Supreme Cmdr Posted January 3, 2002 Report Share Posted January 3, 2002 heh, I was over at VE browsing, then I came across the features listed for Unreal Tournament 2. This entry caught my eye No more ammo packs, armour and medpacks. Replaced by recharge platforms: one for heath, one for armour and one for weapons. You will be recharged progressively while standing on the platform. Wait'll I catch the bastard who ripped my idea right out of BCM Link to comment Share on other sites More sharing options...
Guest $iLk Posted January 3, 2002 Report Share Posted January 3, 2002 I'll be damned..... Link to comment Share on other sites More sharing options...
Guest Posted January 3, 2002 Report Share Posted January 3, 2002 Waaaaa !!!StationFrag , the 2002 version of spawn camping.*evil grin* Link to comment Share on other sites More sharing options...
Gryphon Posted January 3, 2002 Report Share Posted January 3, 2002 Bah, never mind station camping - some l33t ha><0r is going to jump onto the station platform and just stay there while his teammates, out of ammo, struggle in vain to move his ass off somehow because he's in the way. Tribes, anyone?Sigh. Something must be done to deal with a**holes.Cheers! Link to comment Share on other sites More sharing options...
Guest $iLk Posted January 3, 2002 Report Share Posted January 3, 2002 I think TRIBES 1 is still my fav sci fi online game right now... the mods were so fun... Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted January 3, 2002 Author Report Share Posted January 3, 2002 quote:Originally posted by Gryphon: Bah, never mind station camping - some l33t ha>Sigh. Something must be done to deal with a**holes.Cheers!Which is why I have a timer in mp that throws you right off the damn platform. Link to comment Share on other sites More sharing options...
hyndis Posted January 3, 2002 Report Share Posted January 3, 2002 On certain TFC maps where ammo backpacks would give you ammo, health, and armor, I do remember quite a bit of camping.Though those backpacks usually weren't in great camping spots, on a few certain maps, such as dustbowl and warpath, I could just sit on those ammo packs as a heavy weapon guy and fire my chaingun for the entire map duration without having to stop once for reloading. Didn't do much damage at that range, but if you spew enough lead at anything, it'll hurt. Link to comment Share on other sites More sharing options...
TARWMSRK Posted January 3, 2002 Report Share Posted January 3, 2002 Naw in tribes 2 you can just disc him off of the station no prob--- or go find another one.. or just TK him <--- is it mee or is this smiliey look seriously deformed Link to comment Share on other sites More sharing options...
Epsilon 5 Posted January 3, 2002 Report Share Posted January 3, 2002 quote:Originally posted by Supreme Cmdr: Which is why I have a timer in mp that throws you right off the damn platform.And how do you prevent people from camping near the platform? Like in one of the screenies where you stay on a solar powerplant near a supply station? Link to comment Share on other sites More sharing options...
Cmdr Nova Posted January 3, 2002 Report Share Posted January 3, 2002 quote:Originally posted by Supreme Cmdr: Which is why I have a timer in mp that throws you right off the damn platform. Good idea. That's exactly what many of the most popular Tribes/Tribes 2 mods did.Of course, that still doesn't help when you've got an enemy camping right next to your station.... *laughs maniacally* Link to comment Share on other sites More sharing options...
Steven Rice Posted January 3, 2002 Report Share Posted January 3, 2002 quote:And how do you prevent people from camping near the platform?OTS Link to comment Share on other sites More sharing options...
Tyrn Posted January 3, 2002 Report Share Posted January 3, 2002 quote:Originally posted by White Castle: OTS LOL Link to comment Share on other sites More sharing options...
LordDavid Posted January 4, 2002 Report Share Posted January 4, 2002 quote:Originally posted by Supreme Cmdr: Wait'll I catch the bastard who ripped my idea right out of BCM Well, didn't you rip this right out of Tribes? Link to comment Share on other sites More sharing options...
CommanderJohnson Posted January 4, 2002 Report Share Posted January 4, 2002 quote:Originally posted by LordDavid: Well, didn't you rip this right out of Tribes? *Waits for fireballs to shoot down from the heavens* Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted January 4, 2002 Author Report Share Posted January 4, 2002 quote:Originally posted by LordDavid: Well, didn't you rip this right out of Tribes? Not really. If you've played BCM in fp mode and Tribes, you will notice the difference.Besides, Tribes still has power ups etc and their stations are used for various issues which are class based.BCM fp mode is not class based, you don't pickup 'powerups' from the terrain etc.And you clearly missed the point I was making wrt to the station types and what they do. BCM has three distinct types. Tribes has one I think. Unreal2 comes up with three distinct types.Also, stations in BCM fp mode fit into the game's design in which you don't see pickups littering the terrain, ready for pickup by vehicle or craft - not even in space. Picking up powerups from the terrain etc is classic fp style catering specifically to the twitch fest nature of fp shooters. You can hardly call BCM fp mode a twitch fest.It all boils down to the same thing. After a while, games begin to feature the same derivative style of play pioneered by others. e.g. the very concept of space flight sims. The distinction is how one game differentiates and positions itself in the recreation of such derivative in fitting within its own style of gameplay. Game Design 101[ 01-03-2002: Message edited by: Supreme Cmdr ] Link to comment Share on other sites More sharing options...
LordDavid Posted January 4, 2002 Report Share Posted January 4, 2002 Got it Link to comment Share on other sites More sharing options...
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