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Race/Caste/Career Gameplay Balancing...


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Wow! Being able to be at the station... AND observing the outside world sounds REALLY cool!

I was worried that being a station commander might have that person only looking at a front end screen, Tacops screen, or a chat/requisition window the whole time. This sounds much better!!

and being allowed to view the outside world as you are docked sounds even better...

hehe I can see it now... coming in to the station for repairs and seeing some enemy ships jump in to take you out.. hmmmmm

getting drool bucket out again...

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Cmdr. Andergum

Spectre Fleet

Pre. comm. Cmdr. New America StarStation

ICV Gummy 1

Official tester of BC3K the series...

Long live the Insurgency!

ICQ # 215323

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Same thing happens in both single or multiplayer. So, thats why I thought that making at least one person take command of a station isn't such a big deal to do. The only difference is that a Station Commander has access to the stations assets (fighters, shuttles, ships, weapons etc) and he controls it (no flight controls) just as if it were a carrier.

Now that sounds excellent! I certainly hope you do implement that!

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Cmdr ShoHashi

Spectre Fleet

Commanding Officer, PreComm Crew, StarStation New Frontier

ICV Aries

ICQ 484321

[email protected]

"Attack With Effectiveness"

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When a ship docks at a station and the commander goes wandering inside, is the ship still considered his? In other words, does it become a station asset while docked or does it stay with the commander until he selects another ship?

Also, if the commander selects another ship, what happens to the AI levels of the original ship? Will the next commander get an experienced crew with elevated AI levels? Or will the experienced crew follow the commander to the new ship?

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Chris, no need for a Red face, it was a joke. You know? Smacking someone with a wet Trout? British humour...it sux sometimes, I know.

quote:


When a ship docks at a station and the commander goes wandering inside, is the ship still considered his? In other words, does it become a station asset while docked or does it stay with the commander until he selects another ship?

You're not wandering around inside, it is just simulated because you have outside and TACOPS views as if you were still in your ship. The ship is yours, its docked and nobody else can take it. You are just transfered from that ship member to the station member. And transfered back when you press the launch button. Anyone with the debug version of BC3K v2.0x, can already do the same thing. You can target GHQ and press a 3-key combo and be positions at that model and see from its perspective. The only difference in BCM is that it is a supported feature, is handled internally and is now linked to the asset management functions. This is the same method used to allow you to leave your fighter, run across the planet to the nearest SAM, dock with it, and control it as if you were the SAM operator. You press a key, you are out of the SAM and back on your feet, run back to your craft, dock with it, and you are in the cockpit. The BC engines have supported this (asset switching) since Day 1, they just weren't used...I was saving the best for last. biggrin.gif

quote:


Also, if the commander selects another ship, what happens to the AI levels of the original ship? Will the next commander get an experienced crew with elevated AI levels? Or will the experienced crew follow the commander to the new ship?


A new ship means a new crew. They're all dead remember? You can't select another asset (ship or otherwise) unless your current one is destroyed, or you log off the game (single or multiplayer) and log back on with a new profile. This is why you are not allowed to switch to just any ship, because you could then just kick someone off their ship. Am saving those attrocities for GCO. smile.gif

There are some exceptions to this rule however, because you could potentially leave your ATV, switch to a mobile SAM and drive it all the way to the enemy's base camp. Then again, am not allowing you to switch to any mobile threats for this same reason. And since you can't drive a fixed SAM or SAL site, you'd be stupid to be out of your main mobile craft for too long.

I haven't even started putting in restrictions yet and flagging features for GCO, but I plan on doing that once I know what stays in BCM and what goes into GCO because the extra time is good for testing and tweaking. Unlike BC3K v2.0x, I don't plan on enabling features willy-nilly. BCM will be restricted to patches if any problems creep up but since am working on BCM and GCO in tandem, am just going to move forward with GCO full-time, once BCM goes Gold.

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"I'm not allowing ship capture in BCM, only in GCO"

Works for me! smile.gif

*looks at the trout in the SC's hand*

hey, you gonna eat that? I got a nice fire going on here biggrin.gif

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sorry for the red face than, I thought you were serious also but did get the Trout joke (and it was funny). Anyway I do have a question to ask, If you evacuated your ship and at least a good portion of your crew launched in shuttles would the transfer to the new ship? That is the only thang that I didn't get.

See ya...

