UC Dev Status - Ship it or give it another month?
#41
Posted 18 December 2003 - 11:10 AM
You have to weigh: getting the game out sooner (more holiday revenue=money), versus releasing it later and slightly more polished (and losing possible X-mas money and causing much publisher annoyance). It's the years old PC developer quandry.
Reading the latest VC file, only 4 and 5 would qualify as more than very minor for me, so for me it would be "ship it". Those are things that aren't gamekillers, and wouldn't excessively hurt the experience. But I think many here would understand if you wanted to hold it a little longer.
But as a programmer, I also understand the drive for perfection (I kept my own publisher, Shrapnel, waiting until the waning hours until I got my latest product "just right" for Gold status, even possibly keeping it from being released in time for Christmas, so believe me, I understand your position almost too well ).
Congrats on your product by the way. Looks very interesting.
#42
Posted 18 December 2003 - 02:40 PM
#43
Posted 18 December 2003 - 03:59 PM
I'm looking forward to playing it with or without the fixes!
As for any "negative press" that might result from this, I think you know as well as I do that it is unfortunately "hip" to bash the franchise. Regardless of the state of the game at release there will be plenty of people waiting to slam it no matter what.
My advice? Take a break (I know you could use one), enjoy the Holidays and release the patch when it's done. No one (that matters) will be any worse for the wear.
#44
Posted 18 December 2003 - 04:12 PM
Dancing with excitment-->
#45
Posted 18 December 2003 - 05:33 PM
On the other hand, maybe that'd be offset by "honesty merits" for acknowledging them?
#46
Posted 18 December 2003 - 07:38 PM
#47
Posted 19 December 2003 - 09:41 AM
#48
Posted 19 December 2003 - 10:10 AM
quote:
Originally posted by IceBladeTSW:
people, people, stop voicing your opinion. Didn't you here what Derek said. DC said they are shipping the game today, with or without the RC2 patch. Theres no more discussion to be made.
I saw where Derek said what DC said to him, but I'm going on the statement in the other thread that it's not Gold until Derek say's it's gold, so it's still fair game (IMHO). I was fence sitting on this issue; as bad as I want it and as much as I feel that the outstanding issues are not that big (and I probably won't get to them before the patch is ready), I also didn't put most of my adult life into this and so respect the desire to make it just so.
So what am I saying? Release it when you feel it's ready, Derek, assuming DC doesn't wretch the code from your cold dead hands.
#49
Posted 19 December 2003 - 10:56 AM
Also, as Quoted by SC:
quote:
This is a quick update. Its not looking good and DC have advised that the game is going to replication tomorrow, with or without the RC2 build. This was after I told them this morning that we should probably delay the game until January.
I gather from this statement that IceBladeTSW may be correct, and the vote is now moot?
Either way, this game is obviously eagerly anticipated by many, and I am sure neither SC nor DC need to worry, even if it does ship early with bugs. They all do. I for one can't wait to play this game.
#50
Posted 19 December 2003 - 11:43 AM
quote:
Originally posted by zardalu:
Here is a little Gamespot Article about the situation. Seems a little propagandist.
Well, its the media. What do you expect?
The situation is very simple. Yesterday morning DC sent me a rather terse email indicating that they were going Gold with the build they had (the RC1 build) this morning and that I should send along the RC2 patch.
Well, this struck me as funny considering the following issues.
- ALL the builds have a DRM signature which expires. Those of you who have Beta tested for us, know this already and has been the norm for all my products going back to BCM.
- The RC1 build has several problems (see the VCF file in my first post in this thread) which I was working to address (ala the RC2) build and was going to submit to them prior to my departure for a pre-planned vacation with my family.
- The RC1 build does not contain ANY of the final scenarios because - as noted in the VCF - I didn't change the path to the final SCENARIOS.ZIP file when I updated the Installshield (ISX) installer for the RC1 build. All previous builds prior to RC1 (Release Candidate) were Beta and stored on a different folder on my NAS (Network Attached Storage) HDD.
- Also, the RC1 build is pointing to the incorrect mp executable as indicated in the VCF.
- They don't have the SafeDisc license for the game. I do (as I did for BCM and BCM Gold). As such, I'm the only one who can disable my own DRM, encode the EXE for SafeDisc encoding and burn a GM for manufacturing.
So, they were either (a) bluffing or (B) trying to get me to panic and send them RC2 so that they could go Gold today with it; thereby bypassing my desire to defer the game to January in order to finish cleanup and fix/address any of the four issues listed in the VCF and to address some instability* issues they claimed to be experiencing going back to the last Beta submitted in November.
