Jump to content

Alternate Stations


Guest Shadow13
 Share

Recommended Posts

Guest Shadow13

It wouled be cool to have alternate space and ground stations instead of all stations doing the same such as trade and repairs.

Like a Recreation stations where your crew can get shore leave. You pay up front for the whole or part of your crew. Like 1000 credits for an hour 50000 for 24hours. Then time would pass the credits would be deducted and your crew's fatige factor would go down. There could be all sorts like casinos(maybe even have a little game routine choice in the menu), resorts, Virtual fantasy (like in total recall), spaws, etc.

Other stations could be like hospitals same concept but would improve health also. You may even be able to leave some injured crew behind and pick them up later.

Another station could be a stock market where you would invest some credits(on Galcom's behalf of course) and return later to collect your profits(or not).

Well you get the concept, the possibileties are endless.

I would really like to see a shore leave option. The only way to do it now is by sending the whole crew to the medibay and making repairs or upgrades at a station.

All the best,

Shadow13

Link to comment
Share on other sites

Guest Nikolai

It would be a real pain if a station had absolutely no capacity to sell you what you needed to survive (Privateer 2 was like that), but it would be nice to have some stations excel in some areas as you say. I know that some stations have much better prices than, say, Galcom's station orbiting earth and that you can profit by buying low at some other stations and selling high at Galcom.

Investing, though, doesn't seem quite logical on a startation. Maybe some stations could have something just a little different. Maybe you could place bets on whether Ambassador X will get to planet Y alive. Then, if you're a real degraded type you could hyper over to planet Y and try to take out ambassador X when he shows up. Of course, this would pay big but have very serious consequences nonetheless, but if you were an insurgent it might be fine. It would be for strictly pirate-style living. Maybe these really debased stations could be uncharted unless and until you leave Galcom and join up with a rough band. Then you'd get the map.

But I digress.

Link to comment
Share on other sites

Guest Shadow13

Well they don't need to be one service providing stations. They could be the regular stations with added services, such as medical, recreational, finacial, Guilds or Training.

Examples;

Medical: healing, Detox from poisons or radiation, Cloning etc.

Recrational: Virtual lounges(like holo Decks from that Star Something show), Space (Juice)bars(not IALCOHOL oh my), Casinos, Hotels, etc.

(Side Note: Why do Sci-Fi themes always make alcohol iligal in the future, proabition did not work in the 1930 and it won't work in the year 3000)

Financial: Banking, Investments in Space Corporations, Delivering precious medals from one station to another, etc.

Guilds: Freelance work, Bouty hunter, Deliveries, You know it's been done before but it's still enjoyable.

Trainig: Academy, Technical Schools, Combat training facilities, Simulators. The way I see it, is you drop off the crew members you want trained and the AI goes up gradually over time up to a maximum of about 30% or so. Because theres no trainig like real life experience.

This would just give you more to do. Not that there isn't a h*ll of a lot to do now.

I leave it for your consideration.

Shadow13

[This message has been edited by Shadow13 (edited 01-13-99).]

Link to comment
Share on other sites

I STRONGLY support the Academy suggestion man. If I had a say in who pilots my IC's I would never pick the imbeciles that fly mine when I start the game.

I've lost so many IC's that I never use them anymore. They are only good for ATG attacks. in space they are practically useless unless you pilot them yourself. It just takes so long to build up their AI and they die so easily. I wish someone would let me clone their 95% AI pilots. *G*

-Tac-

Link to comment
Share on other sites

I haven't lost any IC's or pilots and I send them out when ever there are more then 3 enemy ships in the fight.

What I did right from the start was change their assignments. The one with the best AI/DF average gets to pilot IC1. Second best goes to IC3, 3rd-IC2, 4th-IC4. Then go through again assigning Copilots with the best going to IC1 and 3. I then have IC 2 escort IC1 and IC4 Escorts IC3. Then I just assign IC1 and 3 to targets. If targets are just fighters, I send 1 pair after it. If there is somthing larger, then I send both pairs after the same target and then somthings go after it my self to soften it up. I've seen the IC's come back with some damage, but never anything major. and the worst I've seen on the pilots is 98% health. Putting the better guys in the lead seat and the dummies providing a little cover seems to work.

Somthing strange I've noticed though is that after the IC's comeback, they seem to be loaded with the same weapons even though I thought I was out of some of the torps in the standard STS config. Need to check it more closly as I just noticed this last night.

------------------

Vorg

Timothy D. Lenz

Link to comment
Share on other sites

>When ICs return, they are re-armed using stores from your ship. If the default is not available, then the closest match will be used.

It looked like they where reloading with the same missile types as in STS-Questors, getting replaced with STS-Questors when there are none on board. However, checking a game save before the battle, I found I did have a couple of the missiles and on some of the other IC's I see they no longer have the default but have used form stores. So it is working.

I have noticed that if you are out of STS missiles, they will load ATS missiles to fill up the bays.

Link to comment
Share on other sites

>I'd like to know if anyone else has any ideas of other facilities or services they would like to see on space stations.

When 3020 comes and we can start building stuff, it be nice if these things where modules so we can pick and choose what we want on a give station. Have classes of repair where smaller modules can on do certain things. This could aply to ship yards also. Maybe a module for stations could be small craft factories. Take in minerals and supplies and sell small craft like shuttles and IC's.

------------------

Vorg

Timothy D. Lenz

Link to comment
Share on other sites

 Share

×
×
  • Create New...