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ShadowHawk

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  1. Hiho. I'm new here (playing BC3K V.2). About tutorials: since this topic is several months old, can I assume that there is one out there somewhere? If you guys need help in making a tutorial, try "StarFleet 2 : Krellan Commander". It's another battlecruiser game, from something like 15 years ago, with a similar complexity for its time. It had progressive missions, where you first start out just flying around and scanning planets, then you start getting orders to do things like establish mini-bases, capture unarmed ships, and so on. I wouldn't mind a tutorial which included 2 things: capturing enemy ships and mining. These 2 things are goals, and not actions. Sure I can aim a tractor beam at a ship, or fly around it until it vaporizes, but how do I purposely disable and capture it? Also, mining is in the game, so can I just tell a shuttle "go and mine"? Do I need to select a special part of a planet? Do I need to select an uninhabited planet? I like the idea of a small battle universe, but perhaps similar training areas for mining and exploration should be created. For example, a universe where your guns are roast, no enemy ships appear, and you have tons of fuel, so you can just fly around and scan planets. While "free flight" can be a tutorial, the problem is that it doesn't teach the *possibilities* well - can ships be captured? Do you tractor beam them in, or can you board them with marine shuttles or transport marines to their ships? And so on. In other words, the game is so huge it's REALLY easy to stumble around in the dark for a LONG time before you get the hang of what you're doing. But seriously, I love a game where intelligent and creative gameplay is rewarded. Few games actually reward creativity as opposed to brute force and lightning reflexes. ------------------ CODE 0 0 0 ... DESTRUCT 0
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