Well, the publisher's sale team, decided to
send a new box art to EB, forgetting that this closely kept and highly controversial secret (since July actually) would leak before the official announcement (initially supposed to coincide with the demo due out in 2-3 weeks) was made.
Then today I get email telling me that despite PR's attempts at suppressing it (heh), GameSpot had gotten wind of it, done IP searches (e.g.
www.universal-combat.com,
www.universal-combat.net) and was going to post a news bit about it tonite. Thereby, in one fell swoop, catching a percieved scoop. All before even before Dreamcatcher's UC branded website (due to be finished next week I was told) was finished and ready to roll.
Go figure.
And no, I'm too pissed to take ANY questions at this time. You will see my official comments in the upcoming joint press release (which, as things stand, I won't be surprised if they released it tomorrow), interviews etc etc
What a pain. And I told them back in July that this would leak once the retailers (who are, funny enough, jumping for joy at the new action focus) were advised of the game's rebranding and new direction.
And in case you were wondering, the answer is
- yes, Dreamcatcher convinced me to re-brand the game. In the end it made sense because, as of BCM, the series stopped being about "a Battlecruiser" and "a pure space sim"
- yes, I was pissed about it then and I still have some reservations about it (given the history of the franchise etc), but I'm over it. I think.
- yes, I still own the IP (Intellectual Property), brand name etc etc. And if this pans out, the UC brand will be a new franchise, while Battlecruiser will continue on with Battlecruiser Online as was originally planned.
- yes, the game has been modified in a LOT of ways in order to cater to both the die-hard fans and the action crowd we're supposed to be attracting.
- And yes, while I still consider it to be a goddamn pain, I think that my re-design will appease both camps and keep Dreamcatcher from giving me grief about not wanting to maximize the sales potential of the game.
- yes, if you were wondering if this is why the game slipped from Q3 to Q4. And no, its not a major slippage because its mostly interface, gameplay and some innerworking revisions, coupled with some engine revisions.
- please suppress the urge to yell ...Derek you sellout b*tch! because nobody paid me to do it. And I specifically turned down the offered funding for the additional development resources. Opting instead to stick with my existing project budget. They'd better sell a ton of units.
[ 09-18-2003, 07:55 PM: Message edited by: Supreme Cmdr ]