I don't agree with the "just don't use it" concept when concerning exploits. I don't have a problem with refraining from using exploits, especially when they are obvious. But when they are not so obvious (as in the case of the shuttle tugging) it leaves a glaring flaw in the game environment and play mechanics. I anticipate a response of "But it is obvious!". And my answer will be "No it is not. If you look at the initial post of this conversation thread you will see the proof": "Anyway, what I am getting at is: is this an exploit or a perfectly fine and desirable behavior?" If a player of the game has to ask whether a noted exploit is one or not, then it's invading the territory of sound gameplay and it should definitely be removed. Especially in the case of a game which is soon to have multiplayer capability. If you plan on having this series extend into the Massively Multiplayer arena, I am sure you know that squashing exploits is a full time job with those sort of games. I can understand that there are more important things to attend to at the moment. But I do believe that squashing all known exploits even in the single player game is important for the reasons stated above. Maybe I'm crazy or just an idiot. If so please disregard.