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Escape From LV-115 DLC for All Aspect Warfare


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#1 Supreme Cmdr

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Posted 09 November 2010 - 03:30 PM

The statement below was posted on the AAW/AOA main page awhile back. Since then; silence.

Fact is, I got bogged down with several projects which include running Alganon for Quest Online (a venture that turned into one of the biggest dramas I hever even been involved with), working on a space combat game for iPhone/iPod/iPad and web - more on this in Dec - as well as Galactic Command Online and an un-announced MMO fps game - more on that next year.

So uhm, yeah - I've been busy (and that's putting it mildly).

The end result was that I simply didn't have time to do this DLC. I may never finish it. The whole purpose of my doing it was to implement a space combat portion to the game so that our many space combat fans could have some new tech to tide over until GCO rolled out.

Anyway, don't get your hopes high because I may never finish it. If I do, it will be a big surprise - even to me. So, until then, you have to wait for one of our newer games that are due out in 2011.

The first of the planned DLC expansions for All Aspect Warfare is almost done and on schedule for release sometime in Q1/2010.

Last we heard from our band of stranded heroes, they had somehow - against overwhelming odds - managed to locate and diffuse the R.A.N.D.O.M weapon on LV-115 before it detonated. Now they have to get off the planet and find their way back home. But considering that there is a Gammulan station above the planet, thats easier said than done.

In "Escape From LV-115" players have to once again fight their way through the enemy, locate the crashed GCV-Excalibur and figure out a way off the planet to rendezvous with friendly forces operating in the space region above the planet.

The DLC also features multiplayer deathmatch space and planetary combat which takes place in the LV-115 region.

This DLC will be <b>free</b> to all owners of the game. We have also posted <a href="http://www.3000ad.co...9-12-06/">shots from an early build showing</a> the LV-115 space region above the planet.


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#2 canshow

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Posted 09 November 2010 - 05:24 PM

Oh well, it's a shame he screwed you and himself over. But we all know that at least you have the balls to carry forward with his project and turn it into a great game. As for Drama, is it really bigger than the whole Matias Zadicoff ordeal? :unsure:
Still looking forward to GCO, and i'm going to keep an eye out for that FPS. I don't think you get paid enough for all the work and stress you have to go through, heh.

:doh: the expansion. Um, yeah, hope you get to it and make my commanding officers in insurgent fleet happy. :bowdown:

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#3 Supreme Cmdr

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Posted 09 November 2010 - 07:00 PM

I actually do have a build with the space portion working. But the issue is that it really isn't going to fill the void that I wanted it to fill because only the Gammulan system is included.

The ultimate would be to upgrade UCCE v2 with the graphics, multiplayer and terrain engine from AAW, but that's just not going to happen since I have neither the time, nor the resources to do that. Yet.
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#4 Badman

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Posted 09 November 2010 - 07:19 PM

Any chance in pink elephant land that you can give us devotees the test build please please pretty please.

I would pay for it.
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#5 Supreme Cmdr

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Posted 10 November 2010 - 07:14 AM

I'll see what I can do. Of course I have to make sure it runs first. But what exactly do you expect to gain from it? There are no missions, no AG entities etc. So all you're going to be doing is flying around empty space?
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#6 Magnus

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Posted 10 November 2010 - 08:54 AM

Understandable, quite so. While it would be nice to get space combat in AAW, I bought it for a completely different reasons then to get the DLC. Though I had hoped for DLC, just because I've enjoyed the game so much. (I really need to join the MP sessions)

And the amount of time I've put into Alganon lately (though it has been dropping off recently sadly) I can quite understand it. (Looking forward to PvP.. Ha) Though to be honest, the most interesting tidbit of information here is an iPhone/iTouch/iPad game. If you've ported BC3K or similar to it, lets just say that my productivity is going to drop significantly.

