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Battlecruiser 3000AD - Remake Worth Doing?


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  • 6 months later...

i've post it here 'cause i have no idea where to post it else...

Derek, maybe you remember out discussion about 'resurect' BC story for ONE player as a PREquel to BC3000ad storyline? We chatting via skype, but you say that you too busy (you've try to start LOD at that time) to dispers yourself. but i'll try to remember our chat again - sorry :)

i've tell you that you can create a new game using drive of old bc3000ad game. all you must - reassemble content of space objects like a space station - just remove it. and jump gate - remove it too. decrease nombers of space ships in galaxy to minimum.

about of a game idea:

in 28XX year humans find a flux object in our solar system, many years of test and analyses show that its a subspace tonnel with only one direction. they send a probes which has no return. after a few test earthcom make a decision to build a self-sufficient spaceship, which can "live" in solo mission at endless time. On this ship present on-land platforms with a processing complex (which can produse materials from different ore), building facility (which can assemble various items and devices from this materials) all of them must be placed on terran of planet. ONLY one thing can't be reproduced - the crew.

"you" start a game like a captain of this vessel. most important goal of this mission - to keep your crew alive.

you jump through the flux to unknown star system. for survive you must explore this star-system. you must to scout it sector by sector 'cause sensor range - too weak. another flux you can find only by visual contact - so you must manage fighter pilots to scout roster 'cause your mothership hasn't hyperdrive to fast travel via subspace - people just have not this tech yet. to refit ship' resources - you must scout for it the planets, moons, asteroids... build dig complex on 'em, manage shuttle pilots to supply runs for build it (transport tools, personnel), transport digged ore after all, manage engineers to produce from ore on weak on-board complex some material or important chemical elements which can reproduced to fuel, water, oxigen by another engineer's team on other dept... all this task can be choosen via task menu by player - as before in bc3000ad game in crew roster, but list must be more wide. For serious repairs player must to find a planet or moon where he(she) can build a processing complex. On this planet may be present agressive lifeforms or a hazrdous weather - spacemarines or scientist can help to keep a complex in safety. After repairs, refiting and refueling these complexes can be packed and return to the mothership. After all fighter patrols can find an another flux which lead to anoter star system where player can find anoter races, which can be peacefull or angry. or he(she) find a sector with an ancient signs of space battles. there player can find an alien artifacts in alien' ships wrecks, study it in lab (scientists corp. tasks) and upgrade own ship's modules. after long jorney player can find a flux which can lead to earth or can find a technology which can allow player to build jumpgate.

i don't see a game like this before, but i think it was interesting for many players...

unique of this situation - you can use for this game your old game drive and storyline materials, just sweep a little nomber oblects from universe.

what you say, SC? and what to think about this idea our members?

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i know that he working hard, but here - with minimal job he can release a new game via steam and can pick up a few money for other work to do. but it's only just my point of view 'cause i don't know "all picture" of his job. this idea only my try to help him a little for his great job - as i can. sorry again for disturbing. :headshake:

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Sorry Aleksey but we are currently focused on Line Of Defense, the UCCE 2.0 upgrade (The Lyrius Conflict DLC) as well at the Line Of Defense Tactics XboxOne version (which goes into cert next week for release in Q4).

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