I am not particularly PISSED that they are DESPERATE to ship the damn game, I am pissed that they would even consider shipping the RC1 build, knowing FULLY well that it would (1) be illegal (2) put unsuspecting gamers at odds with me (3) leave me open to a potential lawsuit
The problem is that I gave them indemnification in the contract against any/all claims etc etc. So, if they ship RC1 and a class action lawsuit ensures (when the DRM expiration causes the game to stop working), I could be held liable. Not to mention the fact that they would be shipping a build (RC1) with KNOWN fatal problems, expecting me to make the RC2 patch available post ship.
As it stands, I've ceased all communications with them and the attorneys are now handling the matter. Yesterday after speaking with them, my attorney called me up and pleaded with me to get them a GM based on the RC2 build, in order to avert any unpleasantness so that we can move on. They want it by tomorrow or else.
I gave DC the follow options yesterday morning in order to get more time to finish up the remaining issues in the game. They ignored me, but instead sent me the email that they were going Gold today with the version they had.
quote:
Here are your choices
We hold off, go on vacation and schedule to go GM on 01/31/04. As you
know, I am on vacation between 12-22-03 and 01-06-04 and I will not be
doing any programming during this time. For this...
1. We hold off the release and I take a royalty percentage cut in
exchange for the added time and with a further % cut for each week
past the agreed upon 01-31-04 GM date that the game is not ready.
2. I give DC the rights to the UC add-on (as already proposed) and with NO royalties
on that product. I would simply take a one time dev fee. Since this product is mostly
content with NO added technology additions (and no space component), it could be
hammered out in 6-8 months depending on the number of content providers
we throw at it. And in addition, since DC is familiar with my technologies
and gameplay, I would consider the submission of a game design proposal and
my team will design the game along those lines and as agreed in the contract.
e.g. if you guys want a pure shooter (e.g. like Novalogic's Joint Operations),
you tell me what you want, how you want it and as long as it is within the
scope of my technologies, we'll do it. All you do is pay a monthly bill for
the development and a fee on delivery of the GM. No royalties.
3. I refund DC's expenses to date (as I've already said, I can raise the money
quite easily) and be allowed to buy back all licensing and sub-licensing
rights DC has outstanding, including those done through DC Europe.
4. I be allowed to sell the rights to another publisher (again, this is something I can
do quite easily and without much effort actually). This would allow DC to recoup its
expenditures, production costs (since the box, manual etc are already done) and possibly
turn a little profit. Naturally, the required amount would have to be mutually agreed upon.
Look, I know that I'm an eccentric and difficult (at times) individual, but
I'm a damn good developer, I'm loyal, dedicated to my work and fanbase and most of all,
I believe in my products. We would be better served to not ship this game with known
issues - especially if the stability issues (which I'm not getting) which Mike and
crew have reported last month, are still evident in the game. If DC is strapped for cash
and *has* to ship this game, then I would like to help raise that cash by either buying
back the rights or selling it to another publisher. Whatever the case may be, I'd like
to help, especially considering that we signed this contract in December '02 and it
has really taken less than a year of DC's involvment to get a game of this quality and
calibre.
I urge you to please think about this carefully and consider the consequences of the alternative.
I subsequently got this based on an earlier query
quote:
Derek ? I?m told that there are no major stability issues that would prevent us from calling our current build gold. Again, with that in mind, any updates that you care to send to us today would be appreciated.
Thats how things stand. I barely slept last night, as visions of the 1996 Take2 fiasco kept interupting my sleep. Here is a publisher who signed TWO products in December 02. Shipped the first one on schedule in March 03 - MADE MONEY FROM IT. Then have a game like this [UC] after less than a year (where other publishers spend millions and wait more than three years with baited breath) and two years of my time and a significant portion of my own finances. Then - in MID BETA - decide to switch the game's focus from BCG to UC, added 2+ months of additional development time, then are trying to rush an incorrect build into the retail channel in order to meet Christmas.
For our part, we missed the first late Summer ship date due to the BCG to UC switch. That one had nothing to do with me. I could simply have said no, I'm not refocussing the game, piss off, but didn't. The 11/10/03 GM date was missed because of the pending issues, some of which you see in the VCF, the majority of which have been addressed.
