Kevin DeKrusher Posted July 14, 2001 Report Posted July 14, 2001 I have searched the entire database, thought I had seen this somewhere before, but I can't find it. I am constantly getting troops, pilots and engineers stuck on the S-Deck Aft corridor when sending them to the shuttles. I can't get personel loaded for strikes or mining missions. No problems loading pilots into IC's. Any help? [ 07-14-2001: Message edited by: Kevin DeKrusher ][ 07-14-2001: Message edited by: Kevin DeKrusher ]
Harlocke Posted July 14, 2001 Report Posted July 14, 2001 Is your ship radiated or damaged? If your BC is in bad shape people will have trouble moving around. Nice attention to detail eh? Also what version of the game are you running?
Kevin DeKrusher Posted July 14, 2001 Author Report Posted July 14, 2001 Installed 2.0, upgraded with the two patches to 2.09. I do have a constant problem with radiation, but everything is at 100%. No normal minerals being carried except fuel for sheilds, reactor and cloak. No more than 2 repair minerals of each kind. I did use the # 6 cheat to get the artifacts, (only one I used). Could this be the source of my problems?
Baloogan Posted July 15, 2001 Report Posted July 15, 2001 Cheats i found ALWAYS sent all of my people to one position, never did found out why, mayby they are all getting drugs form marine #12, heh heh
Cmdr Nova Posted August 11, 2001 Report Posted August 11, 2001 I narrowed the problem to Cheat #1. I used the Free 2.09 Version, if you're wondering. Not Playmod 1, mind you. It's the "set cheat 1" flag that makes all troops/units/people/whatever get stuck in S Deck Aft Corridor.Problem solved......UPDATE: Playmod 1 uses cheat 1, so it could be confused. Just try not to misinform any newbies, okay? [ 08-11-2001: Message edited by: Cmdr Nova ]
TRD Posted November 3, 2001 Report Posted November 3, 2001 Has anybody had the same problem, but without using any cheats?I send all my pilots off duty and only one makes it to personnel quarters 2, the others get stuck in deck 1 aft corridor, its not just pilots either.Im using the free 2.09 version, any ideas?Is 2.09 supposed to allow time acceleration?[ 11-03-2001: Message edited by: TRD ][ 11-03-2001: Message edited by: TRD ]
Papi Posted November 4, 2001 Report Posted November 4, 2001 Hey TRD, check for radiation, if you don't have "Radiation CTL unit" in your stores you can't see if there's radiation prob.
Rico Jansen Posted November 6, 2001 Report Posted November 6, 2001 No time accel, screws up AI processing ... Radiated crew turn orange (you'd think green ? )after they are radiated enough. That would be a sign.
TRD Posted November 6, 2001 Report Posted November 6, 2001 @Papi, no radiation.@Rico, Thats what I thought, version control says its 2.09 and time accel is supposed to be disabled but I can still use it.Anyway, I'll just start again and try to resist CTRL A while waiting for drones.
Supreme Cmdr Posted November 6, 2001 Report Posted November 6, 2001 quote:Originally posted by TRD: @Papi, no radiation.@Rico, Thats what I thought, version control says its 2.09 and time accel is supposed to be disabled but I can still use it.Anyway, I'll just start again and try to resist CTRL A while waiting for drones.You can still use it if you're running the free version in debug mode. doh!
TRD Posted November 7, 2001 Report Posted November 7, 2001 Maybe that explains all the information on the external views, how do I not run in debug mode?
Rico Jansen Posted November 8, 2001 Report Posted November 8, 2001 search this section for cdrom check, or just show topics from the last 30 days, it's the cd-rom topic.
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