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All Aspect Warfare Public Demo


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#41 Magnus

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Posted 13 July 2009 - 01:43 PM

Yes it did, really quite odd though since I hadn't altered anything within the demo files. No matter, its all working again and I can pewpew just fine. :boldblue:
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#42 Supreme Cmdr

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Posted 13 July 2009 - 01:54 PM

Maybe just a bad download.
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#43 HolmstN

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Posted 18 July 2009 - 08:19 PM

Thanks for the demo update! Though I am surprised at how intensive the game is, I don't get very good FPS :-( I think it may be a problem with something other than my graphics causing it- perhaps I have auio channels set too high?

Also, can you run the game in windowed mode? How?

#44 Supreme Cmdr

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Posted 19 July 2009 - 06:29 AM

View PostHolmstN, on Jul 18 2009, 08:19 PM, said:

Thanks for the demo update! Though I am surprised at how intensive the game is, I don't get very good FPS :-( I think it may be a problem with something other than my graphics causing it- perhaps I have auio channels set too high?

Also, can you run the game in windowed mode? How?

It is a massive game, so running with everything on high is ill advised unless you have the horsepower to do that. When in doubt, don't mess with the default settings.

Audio channels have nothing to do with performance hits because that just allows the audio to be processed on the card. If you have an on-board video card, you definitely want to leave the channels to 0. Apart from the fact that setting it to use hardware audio will cause it to drop some sounds when the card runs out of channels. When in doubt, leave it at 0.

Running in a window is possible, unsupported and only for debugging purposes. Why would you even want to do that?
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#45 HolmstN

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Posted 19 July 2009 - 07:29 AM

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It is a massive game, so running with everything on high is ill advised unless you have the horsepower to do that. When in doubt, don't mess with the default settings.

I actually set the graphics down to low, still had the same FPS trouble. That's why i wondered if it was to do with audio channels. Strangely enough, even when I pause, I have FPS problems in the menu. This doesn't occur at the default menu, only at the paused menu- my mouse cursor lags and jumps.

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Running in a window is possible, unsupported and only for debugging purposes. Why would you even want to do that?

My computer's not much of a hardcore gaming system- capable, but not hardcore. Running windowed at a lower resolution helps to keep my games more playable than at my default 1920 x 1200.

#46 RT

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Posted 19 July 2009 - 02:55 PM

View PostHolmstN, on Jul 19 2009, 02:29 PM, said:

I actually set the graphics down to low, still had the same FPS trouble. That's why i wondered if it was to do with audio channels. Strangely enough, even when I pause, I have FPS problems in the menu. This doesn't occur at the default menu, only at the paused menu- my mouse cursor lags and jumps.



My computer's not much of a hardcore gaming system- capable, but not hardcore. Running windowed at a lower resolution helps to keep my games more playable than at my default 1920 x 1200.

Maybe if you posted your config we could help you.
Also, you can run the game in fullscreen in a lower resolution instead of windowed. Windowed tends to impact your FPS in most games.
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#47 Supreme Cmdr

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Posted 19 July 2009 - 06:29 PM

View PostHolmstN, on Jul 19 2009, 08:29 AM, said:

Strangely enough, even when I pause, I have FPS problems in the menu. This doesn't occur at the default menu, only at the paused menu- my mouse cursor lags and jumps.

uhm, well yeah - when the game is paused, its well, paused. :boldblue:

Wait!! You're running the game at 1900x1200? Even though its not a top of the line gaming rig as you stated? Seriously?

As RT said, post your rig specs. Regardless of your monitor's native resolution, you can run ANY app at ANY resolution. It does NOT have to be the monitor's native res. Which is why ALL games give you the option of changing the resolution. You should be running the game using the default res settings if your rig can't handle the higher resolutions.
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"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"

#48 HolmstN

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Posted 19 July 2009 - 06:58 PM

Alright, first off specs, and just a note, it's a TouchSmart IQ816:

Vista 64-bit
GeForce 9600M GS 512MB
Intel Duo-Core T8100 2.10GHz
25.5" LCD Touchscreen Monitor
4GB DDR2 Memory

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Also, you can run the game in fullscreen in a lower resolution instead of windowed.

Indeed, but, call me a "noobish graphics fanboy" or something of the sort, but I'd rather have crisp graphics at a lower, windowed resolution than rather blurred graphics using full-screen lower resolution. I don't mind how the graphics look, I just like things "fit" to the box, if you understand my rather vague metaphor.

Even on the default settings, though, I was surprised how low the FPS actually seemed. Character animations, even crosshair movement and (as I said before) mouse movement in the pause menu is slow. I've set everything to the lowest settings with the same result. I wonder if it's an issue running from my rather low-level CPU rather than my average-level GPU.

Oh, and just wanted to say: Thanks for the help you're all offering. It's nice to see both community members and devs alike make the effort to help little ol' newbs like me :boldblue:

#49 Supreme Cmdr

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Posted 19 July 2009 - 08:53 PM

That machine barely makes the minimum specs required for the game. As such, you shouldn't run it with anything other than the defaults. There is no way around it.

Also, thats not a gaming machine. Its the same rubbish specs they put in laptops. Just run something like 3DMark and you'll have your answer.