And today, I've told them that I'm not sending them sh*t until they put my contractual compliance waiver into escrow as they agreed with my attorney yesterday. I have fulfilled EVERY aspect of my contract with DC, now they want to screw me in the interest of cashing in on a ship period simple because, knowing their financial outlay on this game, they simply CANNOT lose ANY money on this game if they shipped it today, tommorrow or next year.
Painkiller which is also delayed, got pushed into March 2004. That long in development water racing game (from Firetoad) was canned etc. They didn't shove those games into the channel. Why? Probably because they own the IPs. I own my IPs and so they don't give a toss what they do once they ship my games. It is MY game they are relying on to get out of whatever Q4 mess they're in. Yet, I'm the person they want to piss off and leave open to a lawsuit.
Whats funnier is that yesterday I had considered shipping the RC2 build as GM, contrary to the poll stats, only because I realize how desperate they were to book this game. But no, rather than come and discuss it with me, they send me notification like this. This was after I had sent them the email about with the various options.
quote:
Derek,
Mike is away today. Please send whatever patches by both FEDEX and by FTP. Replication starts tomorrow morning.
And Mike is the QA manager and the first person to tell me - on MSN no less - the day before, that they were going Gold. To wit
quote:
[11:30] Clockwork Mike: hi derek u there?
[11:31] Derek Smart: yeah, on my PDA and stuck in traffic. whats up?
[11:31] Clockwork Mike: do u have that patch to send me which completes all the missions?
[11:32] Derek Smart: you mean my current build? yeah, but I was waiting to get feedback about the RC1 before I built a new patch. The new patch for your version will only contain a new executable, the scenarios.zip file (with the final missions) and some updated docs.
[11:33] Derek Smart: well??
[11:33] Derek Smart: Mike, hurry up, because this signal will drop at any time, I'm on a WiFi connection!
[11:34] Derek Smart: ok, screw it, I'm gone. Send email
[11:34] Clockwork Mike: the build looks great and we will be declaring gold today, but do you want to send a patch before we do.
[11:34] Derek Smart: declaring Gold today? Have you folks been drinking??
Frigging publishers
Why oh why do they do this? Why did'nt I have this problem with Interplay; who also had to wait for BC3K 2.0x, which was delivered and shipped on time? Why didn't I have this problem with EB? Who also had to wait eight months for BCM, which was delivered and shipped as scheduled?
[ 12-19-2003, 12:17 PM: Message edited by: Supreme Cmdr ]
#51
Posted 19 December 2003 - 12:21 PM
So the holiday season is missed. It sounds like the retail order mentioned is lost. Those 2 deals are sunk. Given that, why the rush to replicate now? Sounds like there is more than we know. Like perhaps that "retail order" is tiered, i.e. it gets worse (reduced furthur?) if its not fulfilled at some other future date (in lieu of missing the holiday).
Good luck in whatever you do SC. We as fans can only do what we do best. Game on when its eventually released!
#52
Posted 19 December 2003 - 12:30 PM
quote:
Originally posted by Spindoktor:
WOW. Thanks for the insight.
So the holiday season is missed. It sounds like the retail order mentioned is lost. Those 2 deals are sunk. Given that, why the rush to replicate now? Sounds like there is more than we know. Like perhaps that "retail order" is tiered, i.e. it gets worse (reduced furthur?) if its not fulfilled at some other future date (in lieu of missing the holiday).
Good luck in whatever you do SC. We as fans can only do what we do best. Game on when its eventually released!
The only retailer I know of which has stopped their order, is Walmart. And they have the game as a must buy and already said that it will go into their January buy. This all from Dreamcatcher.
No other retailer - that I'm aware of - has stringent rules for getting in product, like Walmart. And they being the largest chain, usually translates to a lotta business. Which is what gets publishers into trouble. The greed. Anyone remember the Strategy First fiasco of earlier this year? I've forgotten what sim it was they shoved into the retail channel, in Beta, and complete with known bugs. That, natually, killed the product, right there and then.
As I said before, at the risk of suffering backlash, I was willing to work with them. But no, they had to go make a unilateral decision to ship my game, then send someone - other than the primaries I signed a deal with - to notify me. Via PM no less.
#53
Posted 19 December 2003 - 12:43 PM
quote:
Originally posted by Supreme Cmdr:
The only retailer I know of which has stopped their order, is Walmart. And they have the game as a must buy and already said that it will go into their January buy. This all from Dreamcatcher.
Anyone remember the Strategy First fiasco of earlier this year? I've forgotten what sim it was they shoved into the retail channel, in Beta, and complete with known bugs. That, natually, killed the product, right there and then.
