo - which will not have multiplayer in any way, shape or form. It is a single player only demo. Link to comment Share on other sites More sharing options...
RichardCranium Posted February 7, 2009 Report Share Posted February 7, 2009 Not unless someone backs up a truck load of money at my doorstep so I can outsource that particular nightmare to someone else, no. I'm glad I had finished my beer before reading that one. It's always a pity to waste beer by spitting it on the screen while LMFAO. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 13, 2009 Author Report Share Posted February 13, 2009 New dev blog is up at www.allaspectwarfare.com along with 60 new shots from the game. Enjoy! EDIT: All dev related comments should be made on the blog comment pages. As always, stupid comments will be deleted on sight. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 23, 2009 Author Report Share Posted February 23, 2009 New dev blog is up Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted April 17, 2009 Author Report Share Posted April 17, 2009 The latest dev blog is up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted April 28, 2009 Author Report Share Posted April 28, 2009 The latest dev blog is up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted May 13, 2009 Author Report Share Posted May 13, 2009 The latest dev blog and 132 new shots is up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted May 26, 2009 Author Report Share Posted May 26, 2009 The latest dev blog and a bunch of new shots is up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 10, 2009 Author Report Share Posted June 10, 2009 The latest dev blog and a bunch of new shots is up. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted August 7, 2009 Author Report Share Posted August 7, 2009 The latest dev blog and a bunch of new shots is up. This is last time that I'm posting this here. Please subscribe to our Twitter feed for regular updates. Link to comment Share on other sites More sharing options...
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