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Supreme Cmdr
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Dropping vehicles like its done in the C&C renegade nod airstrip would be most definitely interesting

About #5 : eh, that would make the marauder look like some sort of modern v-22 osprey

About #6 : shuttles have shields, and go at about 2km/s. Current gunships go to about 600m/s and have no shield and average armor

[ 12-27-2002, 01:29 AM: Message edited by: Epsilon 5 ]

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quote:

Originally posted by rtoolooze:

Looks great S.C. I can't wait for multiplayer. The immersion factor will go way up as I look to my left and see someone like Jaguar running next to me instead of an NPC as we storm an enemy base.

Keep up the good work.

I can't wait untill there are many people around me in MP shooting me, though were on the same team. Its a hard life being a bunny. Even harder being TheBunny

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quote:

Strategic Cmdr

Member # 1566

posted 12-27-2002 01:26 AM

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Dropping vehicles like its done in the C&C renegade nod airstrip would be most definitely interesting

About #5 : eh, that would make the marauder look like some sort of modern v-22 osprey

About #6 : shuttles have shields, and go at about 2km/s. Current gunships go to about 600m/s and have no shield and average armor


I don't know about C&C Renegade because I never got to play it. As for the V-22 Osprey I hope that our ships actually work ;P It is tough when your worst enemy is the craft itself.

Sc seems to be talking about using the new gunships to guard shuttles, it doesn't seem to make sense to me. If the shuttles are so much faster how are you going to guard them? And if gunships only go 600 m/s a fighter group could missle them in an instant and be out of turret range before the crew knew what happened.

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Welp, how about this chief:

If opposing bases are 250km apart or so as you said in your first post, why not make "firebases" every 50km in between them?

Nothing complicated, just a marine spawn point in every firebase and a vehicle spawn ability every 2 firebases (100km) with 3 or 4 AI defense positions.

That way you can have constant "front line" action without making it a vehicle vs vehicle fight only. Then both marines, pilots and even orbiting starships can help out in the ground war without utterly dominating it.

The firebases should be capturable in some way though. Dunno if this is possible.

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quote:

Originally posted by Serondal:

[sc seems to be talking about using the new gunships to guard shuttles

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quote:

I never ever said that, nor alluded to it. Please don't misquote me.


How can I misquote you when I never quoted you in the first place. I simply said you seemed to be talking about using the gunships to guard shuttles, I never said that is exactly what you said. I obviously had the wrong impression but I never quoted you, or misquoted you.

[ 01-02-2003, 08:16 AM: Message edited by: Serondal ]

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quote:

Originally posted by Supreme Cmdr:

Well, the Marauder (was HAG) and Intruder (was LAG) gunships should be able to transport some troops, lay suppressive fire with its door mounted gun (controlled by players) etc. So, I think that even though shuttles aren't armed, sending in a pair of gunship escorts (more effective a such escorts than fighters), would probably ensure a safe ingree/egrees.


Hmmm, wouldn't want to misquote you would we SC

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Well duh, I wasn't saying that gunships are primarily there to escort shuttles. I was giving an example to those who were talking about shuttles being undefended, requiring weapons (which is not going to happen) etc etc. And my point was that if you are worried about a shuttle being undefended and easily shot down, well then, don't send one into a hot LZ without an escort - at the very least a gunship*

*A fighter would be overkill and more likely to be shot down by SAMs than a low flying gunship piloted by a skilled human pilot who actually knows what NOE flying is, as well as the capabilities of the craft and threats he is likely to encounter on ingress to the LZ.

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quote:


Originally posted by Dragon Lady:

Good save SC


hehe

quote:


Originally posted by IceCold:

ahhh... yet another beautiful incarnation of the HALO dropship. However, it would be a deathtrap if anyone has a SAM or personal rocket launcher. Does this unit have a perpetual ECM jammer?


Yeah, but you can't fly the Halo dropship.

And it does have an EMD, good armor. No shields. So, its going to take skill for anyone to get this thing from A to B. So, you'd better trust the pilot and gunners before climbing into one of these...or you'll be re-spawning a lot.

Its going to take teamwork anyway. I mean, if you have troops already inbound (on vehicles, DJPs, fighters etc), their primary job should be SEAD at the strike zone. And only an idiot would try to land this thing inside a base that is not secure. And of course, landing it too far out, would be a major trek for the troops. So, its going to take some planning.

Half the battle is getting to the enemy in one piece.

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quote:


Originally posted by Sebbish:

Wow MP is gonna be so cool. It will be an all out war, on land, air, and space (and sea in BCG). Everybody will have a job. The gunships will ferry the marines to the base, the fighters will escort the gunships, and the capital will kill the fighters, gunships, and marines with OTS's. I'm more exicted than ever.


