### UC Appendix Data > Missiles

Main Page | Carriers | Cruisers | Transports | Fighters | Shuttles | Close Air Support | Ground Vehicles | Air Defense 1 | Air Defense 2
Naval Units | Star Stations | Star Bases | Launch Bases | Ground Structures | ODS Units | Missiles | Missile Loadouts | FP Items | FP Gear
Alien Nations | Castes | Crew | Misc Units | Misc Items | Ranks/Medals | Trade Items | Nav Chart | Nav Links | Upgrades
Artifacts | History | Experience Points | Glossary | Planets |  |  |  |  |

QUICK NAVIGATION
ATA MISSILES | ATS MISSILES | APN MISSILES
SAM MISSILES | STO MISSILES | MISC MISSILES
STS MISSILES | OTS WEAPONS | MISC ROCKETS
SDM MISSILES | ODS MISSILES | MINES

MISSILE GUIDANCE / TRACKING LOGIC
1. STANDARD AND STARSTATION MISSILES CTL Continuous Tracking Logic The target must remain locked until the missile hits the target. If the lock is lost, the missile will lose the target and fly aimlessly until it self-destructs. ATL Automatic Tracking Logic Once the missile has acquired a lock and launched, it will continue to track the target until impact. This allows the pilot to select another target once the missile has been launched. ATL/V Automatic Tracking Logic with Video Identical to ATL type but the missile also has a camera which allows it maintain lock on the target much longer. This info is also relayed back to the firing system. The camera also reduces the acquisition for the missile. 2. SURFACE TO AIR MISSILES ASL Advanced Seeker Logic The system uses an advanced seeker guidance mechanism with the receiver in the missile. This missile can 'burn through' jamming at close range and can conduct multiple attacks. Seriously bad news. VSL Visual Seeker Logic The launch system is guided by a ground controller who must visually track the target prior to launch. The missile, when launched, will fly in the general direction of the launch seeking a valid target. This missile can be fooled by evasive flying or jamming. 3. ORBIT TO SURFACE MISSILES RITL/V Redundant Independent Tracking Logic with Video This is found only in OTS weapon systems. A camera in the missile's nose cone is used to locate the target on the planet surface. Once the missile is launched, it will continue to track the point of impact until it reaches it’s airburst altitude above the planet surface and then detonates, destroying everything within its Target Acquisition Reticle. A ship must be close to the planet when the missile is fired or it’s timer may expire and cause the missile self-destruct before it reaches the surface. 4. SURFACE TO AIR LASERS LTA Laser Target Acquisition Found only in Surface to Air Laser, SAL systems. The radar system first searches for the target, after acquisition, it fires a laser designator beam at it. The firing system then fires a continuous wave of laser bursts along the beam. This firing system can only be evaded by flying at a safe altitude out of the laser designator range. It cannot be jammed. 5. OTHER VITL Visual Independent Tracking Logic Used only on craft mounted laser systems. After a target is identified the pilot must compensate for its orientation and fire when it comes into range. In some systems, the laser mounts are fixed and only fire straight ahead. On more advanced and larger ships, the laser mounts can be independently oriented to track the target's location without changing the craft's orientation. ODSML Oribital Defense System Missile Logic An enhanced variation of RITL/V for use by ODS missiles only.
