Posted 04 December 2002 - 02:45 PM
Well, I'm back (of sorts)... I just graduated from college (MIS degree) on 23/November, so I'll be around more often...
This has been on my mind since the earlier days of beta...
Of course, it depends on the ability of orbital units to select precise LZs, and drop qucickly onto them from orbit (which, last I checked, was possible)...
My thoughts:
Some sort of 'deployable forward base' that could be loaded on a shuttle as a vehicle, combined with the ability to transport units of any size between friendly bases might solve this.
Scenario this creates:
Shuttle with marines & forward-area-base-vehicle blasts off from planetary base, enters orbit, and drops down into desired spot. Once there, the forward base is deployed (should take a while to come online, or something similar), and the marines defend it. Once it's up, space-incapable units can beam in from other planetary bases.
Another Idea:
Allow space-incapable vehicles of any kind to be transported in shuttles. This mirrors the present-day ability of the military to carry helicopter gunships, tanks, etc... in transport aircraft.
Scenario:
Shuttle carrying gunship, aircrew, spare ammo, and marines for parimeter defense blasts off into orbit, lands near enemy base, and deploys the gunship as if it were a tank.
In this case, the shuttle itself becomes a 'forward area rearming point' of sorts.
As for the sensor comments, IIRC the SC implemented the passive vs active sensors option to enable 'low-signature' operations. The logical end to that would be to create power-level related signature conditions (i.e. no weapons, shields, sensors, or high-power engine operations) where you are invisible to sensors at medium-to-long range (i.e. 'grey mode' or 'run silent' operations). Of course, if found in this state before you can power up, you're one dead duck (thus balancing it)...
Basically, the sort of combat that MP in this game will foster is more like modern airborne and marine operations than army combat. Drop in, kick butt, then blast off & go home... It also strikes me that this sort of gameplay will eliminate mindless-rushing and 'all-offense' games, since if your enemy is just an orbital jump away (and can approach from any angle at any time, just drop in below the SAM envelope, deploy vehicles, and attack), you can't just grab your guns and charge out the front gate (ala CS).
You asked for suggestions, SC...
[ 12-04-2002, 03:23 PM: Message edited by: Locutus ]