Jump to content

Meet the Starion MK3 Battlecruiser


Supreme Cmdr
 Share

Recommended Posts

The Starion class Battlecruiser was christened over the weekend. Final shots (subject to removal of the rear stabilizers) are now online. See links in first message on this thread. Check GNN for more image links.

Note: The turret objects and the missile rail launchers (front sides of ship).

[This message has been edited by Supreme Cmdr (edited 04-12-99).]

Link to comment
Share on other sites

  • Replies 86
  • Created
  • Last Reply

Top Posters In This Topic

WOW, damn. NUTS... And I would be able to walk on the hull of this baby here? NUTS DAMN WOW....

I was over at the Terminus site last night 'EVIL GRIN' the picture alone will show how much Terminus will suck compare to Bc3032ad.

I would be insane if I was only be able to fly in the Sol-System. And termiuns has only 30 something space station, fools.

And I dind't see anywhere that says you will be able to walk on the planet like in BC3032ad. Most liky the A.I system is a completly rip off of BC3000ad. Well that's just my 2cent. Terminus supporters flame away.... No wait, I forgot this is Galcom space. I'll destroy you if you tried to flame me here smile.gif Peace...

Link to comment
Share on other sites

Guest John Christiansen

I was wondering what can the Starion do? The Constellation has only 1 IOD, 4 Renegade fighters, and 3 Type-3 laser turrets and Galactan has 2 IOD, 4 Solarian fighter, and 3 Type-0 laser turrets. Constellation is 1680 meters long and Galactan is 1800 meters long. I see the Starion have either 3 IOD or 2 newer type IOD, 4 new fighter (a fighter that can cloak would be good escort for a cloaked battlecruiser), and 3 newer type turrets and about 2000 meters long with better armor and shields.

Link to comment
Share on other sites

Take a closer look at those turrets again. Do you notice the missile array next to the barrel?

The Starion has the Renegage MK2 fighters with cloak capability.

This Galactan class is 1800 ft long. The Starion is about 2300 ft long.

The Starion is fully equipped to land and fly on planets.

The Starion has the programmable AST system to complement FATAL and PTA. This means that you can tell your guns what part of the ship, to target and they will only fire when that part of the target comes into range/view.

The Starion has the prototype Local Area Shield Array, LASA, system. This is a special shield that when activated, creates a bubble around the ship. Anything within that bubble, is protected. You have got to see it to believe it. You would want to activate this if protecting a ship that is damaged or if you have marines running around up topside in their underwear.

The Starion allows you to detach the foreshell at will. In cases where the reactor

or the ship is compromised. In v2.0, the shell only separates during an evac.

The Starion allows you to throw Resnig out of an airlock in his undies.

From the inside docking bay of the Starion, after docking a shuttle or ic, you can pretty

much exit the ship and walk around the bay at will (you will have to press a key to return to the bridge). You can even walk to the edge of the bay (the lower bay) and look outside into space since it is a view from a 3D object looking into a 3D world. If you fall out of the bay, you will have to return to the bridge (leaving the 3D object of the pilot in space) and find a way to get the fool back on board (you can beam anyone from space into your ship, using your transporter, the same way you do on the planet).

The Starion...has a host of cool things that I'm not going to talk about. All those boring missiles are a thing of the past.

Go chew on that and pee your pants just thinking about the possibilities.

Link to comment
Share on other sites

quote:

...out of an airlock in his undies.

Ok, maybe stuppid question, Boss. But would it have the textured model too?

Rico

(5 min later)

WAIT! Don't awnser that one. Because it could be a swell easter egg.

[This message has been edited by Rico Jansen (edited 04-12-99).]

[This message has been edited by Rico Jansen (edited 04-12-99).]

Link to comment
Share on other sites

Dang, that's one mean ship. I haven't felt this excited over a new ship since they introduced the Defiant on DS9 and the Enterprise-E. Holy Cow!!

------------------

Commander Parker

GCV Armistice

Link to comment
Share on other sites

I'm not changing GBS in any shape or form. I may add 1 or 2 extended commands to it but there won't be any major changes. Of course, the parser and file formats will change which means that scripts built in v2.0x will not work on BC3020K etc.

Changing the crew pictures is not a function of the GBS. I just show you how to do it within the scope of the GBS docs which seems to be the appropriate place. I think I addressed this in the GBS thread. Perhaps you missed it?

Link to comment
Share on other sites

I did not miss it. I just (as usual)didn't define my question correctly. smile.gif How about - Do you foresee the Crew Art files becoming available for altering by the BC3020 owners. I personally enjoyed changes my crew art (A Blonde was missing ), In fact I went with a mixed multinational crew. Glad to see I can roll over my current knowledge of scripting to your next major hit.

Link to comment
Share on other sites

Are the circular things on the hull just behind the "primary hull" or "foreshell" some sort of docking port? What's up with those missle batteries on the turrets? Or is all that classified information that GALCOM and the Supreme Commander can't divulge about the Starion just yet smile.gif?

------------------

Commander Parker

GCV Armistice

Link to comment
Share on other sites

"Holy better than Star Trek wannabe, Batman!"

Wow, After this game comes out, I won't have to worry about that unmade Star Trek, or Star Wars game that hasn't come out yet, Because I won't need it!

-David, The funny guy! (uhh...ya..sure whatever... Meby that should be my call sign/alias now.... smile.gif )

Link to comment
Share on other sites

Firehawk, thats a docking airlock. There are smaller personnel airlocks scattered around the ship which also has a spider web of waypoints to assist AI personnel wander around all over the ship (outside) without walking into the path of firing turrets or a retracted stabilizer. hehe, I can't wait to crawl around up there and take pot shots (with a sniper rifle) at passing ships or some idiot on top of another ship or station.

