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**NEW** BCG shots!!


Supreme Cmdr
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I really like what's been done in the before/after for sstat1. While its nice to see the improved paint job in both sstat1 and sstat2 (Galcom hired some decorators?), I think the increase in architectural detail in sstat1 says it all.

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pah! Thats nothing. As I said, ALL the assets (100%) of them are getting a makeover for BCG.

Thats a LOT of assets. A TON of work. A HELLUVA

LOT of money I'm burning.

I don't have in-game shots yet (since I have yet to actually put them in the game), here is an archive (500K) containing thirteen shots taken from BCStudio (BCG version).

Note the new weapons, the Assault Force Marine, individual crew (they will have head gear which they can remove/wear at will)

[ 07-09-2002, 07:18 PM: Message edited by: Supreme Cmdr ]

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gawk, Love those bcg_asset_shots.zip shots

IMO,

-officers_concept1.jpg, I love the look of those marines

-photo003.jpg, now I know UBER CHUNKY excists in the BC universe

-photo012.jpg, reminds me of seven-of-nine.....I don't know why???

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quote:


Originally posted by Rosko:

gawk, Love those bcg_asset_shots.zip shots

IMO,

-officers_concept1.jpg, I love the look of those marines

-photo003.jpg, now I know UBER CHUNKY excists in the BC universe

-photo012.jpg, reminds me of seven-of-nine.....I don't know why???


btw, in case you were wondering,

    [*]00 - A9 Mag Cannon

    [*]01 - DTR4A sniper rifle

    [*]02 - GLE22 grenade launcher

    [*]03 - KLMP rocket launcher (multiple rockets)

    [*]04 - M310 auto-pistol

    [*]05 - RT45 RIOT shotgun

    [*]06 - SP911 machine pistol

    [*]07 - Assault Force Marine (think, bad-ass)

    [*]08 - Chief Engineer

    [*]09 - Comms Officer

    [*]10 - Combat Officer (aka Resnig da git)

    [*]11 - Flight Officer

    [*]12 - Research Engineer

    [*]13 - Medical Officer*

    [*]14 - Nav Officer*

    [*]15 - Tactical Officer*

    [*]afm_rfm - Aforce Marine and Recon Force Marine (think BlackOps) base models.

    [*]officer_co_concept - these two show Resnig with and without his headgear - as well as an upclose shot

    [*]officers_concept1 - shows Eric's original officer uniform and the ones I had him change them to. The originals ended up being the new pilot uniforms.

*I have now added these to the archive for completeness. Basically, I don't like the faces. So Eric is re-doing them.

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quote:


Originally posted by Sebbit:

So all the ships we've seen are going to look even better?!

Wow.


uhm, yeah. Haven't you seen some of the revised ships (e.g. Firestorm, Warmonger) in the BCG shots?

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-photo012.jpg, reminds me of seven-of-nine.....I don't know why???

That's the pic of the RE.. wasn't 7of9 pretty much a research enginner too (astrometrics)?

Aforce marine.. looks tougher than what I've seen yet of the Halo character.

That sniper in pic #1 looks... powerful. I thought it was an assault rifle at first. isn't it a little heavy?

The shotgun must be fearful... must more than the current one anyway

I like the pilot suit...

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burn baby burn!!!

Woah, now thats what im talkin' about right there.. Now you only need to add some decals on the ship of scorched, dented, shredded, ect. metal.. Now thats what id call battle scars.

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quote:

Originally posted by Supreme Cmdr:

quote:

Originally posted by Epsilon 5:

Residual damage effects? Nice.

Yep. 95% damage and about to go nuclear


95%... you mean it won't go further??

I thought that would be 30-40% damage... I was expecting a fireball when it's near nuclear

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OMG!! Wait'll you see the render of Jason's new Type 3 station. I can't wait to put in the tags and stick in the game later today. Will release some shots of it when I do.

It looks like a space age cruise liner...

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Guest MIKE113

quote:

Originally posted by Carl Burning:

quote:

OMG!! Wait'll you see the render of Jason's new Type 3 station. I can't wait to put in the tags and stick in the game later today. Will release some shots of it when I do.

It looks like a space age cruise liner...


LOL!! Book me an outside cabin...
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