MISSILES
ATA MISSILES | (Air To Air) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
ATA-CLUSTER | 1 | 35 | 100 | 25000 | ATL | 100 | 2.5 | 5.0 | 100/180/45
ATA-MAGELLAN | 1 | 50 | 100 | 25000 | ATL | 125 | 2.0 | 5.0 | 75/120/45
ATA-MARINER | 1 | 50 | 100 | 25000 | ATL/V | 150 | 2.5 | 4.0 | 75/100/45
ATA-WARRIOR | 1 | 35 | 100 | 25000 | ATL/V | 200 | 2.5 | 3.5 | 100/120/45
ATA-PILGRIM | 1 | 65 | 100 | 25000 | CTL | 150 | 3.0 | 3.5 | 100/130/45
ATA-SEEKER | 1 | 50 | 100 | 25000 | CTL | 225 | 2.5 | 3.5 | 75/120/45
BACK TO TOP
ATS MISSILES | (Air To Surface) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
ATS-SPYDER | 1.5 | 25 | 100 | 20000 | ATL | 235 | 2.0 | 2.5 | 100/120/45
ATS-LYNX | 1.5 | 35 | 100 | 8500 | ATL | 250 | 3.0 | 5.0 | 105/120/45
ATS-MAVERICK | 1.5 | 50 | 100 | 10000 | ATL/V | 275 | 4.0 | 5.0 | 100/120/45
ATS-HARPOON | 1.5 | 75 | 100 | 12500 | ATL/V | 300 | 5.0 | 5.0 | 120/140/45
ATS-GAINER | 1.5 | 50 | 100 | 10000 | ATL | 375 | 3.5 | 5.0 | 180/120/145
ATS-HYPERDYNE | 1.5 | 85 | 100 | 5000 | ATL/V | 350 | 4.5 | 2.5 | 120/150/45
BACK TO TOP
APN MISSILES | (All Pupose Naval) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
APN-SHRIEK | 0.1 | 15 | 500 | 225000 | VSL | 750 | 1.5 | 6.5 | 145/240/45
APN-EXOCET | 0.1 | 25 | 500 | 75000 | VSL | 400 | 1.0 | 5.0 | 145/280/45
BACK TO TOP
SAM MISSILES | (Surface to Air Missile) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
SAM-TSX1 | 0.5 | 35 | 150 | 20000 | VSL | 500 | 3.0 | 5.0 | 100/120/45
SAM-TSX2 | 0.5 | 50 | 100 | 25000 | VSL | 750 | 2.5 | 5.0 | 96/120/45
SAM-ACM | 0.5 | 100 | 150 | 30000 | ASL | 1000 | 2.5 | 5.0 | 72/120/45
SAM-ADV | 0.5 | 75 | 100 | 35000 | ASL | 1250 | 3.0 | 5.0 | 72/120/45
SAM-AX10 | 0.5 | 65 | 150 | 15000 | ASL | 500 | 2.5 | 5.0 | 100/120/45
SAM-AX21 | 0.5 | 85 | 100 | 20000 | VSL | 750 | 3.5 | 5.0 | 105/120/45
SAM-AX25 | 0.5 | 100 | 75 | 25000 | VSL | 1000 | 3.0 | 5.0 | 105/120/45
SAM-GDN4 | 0.5 | 55 | 150 | 30000 | VSL | 750 | 3.5 | 5.0 | 72/120/45
SAM-GDN7 | 0.5< | 75 | 100 | 35000 | VSL | 1000 | 3.0 | 5.0 | 72/120/45
BACK TO TOP
STO MISSILES | (Surface to Orbit) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
STO-SAGAT | 1 | 500 | 1500 | 50000 | ASL | 15000 | 1.0 | 15 | 125/180/45
STO-CENTAUR | 1 | 500 | 2500 | 75000 | ASL | 25000 | 1.0 | 15 | 125/180/45
STO-STARLIGHT | 1 | 500 | 2500 | 150000 | ASL | 25000 | 1.0 | 15 | 125/180/45
BACK TO TOP
MISC MISSILES | (All Purpose Missile) |  |  |  |
| MIN LNCH RNG (m) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
APM-RADIX | 10 | 10 | 1 | 2500 | ASL | 650 | 1.5 | 2.25 | 45/120/45
BACK TO TOP
MISC ROCKETS | (All Purpose Rockets) |  |  |  |
| MIN LNCH RNG (m) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
APR-RALAR | 10 | 5 | 1 | 1500 | ASL | 500 | 1.0 | 1.5 | 10/120/10
APR-LR12 | 10 | 1 | 1 | 1000 | RKT | 150 | 1.0 | 0.5 | 105/120/45
APR-GPR | 10 | 1 | 1 | 1000 | RKT | 250 | 1.0 | 0.75 | 105/120/45