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Cmdr. Chris Alan Blair

Spectre Fleet

Spectre Starstation

ICV-Ticonderoga

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If you evacuated your ship and at least a good portion of your crew launched in shuttles would the transfer to the new ship?

SP, yes. Just the way it is now

MP, no. You evac or your ship is destroyed, game over man. You go back to a functional base and start from scratch...assuming it has any assets.

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Hmmm... so much for my plan of trapping Raiders with the empty hulk of my BC and a few well-placed Interceptors... smile.gif

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Cmdr. Parias

Spectre Fleet

Chief Engineer, Starstation Destiny

ICV-Galatae

ICQ:1293359

Staff member at HardNews

"Next time you feel like dropping in, keep going untill you get to a river, and THEN drop in." -Jake Logan

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Thanks SC i wanted to learn everything i can about the Station Command thing cuz i'm going to need this info when bcm comes out maybe if i'm lucky my FC will tell storys of how beta turns out cuz i have to deal with all Tradeing and stuff of my fleet witch i bet will be a hard task seeing as some of the members tend to want to blow up Bunnies like wink.gif Mike

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COMMANDER BOSCH

ORION FLEET

TSUNAMI BATTLE GROUP

GCV - OBENBONE

ICQ:24625094

"For Orion Home and Soul we guard you"

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I guess it's a bit late now adressing this, but I definately will be trying the transport ships in BCM. I'm not really into the militaristic side of the game, but I feel more for the support/logistics side of the fleets. That MRT-15 is definately a teaser to me. Only, would that number, 6300', be in feet or meters? Small crew, big fragile ship. I love the challenge. But I'm talking about a different thread here. Better stay on topic.

So apart from the fact that most castes can't trade, is there anything else planned to change in BCM regarding trading? I've been thinking, since most ships in the fleets won't be able to make cash, us traders will have to generate the cash to buy stuff. Or keep stock. I have no idea what the numbers are going to be, or even could be, race/non-trade-caste versus race/tradeing-caste. But I know trading in BC3K is a piece of cake. Maybe even a bit too easy. So, is this a gameplay issue that solves itself? Easy making money and having a big shopping list. How do we all think about this?

On second thought, our long shuttle runs will be over I guess, with the new energy consumption model to come. We'll really have to go find nearby lucrative trading spots and possibly avoid inter-region runs. So I guess that won't make it so easy. Unless those transports' shuttles can make it that long.

Oops redface.gif , I based this on the current appendix. Not sure if that's stil totally valid. Are those transport ships going to have shuttles or will we be able to use transporters for supply transfers? Or only by dumping stuff in cargopods? The later is a bit of a hassel, I think. My transporter cargo pad is collecting dust. smile.gif

Are any changes planned inflation-wise or in availability? I remember the SC mentioned something a longtime ago he was thinking of doing something about the trading model. But that could also have been planned for BC3020. And at the sametime, he didn't want to waste too much code-ing time on something that works well. Which it does. So, any status on that?

Enough for now. I have more things on my mind, but that's for later.

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Cmdr. Rico 'V_ger' Jansen

GCV-de Ruyter

Prime fleet

Gamma Wing, 16 Squadron Commander

1st Squadron, (The Guarddogs)

"... to boldly show, where no one has gone before"

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quote:


Only, would that number, 6300', be in feet or meters?

' is a feet symbol

quote:


So apart from the fact that most castes can't trade, is there anything else planned to change in BCM regarding trading? But I know trading in BC3K is a piece of cake. Maybe even a bit too easy. So, is this a gameplay issue that solves itself? Easy making money and having a big shopping list. How do we all think about this?

The BCM goal is not to make things harder. But, there will be a brand new economics model in which the quantity and items at stations are affected by conditions in the region, the supply routes etc. You can also trade with NPC traders, as well as stations. It will be a lot harder to make millions via trading, especially since the stations are actually stocked by players and NPCs. So, if you cut a station's supply lines by ambushing all its traders, it won't get any items. At least until the station gets wind of it and starts sending its transports out with escorts.

quote:


Oops, I based this on the current appendix. Not sure if that's stil totally valid. Are those transport ships going to have shuttles or will we be able to use transporters for supply transfers? Or only by dumping stuff in cargopods? The later is a bit of a hassel, I think. My transporter cargo pad is collecting dust.

All capital ships (carrier,cruiser,transport) and stations have shuttles. You can trade using either method. Remember, BC3K has always been about options.

quote:


Are any changes planned inflation-wise or in availability?


Trading is completely overhauled.

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