Also, teasing with UCCE being upgraded again with AAW additions is just mean. I mean, if the FPS aspect of AAW gets into UCCE I may not actually ever have to purchase another game, ever.
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#7 Badman

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Posted 10 November 2010 - 05:20 PM

I'll see what I can do. Of course I have to make sure it runs first. But what exactly do you expect to gain from it? There are no missions, no AG entities etc. So all you're going to be doing is flying around empty space?


Just the awesomeness of being able to get off the rock ... and even flying around in empty space completes the illusion for me. As I said in one of my many drooling dialogues around AAW, all it lacked for me was being able to leave the atmosphere and return to space. If the test build does that, I would sell my left nut.
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#8 Supreme Cmdr

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Posted 10 November 2010 - 05:37 PM

OK, I will see what I can do. If I don't post something about it in a week or so, just ping me via this thread.

The build is sitting here, I just need to run a diff with 1.00.39 and build a patch with just the changed files. This way it is possible to revert back to 1.00.39 if things go awry.

As to upgrading UCCE, I am seriously considering it given that the game is still selling quite a bit of units to this day. Which, in all honesty, surprises the heck out of me considering how old the game is. Though v2 does modernize it somewhat. Implementing the AAW terrain engine in UCCE is not really the problem. The problem is in generating the terrain maps for ALL those planets and moons in the game universe. Since AAW uses a totally different terrain engine, it is not procedural like the terrain engine in UCCE. We'll see how that goes.
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#9 Badman

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Posted 10 November 2010 - 07:46 PM

Thank you SC, to even consider it makes you one of the coolest DEV's on the planet.
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#10 Firehawk

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Posted 10 November 2010 - 08:29 PM

OK, I will see what I can do. If I don't post something about it in a week or so, just ping me via this thread.

The build is sitting here, I just need to run a diff with 1.00.39 and build a patch with just the changed files. This way it is possible to revert back to 1.00.39 if things go awry.

As to upgrading UCCE, I am seriously considering it given that the game is still selling quite a bit of units to this day. Which, in all honesty, surprises the heck out of me considering how old the game is. Though v2 does modernize it somewhat. Implementing the AAW terrain engine in UCCE is not really the problem. The problem is in generating the terrain maps for ALL those planets and moons in the game universe. Since AAW uses a totally different terrain engine, it is not procedural like the terrain engine in UCCE. We'll see how that goes.



Derek my friend, when I read this post about upgrading UCCE to the AAW engine I almost passed out. I have been playing some variant of BC for 12 years now and I'll continue to do so whether you upgrade UCCE or not....but man would it be NICE!!! :) Put me down as someone willing to pay for it as well not just because I love the game but because I want to keep supporting 3000AD.

#11 Supreme Cmdr

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Posted 14 November 2010 - 08:18 AM

Here are some old shots from the DLC.
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#12 Supreme Cmdr

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Posted 14 November 2010 - 11:27 AM

Well, here it is.

Have fun. Comments welcome.

This has only been tested with the Digital River version of the game available for sale over here.

Please remember that I do not intend on continuing any further work on it as I am busy with other projects.

One thing to try in single player mode.

  • Enable cheats mode by adding /opt_cheats to the game shortcut (which points to AAW.EXE)
  • Start a story mode campaign and jump to space
  • Bring your craft to a complete stop
  • Using the cheat menu (located on the right side of the HUD), go to the CREATE / CRAFTS menu and create an Engstrom carrier or Sentry cruiser
  • In the TRS mode, select the Parix station and designate it using O
  • In the TRS mode, select the created craft and give it the F2 command to escort/defend Parix
Now you can either follow the craft or observe it in the F10 target camera

You can jump to the regions with hostile stations and use this method to create a fleet of ships with orders to attack the station etc. With creativity & imagination, you should be able to do quite a few things with this.
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Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"

#13 ShoHashi

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Posted 14 November 2010 - 12:35 PM

I followed your instructions and just installed it on my D2D version of AAW with no problems.

It ran fine. I went to orbit to Parix and went back to the surface of LV-115 problem free.

Great work, SC!

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