ZX10 ROCKET | 10 | 5 | 1 | 2500 | RKT | 75 | 0.5 | 2.0 | 120/180/90
ZX15 ROCKET | 10 | 7.5 | 1 | 2500 | RKT | 100 | 0.5 | 2.25 | 100/180/90
ADT ROCKET | 10 | 10 | 1 | 3500 | RKT | 150 | 0.5 | 2.5 | 120/225/90
BACK TO TOP
STS MISSILES | (Space to Space Missiles) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
STS-VAGRANT | 1 | 15 | N/A | N/A | ATL/V | 200 | 3.5 | 5.0 | 105/120/45
STS-PEREUS | 1 | 25 | N/A | N/A | ATL/V | 125 | 1.25 | 5.0 | 96/120/45
STS-QUESTOR | 1 | 35 | N/A | N/A | ATL/V | 150 | 1.5 | 5.0 | 72/120/45
STS-STARFLASH | 1 | 50 | N/A | N/A | CTL | 75 | 1.25 | 5.0 | 100/120/45
STS-STARSEEKER | 1 | 50 | N/A | N/A | CTL | 100 | 1.5 | 5.0 | 96/120/45
STS-FIRESTAR | 1 | 35 | N/A | N/A | ATL | 125 | 1.5 | 5.0 | 100/120/45
STS-STARCHILD | 1 | 55 | N/A | N/A | ATL | 125 | 2.5 | 5.0 | 105/120/45
STS-RALIX | 1 | 20 | N/A | N/A | ATL/V | 175 | 2.5 | 5.0 | 105/120/45
STS-ANALOG | 1 | 35 | N/A | N/A | CTL | 100 | 1.5 | 5.0 | 96/120/45
BACK TO TOP
OTS WEAPONS | (Orbit To Surface Weapons) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
OTS-STALLION | 1 | 2.5 | N/A | N/A | RITL/V | 5000 | 3.0 | 7.5 | 45/120/45
OTS-TANIX | 1 | 1 | N/A | N/A | RITL/V | 5000 | 2.5 | 7.5 | 45/120/45
OTS-BUGNOR | 1 | 7.5 | N/A | N/A | RITL/V | 5000 | 2.5 | 7.5 | 45/120/45
OTS-SKYFLASH | 1 | 5 | N/A | N/A | RITL/V | 5000 | 2.5 | 7.5 | 45/120/45
OTS-SUNBEAM | 1 | 1.5 | N/A | N/A | RITL/V | 5000 | 3.5 | 7.5 | 45/120/45
OTS-RANDOM | 1 | 5 | N/A | N/A | RANDOM | 10000 | 10.0 | 7.5 | 45/120/45
BACK TO TOP
ODS MISSILES | (Orbital Defensive System) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
ODS-M1 | 1 | 250 | N/A | N/A | ODSML | 5000 | 5 | 15 | 100/120/45
ODS-M2 | 1 | 250 | N/A | N/A | ODSML | 7500 | 5 | 17.5 | 100/120/45
BACK TO TOP
SDM MISSILES | (Space Defense Missile) |  |  |  |
| MIN LNCH RNG (km) | MAX LNCH RNG (km) | MIN LNCH ALT (ft) | MAX LNCH ALT (ft) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds) | MISSILE HIGH SPEED (km/s) | PITCH/ ROLL/ YAW (deg/s)
SDM-DROGUE | 0.5 | 150 | N/A | N/A | ATL/V | 8000 | 15 | 15 | 120/180/120
SDM-WIDOW | 0.5 | 200 | N/A | N/A | ATL/V | 8500 | 15 | 15 | 120/180/120
SDM-PACER | 0.5 | 155 | N/A | N/A | ATL/V | 8000 | 15 | 15 | 120/180/120
SDM-PRAXIS | 0.5 | 175 | N/A | N/A | ATL/V | 7500 | 15 | 15 | 120/180/120
SDM-STARSTORM | 0.5 | 175 | N/A | N/A | ATL/V | 6500 | 15 | 15 | 120/180/120
SDM-PIRANHA | 0.5 | 165 | N/A | N/A | ATL/V | 5500 | 15 | 15 | 120/180/120
SDM-SLAVE | 0.5 | 175 | N/A | N/A | ATL/V | 5000 | 15 | 15 | 120/180/120
BACK TO TOP
MINES
| MIN RDR RNG (km) | MAX RDR RNG (km) | MAX GUN RNG (km) | GUN RECH TIME (ms) | TIME to LIVE (minutes) | GUIDANCE LOGIC | BLAST ENERGY | LOCK TIME (seconds)
CRAB MINE | N/A | N/A | 2.5 | 150 | 15 | LTA | 10 | N/A
LEECH MINE | 0.1 | 150 | N/A | N/A | 15 | CONTACT | 150 | 5.0
SIGMA MINE | 0.1 | 150 | N/A | N/A | 15 | SPECIAL | 5000 | 1.0
BACK TO TOP