Skydive Posted August 12, 2009 Report Share Posted August 12, 2009 I always disagreed with fighters being all kind of different colours in game, like some sort of formula 1 cars, as far as I know military like their vehicles painted in the same way, or at least there's some kind of country colour scheme. So I decided to colour-code my assets: gunships - dark-grey shuttles - orange (workhorse colour) fighters - grey-blue, etc here are my first attempts: Link to comment Share on other sites More sharing options...
Skydive Posted August 12, 2009 Author Report Share Posted August 12, 2009 Interceptor Mk II on patrol Shuttle Mk III delivering a mining drone: And now the drone is at work: Link to comment Share on other sites More sharing options...
RT Posted August 12, 2009 Report Share Posted August 12, 2009 These are some great color schemes! Nice work. Will you release some texture packs whe nyou got some more? Link to comment Share on other sites More sharing options...
Skydive Posted August 12, 2009 Author Report Share Posted August 12, 2009 These are some great color schemes! Nice work. Will you release some texture packs whe nyou got some more? Sure thing, I just need to match them better, I'll post it here if anyone wants them later Link to comment Share on other sites More sharing options...
Skydive Posted August 17, 2009 Author Report Share Posted August 17, 2009 Mean, green killing machine - Join the marines! Link to comment Share on other sites More sharing options...
RT Posted September 19, 2009 Report Share Posted September 19, 2009 Any news on it? Link to comment Share on other sites More sharing options...
Badman Posted September 19, 2009 Report Share Posted September 19, 2009 I'm watching.... Link to comment Share on other sites More sharing options...
Skydive Posted February 13, 2011 Author Report Share Posted February 13, 2011 For some time I've been annoyed with the color of the interface, that orange hurt my eyes, so I decided to redesign it to a bit more friendly one and added some artwork to the background as I worked along. The idea was that when the actual info is provided via some sort of an implant in the head of the commander (I don't remember now how it was exactly described in the manual to justify the lack of proper hud) while the picture at the backround is a feedback from security cams around the ship Link to comment Share on other sites More sharing options...
ShoHashi Posted February 13, 2011 Report Share Posted February 13, 2011 Pretty slick, Skydive! -Sho Link to comment Share on other sites More sharing options...
Skydive Posted February 13, 2011 Author Report Share Posted February 13, 2011 If anyone is still playing UCAWA and wants the updated interface you can grab the files needed from the links below, just overwrite the same ones in your gfx folder in the game directory personnel avatars npc.zip - 2.25 MB assets icons: assets.zip - 3.86 MB interface buttons and backgrounds: interface.zip - 5.83 MB Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 14, 2011 Report Share Posted February 14, 2011 Thats pretty impressive! Link to comment Share on other sites More sharing options...
Skydive Posted February 16, 2011 Author Report Share Posted February 16, 2011 I wish I could have reworked the HUD for the assets and FP (rearrange the buttons, maybe put some sort of an image overlay to simulate the 2D cockpit and the bridge like old Battlecruiser 3000k was), but I guess that would mean a totally new GUI and totally new game. Link to comment Share on other sites More sharing options...
Skydive Posted February 17, 2011 Author Report Share Posted February 17, 2011 This is just a fake first person HUD (photoshop), but that's how I imagine that UC world would look like from inside a marines helmet: Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
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