...and So It Begins!
#1
Posted 15 October 2009 - 08:05 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#2
Posted 15 October 2009 - 08:17 AM
Awesome SC!!!!!
P.S. May I please be involved in some phase of the testing?? ................
EDIT: Ah ... just finished reading the site and see that you're initially focusing on NA; I'm in ASPAC .... hmmmmm, I have 30+ years in I.T. .... hmmmm, hosting ..... hmmmm
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, I7-2600 @ 3.4ghz, 8GB-DDR3, ATI5970-2GB Eyefinity, X-FI, Raid 0 (Games), SDD ©
#3
Posted 15 October 2009 - 08:17 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#4
Posted 15 October 2009 - 08:23 AM
And if lag, due to massive popularity :-), ever becomes an issue ................ Server down-under, and call it GCOZ (lol).
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, I7-2600 @ 3.4ghz, 8GB-DDR3, ATI5970-2GB Eyefinity, X-FI, Raid 0 (Games), SDD ©
#5
Posted 15 October 2009 - 08:28 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#6
Posted 15 October 2009 - 12:32 PM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#7
Posted 15 October 2009 - 12:44 PM
Now I've gone and pee'd for glee over this news. Of course, reading that we don't get carriers as fly-able assets just eradicated some of my plans.... oh well, I'm still looking forward to this game regardless. This is what I've been waiting for seven long years to hear and you've made this fleet leader very very happy
Hmm... GC-Online....
GCV-Bison Gon Flurie, Prime Fleet HQ (Procon)
G6 Fleet Leader - Prime Fleet

Con valor, con fuerza, con honor
Temp System Profile Information
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#8
Posted 15 October 2009 - 01:30 PM
I'm sure that through gamebalancing, experimentation etc it can be worked out, but until then there aren't going to be any user playable carriers in the game. Even if there are, they will be treated as stations, bases etc - in that you can only purchase them rather being able to have one by way of XP and such.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#9
Posted 15 October 2009 - 03:09 PM
So yea, it's understandable.
In relation to NPCs, what kind of NPC's will we see here? I know you mentioned traders and such so that I can see, but what about NPC military/police patrols?
GCV-Bison Gon Flurie, Prime Fleet HQ (Procon)
G6 Fleet Leader - Prime Fleet

Con valor, con fuerza, con honor
Temp System Profile Information
Windows 7 Ultimate 64-bit
Intel Core i7 CPU - 2.80 GHz
8 Gigs Ram
GeForce GTX 295
#10
Posted 16 October 2009 - 08:06 AM
In relation to NPCs, what kind of NPC's will we see here? I know you mentioned traders and such so that I can see, but what about NPC military/police patrols?
- NPC traders: they move all over the galaxy, between stations, bases etc - and you can trade (buy/sell) with them.
- NPC police patrols are all over the galaxy. Their main task remains the same: to engage and destroy offenders/griefers regardless of race/caste.
- NPC military will only be found in sectors where there is a space station. Their primary role is to defend that sector and station.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#11
Posted 16 October 2009 - 09:31 AM
#12
Posted 16 October 2009 - 10:37 AM
How many people are working on GCO ?
Why does that matter and what has it got to do with this thread?
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#13
Posted 16 October 2009 - 10:56 AM
Why does that matter and what has it got to do with this thread?
Oh, I just wanted to know what can I expect from this mmo. I really liked GC (and the complexity of it), so with knowing the number of people working on GCO, I could probably guess the outcome (and the fact that you will spend around a year or so in development). Since this is the only opened thread in this subforum I decided to post here. Sorry if I made a mistake.
#14
Posted 16 October 2009 - 12:19 PM
Oh, I just wanted to know what can I expect from this mmo. I really liked GC (and the complexity of it), so with knowing the number of people working on GCO, I could probably guess the outcome (and the fact that you will spend around a year or so in development). Since this is the only opened thread in this subforum I decided to post here. Sorry if I made a mistake.
Understood. But the fact is that the number of people working on any game is irrelevant for the most part. You can have one person make a good game and have 100+ people make a terrible game.
Anyway, if you go back to the FAQ and scroll to the very end, the "HOW CAN YOU ROLL OUT AN MMO IN A LITTLE OVER A YEAR?" answers your question I think.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#15
Posted 16 October 2009 - 12:35 PM
Understood. But the fact is that the number of people working on any game is irrelevant for the most part. You can have one person make a good game and have 100+ people make a terrible game.
Anyway, if you go back to the FAQ and scroll to the very end, the "HOW CAN YOU ROLL OUT AN MMO IN A LITTLE OVER A YEAR?" answers your question I think.
Yea, that's it! Thanks
Can't wait first gameplay videos.
#16
Posted 18 October 2009 - 12:49 PM
ICV-Eclipse, Farpoint Starstation (Tapestran)
Spectre Fleet Commander

Official Tester. The Battlecruiser Series
Windows 7 Home Premium 32 bit
Core 2 Duo E7500 @2.93GHz
3GB RAM
NVIDIA 9800GT w/1gb RAM
#17
Posted 19 October 2009 - 01:38 AM
GCV-LEVIATHAN - Prime Fleet HQ (Procon)
G6 Executive Officer (XO) - Prime Fleet

Official Tester. The Battlecruiser Series.
System SPEC(ops)
Windows 7 Home Premium 64bit
Intel I5-2500K 3.3G 6MB
8GB RAM DDR3 1333MHz Corsair
ASUS Nvidia GTX560 TI 2GB GDDR5
Corsair SSD HD
#18
Posted 19 October 2009 - 06:09 AM
But what would be (or planned) requirements be? Just a fast connection and a decent computer? Or would there be customizable graphics from like UCCE 1.4 (Minimum) to UCCE 2.0 (maximum)?
Its not in the FAQ so i just bothered to ask before someone else.
Captain canshow
ICV-Daedulaus
Spectre Fleet
Insurgent Central Command

There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die.
Angry
1.Windows 7 64-bit
2.Intel Core i5 cpu 650 @ 3.20 GHz
3.8GB Ram
4.Radeon HD 5570 1GB
#19
Posted 19 October 2009 - 06:17 AM
Plus in 2010-11, you better have a rig capable of running a 2008-09 game.
As always, I have no particular interest in the lowest common denominator. People who are going to be attracted to this sort of game should already have a capable system for running it.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#20
Posted 19 October 2009 - 07:27 AM
P.S. Before you smack me SC I know this thread is not about computers but GCO ........ so my point is that I would build a system just for it :-)))))
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, I7-2600 @ 3.4ghz, 8GB-DDR3, ATI5970-2GB Eyefinity, X-FI, Raid 0 (Games), SDD ©
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