SpcFX, yes you will be able to change them. So, how come we have yet to see your GBS wonders? smile.gif

Link to comment
Share on other sites

Lol Derek,

Must I say it : "It's ready when it's ready, and it ain't ready yet" smile.gif I'm sure you've created at least one thing in your life that you keep adding to, not to mention that my coworkers are becoming suspicious of me carrying around the ole GBS bible at work.

I know you do not desire to be deludged with nickle and dime scripts, but will we be able to post worthy units on your site. (was reluntant to ask, because any form of yes would mean additional work on your part).

An "I'll think about it would at least be hopeful"

Link to comment
Share on other sites

As you can guess, I'm very curious about this Starion class. How does it match up with a Stormcarrier? And how do you pronounce "Starion"? Is it "Star-ion", or "Star e on", or "Star eon"? Walking ON the ship? I can't imagine. So could i technically make waypoints for Paul Resnig and have him do laps on top of the battlecruiser?

------------------

Commander Parker

GCV Armistice

[This message has been edited by Firehawk (edited 04-13-99).]

Link to comment
Share on other sites

Spcfx, yet, there is an entire folder here for uploading scripts. Once you have them, let me know etc. I'll set up a read-only thread in the GBS forum and put descriptions and links there as well as on the main downloads page.

Firehawk, Star e on (let it flow).

No, the waypoints are part of the path finding AI logic that guides NPCs around. It is similar to the 'roving logic' used for the mining drone on planets. In tacops, you will be able to set waypoints for deployed marines in space, just like you can ships but you won't be able to place waypoints on the BC.

Screen shots of the docking bay should be out tomorrow. It just got finished but there are few changes that need to be made. If think you are blown away now...just wait until tomorrow. smile.gif

Link to comment
Share on other sites

No, SC, it must stop.. NOW!!

Stop this at once... PLEASE..

I don't want to loose more sleep... guuu...

Heh heh just kidding >) Frag I can't wait for this.... >)

------------------

Elite Commander Parias

ICV-Galatae

ICQ:1293359

"I took this job because I love to blow sh*t up!"

Link to comment
Share on other sites

Been working with the modeler on getting the scaling for the ship and the bay just right.

Final shots

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage8.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage9.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage10.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage11.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage12.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage13.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage14.jpg

www.bc3000ad.com/images/screen_shots/bc3020ad/bcimage15.jpg

A word about the docking bay logic before all you engineers start pitching in.

quote:


There is a force field (did you see Star Trek Generations?) that is activated

as the bay door opens. See that circular texture on the floor in front of

the bay door? Just in front of that, is another force field area. The ship,

ready for launch moves past that point. All personnel stay behind the 'line',

the internal force field is activated creating a protective barrier. The pilot

gives the ready to launch ok and the door opens, he flies out. When he returns,

the procedure is repeated. The outer force field doubles as a bay door, so,

you can leave the doors retracted (they open/close like garage doors) and have

the force field on at all times. This allows you to look into space from inside

and into the bay from outer space. The bay is protected.

The top bay on the other hand, is a chute

that goes down past deck 1 and 2 and into deck 3 where the flight deck is. Like an elevator. Doing a manual dock from that bay is a work of art. These skills will be necessary if the bottom deck is malfunctioning (closed shot). Besides, if that lower deck takes damage and the force field of deactivated, everything and everyone at that location is destroyed/killed.

Also, ships are only on this flight deck when launch ready. So, if you are docking with IC1 and IC2 is ready for launch, it will be in the bay as you dock. Once you exit the craft, you can walk around in there in first person (nothing to do with the Strike Pak) and then press a key to exit to the bridge. When you exit, the ship is snapped into its default position. That is for those pilots who don't know how to parallel park

Be warned. Collision damage is fully modelled. So, think about it carefully before requesting manual docking. If you scratch the sides of that drop chute when docking from the top-side bay, you will not only damage the chute but also deck1, 2 etc.

Cause and explosion in there, then...


Note: We used the old support ship models as a quickie in order to get these sizes correct, so don't go thinking those are the final textures for those crafts.

[This message has been edited by Supreme Cmdr (edited 04-15-99).]

Link to comment
Share on other sites

Awsome!! Wow, I guess I'm the first one to see the pics smile.gif. I guess the way this docking thing works is that you come flying in from front. Or it's the doors located in the back? I can't imagine how hard it would be to manual dock. Parallel parking huh? Where do I sign up for the space flying school? Force shield thing make a lot of sense, we don't want any low IQ crew wandering off the ship now do we smile.gif

Dohh!! After carefully inspecting the pictures, I guess you will land comming from the front of the B.C. I can tell because the Enginerring door is located in the back, which means the docking bay door is in the front.

[This message has been edited by SpacePhish (edited 04-14-99).]

Link to comment
Share on other sites

Man, she's a beaut!!

I take it those are the older intercepters. Or do the new intercepters look the same?

Either way, this is one good reason to start bucking for a promotion!!!

I'm curious, though... In the MkII, the outboard pods contained some of the engines. I see that these have been removed. Do you have a reason for keeping the pods there? No is a perfectly good reason, as is "Because they look cool, stupid." I'm just wondering if you have decided what they are for. If not, I will be glad to come up with some suggestions:

Hyperjump engines

Shield emiters

anti-gravity thrusters for atmospheric use

Emergency Batteries

Location of the XO's still

MkI Assault shuttles

Between this and Everquest, my net charges will be close to what Bill Gates makes in a second!! (which is, you know, a lot)

------------------

Commander Badgerius, GCV Diligence

Link to comment
Share on other sites

 Share


×
×
  • Create New...