There is going to be a problem with people who have no concept of what team play is. The mp in BC is going to be oriented toward this very concept. Anyone who feels they're going to be gung-hu lone rangers is going to be re-spawning more times than he can fire a weapon.

In fact, in BCG, with the ability to control threat assets (SAM, SAL, STO etc) it is crucial to have players who stay at home base manning those against inbound strikes, while the heavies head off to the hostile base.

And with the class and EP based used of assets (in all mp versions), I don't think that problem we see in BF1942 (everyone wants a frigging plane) is not going to be so prevalent. Unless you're playing as a pilot class, you have no business in an aircraft or gunship for that matter.

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quote:

ahhh... yet another beautiful incarnation of the HALO dropship. However, it would be a deathtrap if anyone has a SAM or personal rocket launcher. Does this unit have a perpetual ECM jammer?


The HALO dropship was just ripped off from starship troopers which was just ripped off from aliens which were all ripped off from real helicopters some where down the line. The HALO Dropship is nothing compared to this baby though, since it had no weapons and got shot down REAL easy if you remember. I would much rather be inside of this thing than inside of a Halo dropship.

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Mechwarrior dropships are cool. Both the big round ones that are massive and seem to be able to hold a whoooole lot of mechs right down to the smaller cool looking onces that actually have mechs riding ontop of them. I've always wanted to see mechs added to BCM, or marines in heavy power armor like in WarHammer 40K But this isn't a wish list mind you, and I don't expect it to ever happen.

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quote:


Originally posted by Serondal:

The HALO Dropship is nothing compared to this baby though, since it had no weapons and got shot down REAL easy if you remember. I would much rather be inside of this thing than inside of a Halo dropship.


heh, and you haven't even seen the Intruder yet. Get ready to pee in your pants.

....then there's the new MFB (Mobile Forward Base) unit which is used specifically for setting up remote bases for repair, rearm, medical attention etc

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quote:


Originally posted by Supreme Cmdr:

quote:

Originally posted by Serondal:

The HALO Dropship is nothing compared to this baby though, since it had no weapons and got shot down REAL easy if you remember. I would much rather be inside of this thing than inside of a Halo dropship.


heh, and you haven't even seen the Intruder yet. Get ready to pee in your pants.

....then there's the new MFB (Mobile Forward Base) unit which is used specifically for setting up remote bases for repair, rearm, medical attention etc


Oooh... can't wait... and isn't there some rule about teasing the fan base to death?
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quote:


Originally posted by Rm:

*empties overflowing drool bucket*

*starts drooling again*


heh, the MFB should be completed by the end of the week, then I'm going to do the dynamics for it and plug into the game.

It looks something like this mobile Sagat STO unit.

And just like the Sagat (which I have yet to put in the game), a player can drive the MFB anywhere on the planet and it can also be carried around by shuttles and the Marauder (the only one large and powerful enough to lift it) gunship.

Heavily armored and armed with only a single turret, the MFB is a very important tactical asset for teams looking to strike distant zones.

I am also planning on making the MFB a dynamic spawn point. This way, if you die, you can re-spawn near a deployed MFB instead of all the way back at home base.

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BCG is going to be the alpha and the omega! That mobile STO missle looks awsome but I don't see why you would use it unless you were on a really good server that let you be on planet and in space at the same time. I've never even seen an STO used in game before (Unless that is what they shoot at my CC when I'm straffing a base) I've never been sitting near Galcom HQ and get a warning of an incoming nuke from planet side ;P Any how, You are Lord SC, I can not wait to see what these other ship looks like!

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quote:


Originally posted by Epsilon 5:

WHOA that nukemobile looks great! will it have deployment animations?


When Federico designed it for my approval, he sent me an animation of it. But so far, I haven't okayed the animation yet, just the fully deployed form you see. If I ok the animation, it will look something like this concept illustration he sent

me.

The problem with animations is that they have to be synched properly and handled differently in a multiplayer environment (similar to character animations) and even though character animations work fine, I don't particularly want to make more work for myself.

If there is time and the effort is worthy of the time spent, some models such as this Sagat, the MFB etc, will have animations.

quote:


Originally posted by Serondal:

That mobile STO missle looks awsome but I don't see why you would use it unless you were on a really good server that let you be on planet and in space at the same time.


STOs are for engaging orbital and high altitude (45K ft or higher) targets. They are rarely used in BCM because (a) very few targets coming within their launch parameters (B) there is no surface to orbit target prosecution in BCM.

In BCG they will be more threatening to high altitude and orbital assets than SAMs are on the planet itself. And if you are on a space/planet server, then a player would need to man one of these or face a hail of OTS assets from space.

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