Mordax Blyrr Posted May 28, 2004 Report Share Posted May 28, 2004 Nothing to worry about. I apologize if I may have sounded a little harsh. Smack me if you want. Link to comment Share on other sites More sharing options...
Papi Posted June 15, 2004 Report Share Posted June 15, 2004 You don't have to edit the ua_plugin.ini after XFire's updates anymore. They have fixed the lines in the ini file in the last update. Link to comment Share on other sites More sharing options...
Papi Posted June 15, 2004 Report Share Posted June 15, 2004 I noticed while browsing Fleet db, that only few of the commanders that have actually installed the XFire have their XFire profile name mentioned in their fleet db profile. Link to comment Share on other sites More sharing options...
Pugwash Posted June 15, 2004 Report Share Posted June 15, 2004 one of the reasons could be that you can not have more than 10 characters in your profile name or msn just look at mine can not type past the 'a'. Link to comment Share on other sites More sharing options...
Papi Posted June 15, 2004 Report Share Posted June 15, 2004 Maybe commanders who are just now installing XFire should use shorter profile names and then edit their nicknames to use longer ones. Remember, that it is your profile name that you write in Fleet db or in your forum profile. Link to comment Share on other sites More sharing options...
Papi Posted June 15, 2004 Report Share Posted June 15, 2004 quote:Originally posted by Papi: You don't have to edit the ua_plugin.ini after XFire's updates anymore. They have fixed the lines in the ini file in the last update. I was little too optimistic about this You still have to add +connect to the LauncherNetworkArgs line. I was sure I saw it earlier today So, plz check the ini file everytime XFire updates. Link to comment Share on other sites More sharing options...
Mordax Blyrr Posted June 17, 2004 Report Share Posted June 17, 2004 Ah! I already thought I had my brains wasted to goo, for some mystical reason... Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 17, 2004 Author Report Share Posted June 17, 2004 This from Chris over at XFire after I alerted him to the issue this morning (after reading the posts above) quote: Arg, I thought we had it right last time. We just patched it again and it should be up next thursday (6/24). Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 27, 2004 Author Report Share Posted June 27, 2004 quote:Originally posted by Papi: quote:Originally posted by Papi: You don't have to edit the ua_plugin.ini after XFire's updates anymore. They have fixed the lines in the ini file in the last update. I was little too optimistic about this You still have to add +connect to the LauncherNetworkArgs line. I was sure I saw it earlier today So, plz check the ini file everytime XFire updates. Have they fixed this yet? Also, I have noticed that if you have your firewall enabled when XF tries to update itself and it can't (e.g. it is blocked), it will totally kill your HTTP connection (i.e. your browser won't work) until you reboot. I use Norton Personal Firewall and each time this happens, I have to reboot. Link to comment Share on other sites More sharing options...
Papi Posted June 27, 2004 Report Share Posted June 27, 2004 Yes, they've finally fixed it in their last update. So NOW you don't have to edit in the ua_plugin.ini anymore. Link to comment Share on other sites More sharing options...
Cc Posted June 28, 2004 Report Share Posted June 28, 2004 I still have problems trying to join a game in progress using the 'game controller' icon. If I select a game in progress,press 'join game',I get the single player screen,apparently the +connect parameters are not being passed properly to UCMP. If I edit the UA_plugin.ini so that: LauncherNetworkArgs="+connect %...........%" is changed to LauncherNetworkArgs=+connect "%............%" then I get the proper 'start new game' menu. But then if I hit accept,after about 3 seconds I get a error dialog Fatal Error:Server Connection Failed. I can start a game from xfire using tools->launch->Universal Combat Multiplayer. Using the latest version .16 and have already reinstalled. Also after about 10 minutes xfire gives a error: 'Error reading from the Server'.This issue has been discussed on their forum.Still unresolved. Possible router problem,even though I opened the xfire port 25999. Link to comment Share on other sites More sharing options...