As I said before, at the risk of suffering backlash, I was willing to work with them. But no, they had to go make a unilateral decision to ship my game, then send someone - other than the primaries I signed a deal with - to notify me. Via PM no less.
Sounds odd, you're right! It doesn't sound quite as bad as the Take 2 thing, but eerily similar in some ways (the bugs mentioned in RC report don't sound that bad really being the main difference).
If some of things you mention above (1-5) are still true, then they couldn't ship it really...could they?
I've spoken to a number of devs for all kinds of publishers who felt pressured at some point to release a game too early, according to some measure of financial quarterly earnings thing. In other words, decisions on games being made by people who know nothing about games or how they're made. As a dev myself, practices like these make my blood boil.
The offers you made sounded fair and legitimate. But rushing a game to market with any of the above 1-5 points you made being true is just asking for backlash from some gamers who might try the product for the first time. It's...a poor business decision on their part.
Just curious: I wonder if other DC devs have been subject to the same type of "we're shipping, ready or not". Might be worth knowing if other devs have been similarly pressured, so you know if its status quo for them to just ship at a certain point or pressure devs into finishing quickly near the end of a project or at a certain timeframe.
#54
Posted 19 December 2003 - 12:56 PM
quote:
Originally posted by StormcloudCreations:
Just curious: I wonder if other DC devs have been subject to the same type of "we're shipping, ready or not". Might be worth knowing if other devs have been similarly pressured, so you know if its status quo for them to just ship at a certain point or pressure devs into finishing quickly near the end of a project or at a certain timeframe.
Hi Derek
I know a few of the DC developers and in fact am in contact with two of them. I'm not at liberty to say anything further because I don't want this to spread further than it needs to. All I care about right now, is making sure that a build of my game with a DRM signature, does not end up in retail channels.
#55
Posted 19 December 2003 - 01:06 PM
quote:
Originally posted by Supreme Cmdr:
quote:
Originally posted by StormcloudCreations:
Just curious: I wonder if other DC devs have been subject to the same type of "we're shipping, ready or not". Might be worth knowing if other devs have been similarly pressured, so you know if its status quo for them to just ship at a certain point or pressure devs into finishing quickly near the end of a project or at a certain timeframe.
Hi Derek
I know a few of the DC developers and in fact am in contact with two of them. I'm not at liberty to say anything further because I don't want this to spread further than it needs to. All I care about right now, is making sure that a build of my game with a DRM signature, does not end up in retail channels.
Obviously, yes...hopefully they know that and would be smart enough not to actually ship a build like that. Hopefully.
And I wasn't intending to start rumors up about DC or their devs, but if the ones you're in contact with have similar tales to tell, then at least you know what to expect in future dealings...
Hope everything turns out ok.
#56
Posted 19 December 2003 - 01:26 PM
#57
Posted 19 December 2003 - 02:02 PM
quote:
Originally posted by Antony:
What makes me curious is how DC is going to release the game when they know that a DRM exists.Is it possible for them to bypass this?
They probably figured that I'd scramble to release the RC2 build as a patch, once I got wind of it. Having done that with Take 2, I've got news for them. It ain't happening.
They ship RC1, they violate my contract. They violate my contract, two things (which I've done before), will happen.
- I will sue
- I will release the game for free on the Net and prevent them from profiting from it.
But I know they're not stupid enough to do it, so this is all speculation.
And no they can't bypass the DRM. And even if they did, it would be a violation of my IP. Which would spell even more trouble down the road.
#58
Posted 19 December 2003 - 02:15 PM
#59
Posted 19 December 2003 - 04:13 PM
quote:
They ship RC1, they violate my contract. They violate my contract, two things (which I've done before), will happen.
1. I will sue
2. I will release the game for free on the Net and prevent them from profiting from it.
But I know they're not stupid enough to do it, so this is all speculation.
Oh NOOO! I really wouldn't want number 2 to happen!
Please god no!
Haha, no but seriously...
This is a very delicate situation here and I hope things smooth out. I'm going to be checking updates on here until this thing is resolved! Do you really think DC would do something like that or is it just a scare tactic!?!? And here I thought, DreamCatcher Interactive, was a bunch of nice peace lovin Canadian game publishers from just around the corner.
All your hard work *flush*
God, I really hope their bluffing SC...
Good luck sir!
#60
Posted 19 December 2003 - 05:18 PM
And I really don't see number 2 happening.
Very odd situation.
All I can say is we are behind you, Derek, no matter what happens.
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