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Trying To Understand Actions


Saint19
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Hi,

I've noticed that sometimes when I'm on patrol I see LRT type transports that are list as being on S&D. What does this mean? I figure since they're unarmed what could they be on S&D for?

Another similar question is that I'll see a fighter that is set at ESCORT but for an asset that is listed as his enemy? Of course although it says ESCORT...as soon as he gets close enough he makes an attack. So I'm wondering why it says ESCORT.

Just curious. Thanx for your help.

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Hi,

I've noticed that sometimes when I'm on patrol I see LRT type transports that are list as being on S&D. What does this mean? I figure since they're unarmed what could they be on S&D for?

Another similar question is that I'll see a fighter that is set at ESCORT but for an asset that is listed as his enemy? Of course although it says ESCORT...as soon as he gets close enough he makes an attack. So I'm wondering why it says ESCORT.

Just curious. Thanx for your help.

Every action that the AI performs requires a Tag or name. It's a coding kinda thing. The LRTs are looking for cargo to nab.

Fighters escort enemies. If the enemy tries to break and run, he gets popped.

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Every action that the AI performs requires a Tag or name. It's a coding kinda thing. The LRTs are looking for cargo to nab.

Fighters escort enemies. If the enemy tries to break and run, he gets popped.

Ah so you mean kinda like targeting and escorting a TU-95 Bear out of our airspace. hehehe...

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Every action that the AI performs requires a Tag or name. It's a coding kinda thing. The LRTs are looking for cargo to nab.

Fighters escort enemies. If the enemy tries to break and run, he gets popped.

Its not escorting the target, it just has an internal escort order because it has a leader. e.g. A escorting B, then B gets attacked by C, A goes after C. Even though A is now attacking C, the original escort order is still in effect - hence the reason it is attacking. If C gets blown up, flees etc, A goes back to escorting B. If B is destroyed, A no longer has a leader to escort, so it becomes its own leader and goes into SAD (Search & Destroy) mode (the default orders).

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Thanx for clarifying that SC.

I do have another question however. So far I've mostly explored around the areas of Sol, Barnard's Star, Polaris, and have gone onto Herrin, and a couple of other points on the Northern portion of the Credian sector. So far I've noticed that enemy AI ships will usually continue on their way using defensive fire as they jump in and out. But they never turn to engage me. They choose to continue onto whatever gate or wormhole. I do see some fighter escorts however.

My thought is that this is because their further away from their home sectors and are not wanting prolonged engagements? I figure they'll stand and fight the further out I get....closer to their home sectors.

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The AI ships travelling to a specific destination will always continue with their mission, regardless of what you do. Once their task is done however, they'll likely return to SAD stance, which then means they'll engage close by hostiles (that is, unless they were on a DOCK or FLEE order in which case they'll dock to a station/planetfall, removing them from the game world).

Of course AI ships ESCORTing or DEFENDing another ship will engage you if you target that ship, PATROLing ships will most likely come after you too. And as you noticed, PTAs will fire at ennemy targets in range, regardless of the ship's target or mission, since PTA turrets have their own targets matrix and engagement rules.

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Thanx for your help. One more for you. I hope I'm not bothering ya'll <Yes I'm from the south>

But all of a sudden my pilots will not enter their fighters although the fighters' status says ready. The combat officer is on-station. I'm not sure what it could be. When I check PERSCAN the pilots are in the appropriate FC Bays....but just won't enter the craft. What could be causing this?

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Well I fixed it I guess. I captured and docked at Darkstar. I then gave everyone some time off....a couple of hours. I gave the pilots time off although their fatigue levels were still lower thatn 5-10 percent for the most part. But I guess it worked. After I left Darkstar they reported to their stations. I gave the order to report to their fighters. This time it worked. :)

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