Charles Lindsey Posted June 28, 2004 Report Share Posted June 28, 2004 XFire sucks. Everyone has joined but no one is ever logged on Link to comment Share on other sites More sharing options...
Freyar Posted June 29, 2004 Report Share Posted June 29, 2004 I have joined Xfire, my information is on my profile page. Link to comment Share on other sites More sharing options...
Charles Lindsey Posted June 29, 2004 Report Share Posted June 29, 2004 I'll try to log in a bit more. But it does get discouraging. Link to comment Share on other sites More sharing options...
ShoHashi Posted June 29, 2004 Report Share Posted June 29, 2004 quote:I'll try to log in a bit more. But it does get discouraging.A lot of times I just plain forget to log in. I basically, more or less, just use ASE to see who's on and get on a server that way. Link to comment Share on other sites More sharing options...
JeR Posted June 30, 2004 Report Share Posted June 30, 2004 To be honest I'm more inclined to refer to ASE since it tells me exactly who is on the servers, regardless of whether they are logged on to Xfire or not. But when I'm playing and in-between games I'm always logged on. Link to comment Share on other sites More sharing options...
Freyar Posted June 30, 2004 Report Share Posted June 30, 2004 I just have it on all the time and that way I can tell when someone is online. Link to comment Share on other sites More sharing options...
Papi Posted June 30, 2004 Report Share Posted June 30, 2004 I finally got it figured out how to edit the ua_plugin.ini file, so that you can join the server in Servers tab! Change this line to: code: Launch=%UA_LAUNCHER_EXE_PATH% /c +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT% %UA_LAUNCHER_PASSWORD_ARGS% After editing and starting XFire you can join the server that other players are playing on (you can see even those that have not installed XFire, same way as with ASE), just click joypad icon. Cool, eh? Link to comment Share on other sites More sharing options...
Cc Posted June 30, 2004 Report Share Posted June 30, 2004 quote:Originally posted by Papi: I finally got it figured out how to edit the ua_plugin.ini file, so that you can join the server in Servers tab! Change this line to: code: Launch=%UA_LAUNCHER_EXE_PATH% /c +connect %UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT% %UA_LAUNCHER_PASSWORD_ARGS% After editing and starting XFire you can join the server that other players are playing on (you can see even those that have not installed XFire, same way as with ASE), just click joypad icon. Cool, eh? What should the 'LauncherNetworkArgs' line be? The default? Link to comment Share on other sites More sharing options...
Papi Posted June 30, 2004 Report Share Posted June 30, 2004 Yes, since now they have added "+connect" to the default line. Edit: I noticed that player list shows only one player, even there's more players connected Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 30, 2004 Author Report Share Posted June 30, 2004 quote:Originally posted by Papi: I finally got it figured out how to edit the ua_plugin.ini file, so that you can join the server in Servers tab!I'm lost. What purpose does this server? And how is it different from the normal method of joining a server? Link to comment Share on other sites More sharing options...
Papi Posted July 1, 2004 Report Share Posted July 1, 2004 When you use Servers tab in XFire you can see players even they haven't XFire running, same way as in ASE. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted July 1, 2004 Author Report Share Posted July 1, 2004 whoa, cool. And how did you figure this out? I wonder if I can get them to make this a permanent feature, assuming it doesn't break the normal operation. Link to comment Share on other sites More sharing options...
DennyMala Posted July 1, 2004 Report Share Posted July 1, 2004 Great job PAPI!!! .... I'm gonna try this one of these evenings. Keep up the europeans good work!!!! Link to comment Share on other sites More sharing options...
Papi Posted September 8, 2004 Report Share Posted September 8, 2004 Bump! Remember to log on to XFire whenever you're looking for UC playing friends. With ASE you can see only players who are already in game, but with XFire you can find those who are waiting, just like you Remember to edit the ua_plugin.in as mentioned above. Link to comment Share on other sites More sharing options...
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