And every single review on that machine tells you that the performance is rubbish. It is. It is a perfect gaming machine. For Peggle, browser games and the like.

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We also have trouble with the TouchSmart for productivity, and this seems to be where HP pays a price for choosing a slow 2.1GHz laptop CPU. We don't suggest that performance is the primary purchase factor for this system, and it handles most common tasks well enough. Yet among two other recent all-in-ones, a $1,250 Dell midtower as well as Apple's 24-inch iMac, the HP TouchSmart IQ816 is the slowest on every one of our benchmarks. Touch-functionality notwithstanding, its performance is more like that of a $600 budget desktop than a $2,000 all-in-one.

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"Dealing with publishers is like stepping through a minefield. In the dark.
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#50 HolmstN

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Posted 19 July 2009 - 09:48 PM

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Also, thats not a gaming machine. Its the same rubbish specs they put in laptops. Just run something like 3DMark and you'll have your answer.

Aye, I bought it for college aware that it wouldn't play things very well, I was just hoping it would at least get me through the current gen. Apparently I was wrong (the non-linear numbering of the GeForce and Intel series' makes it very hard to judge for amateurs in computer hardware like myself).

Thanks for the support, guess I'll just have to hope by the time I'm out of college there are still games about like this that aren't the boring old "norm." Maybe it's not too late to return, though...

#51 Supreme Cmdr

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Posted 20 July 2009 - 09:37 AM

Yep, it is a perfect college machine; just like a good laptop.

Again, try running the game with the defaults, turn off music, set audio to software mixing (by setting HW channels to 0) and see how it goes. But there is no way in hell you're going to be able to run the game with anything like AA, high end rendering features etc on that rig. Set everything to low, then tweak up from there. But I wouldn't go beyond 1280x720 or 1280x768 if I were you.
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#52 RT

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Posted 01 August 2009 - 11:45 AM

So I downloaded the demo today from the AAW media page, installed it and ran it to play a bit of MP.
Unluckily, whenever I try to join one of the 5 servers, I get a version mismatch error: " client version:'demo' server version:'1.00.17 demo' ".
I'm pretty sure I got the latest, full demo from that page, tried getting it from 3 mirrors already, but none of them seem to have the correct version number.
Am I missing something obvious or... ?
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#53 Supreme Cmdr

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Posted 01 August 2009 - 12:00 PM

Why are you downloading the public demo? And did you read my post in Area51 regarding the servers?

The demo is being refreshed on Monday. The dedicated servers have already been updated for that version. Since anyone can host a game, you don't need dedicated servers in order to play.
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#54 RT

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Posted 01 August 2009 - 12:34 PM

View PostSupreme Cmdr, on Aug 1 2009, 07:00 PM, said:

Why are you downloading the public demo? And did you read my post in Area51 regarding the servers?

The demo is being refreshed on Monday. The dedicated servers have already been updated for that version. Since anyone can host a game, you don't need dedicated servers in order to play.

I uninstalled the beta build (you invalidated all the beta keys, right?), and as I was wanting to test and reproduce some annoyances I noticed some times ago during MP, I downloaded the demo, since it's obviously what everybody's currently running.
This is no problem, I'll wait untill the demo is updated. I haven't contacted Sho yet to schedule a mp session anyway.
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#55 Supreme Cmdr

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Posted 04 August 2009 - 01:09 PM

We have updated the demo to 1.00.21. Check the mirrors for download links.
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Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"

#56 BocoJedi

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Posted 16 August 2009 - 05:42 PM

Well I played your demo and for the most part i found it very enjoyable with far fewer bugs than previous games. I loved the gunships and fighter. Your right about the bases being so far apart cause of the radar capability. the moment i go oh 2 - 5k away from the main base the enemies bases are already lock on me and firing long range missles which are fun to dodge. The only thing I wish was the ability to command things around like a RTS game. I would like to build outpost mining installations etc. The game feels like a FPS/RTS game. Has anyone played endwar??? im not saying command units around with mic. Im saying a player can swing to a units 3rd person perspective and issue orders for that unit such as a squad of marines or a gunship to lay down fire support for a impending attack against the enemy :looksaround: :) :sm_fifty:
Cataclymic Wars!!!

#57 Supreme Cmdr

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Posted 20 September 2009 - 02:03 PM

The demo v1.00.21 has been updated to the latest 1.00.35 game engine. Until all the mirrors are up, you can download it from here.
President, 3000AD Inc.
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"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"

#58 janie09

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Posted 28 September 2009 - 03:36 AM

About damn time. Thanks for the updates guys. You've done a great job. Will be downloading later.








Regards,
Jan
prêts travaux

#59 wild

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Posted 14 November 2009 - 04:23 AM

hi

I've just installed the AAW demo. now when I started it for the 1st tm it says to filll user & pass (AAWDEMO yes I did.) now its asking for the activation code!!! whr is that code? I've tried AAWDEMO but it says not valid!!! pls send me a activation code (for the demo???!!!!)

waiting to play the demo
-_-

#60 Supreme Cmdr

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Posted 14 November 2009 - 07:02 AM

The demo does not need any such activation code. Download it - and the patch - from any of the official sites (e.g. WorthPlaying) located here.

Download and install 1.00.06 FULL, then the 1.00.35 patch. Run the game. Make sure your computer meets with the demo's requirements.
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