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Problems with 2.08/2.09


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Guest Shingen
Posted

Hi, I'm not really new to the BC3K universe,

I've had the unstable public release version

for about a year, and only just recently found the 2.07 CD boxed version.

First here's what I'm running:

BC3K 2.09 (patched from 2.07)

MAP-PAK

SCENARIO-ADD_ONS

I'm running the game on a P233 64m Ram 10gig

system.

Now, here are the problems:

1. When installing 2.07, I loaded the game and in Free Flight Mode was granted Fleet C&C. I was able to access Galcomhq

(cruisers, shuttles, fighters, etc.)but kept

getting a general protect fault.

system crashed.

2. I followed the VERSION CONTROL HTML and tried to dock a plantary starbase 'EARTH',

followed the instructs, and send an IC down.

...couldn't get the starbase to show-up in my CVD. set radar mask at TACTICAL, FRIENDLY, set EARTH at priority, just like the faq said, but no dice. Same for ALL

PLANETARY starbases! can't dock at any cause they won't show in the CVD. I get "invalid

docking targets" 'Ter/Mil C&C', 'launch pad', ect, but no 'EARTH'.

---patched to 2.08 / map_pak---

..same problems as above, except this time,

I don't get Fleet c&c in free flight (military), but I get it in (trader)...but now I can't access Galcomhq (it's listed dark green now, instead of light green.)

..same problem with planetary starbase, but no general protect fault, game seems stable.

----patched to 2.09 / map_pak---

same problems listed for 2.08

any suggetions???

(if re-installed from scratch 3 times)

(I've d/l'd patches twice)

Other then those little glitchs, 2.09 is

a VAST improvment to the pub_release ver.

(TELL me I ain't a die-hard BC3K fan!)

Laterz

Guest Shingen
Posted

It seems in all the free flight scenarios,

SC Karl Rienes teleports to my BC allowing for Fleet C&C.

I just tried it in Insurgent mode as was allowed complete Fleet c&c for Sygan. I could launch carriers and fighter, shuttles and transports. (In Tacops: FLEET, Sygan is light green)

I get Fleet c&c in 'Military', 'Trader', but like I said before, can't access galcom starstations.

I CAN however order launched IC's, cruisers, carriers but can't order them to launch.

(galcomhq is still dark green, as opposed to light green..)...but all of the launched crafts become light green (in Tacops: FLEET).

I haven't changed any of the *.scr's, so don't ask me... I've had this version for like 2 dayz smile.gif

Posted

did you run the pathes from the BC3K dirrectory?

------------------

Commodore Kyle Antilles

ICV-Eclipse, Destiny Starstation (Nevuela)

Commanding Officer, Destiny

Spectre Fleet

"You can only love or hate something you truly understand"

Posted

Hi Shingen, did you set your Tacscan to scan ground objects by pressing "K" key until it shows "Ground" in left upper corner of tacscan instead of "Space"? If your Tacscan is setup to space you can't scan ground objects and select them as targets.

Happy hunting!

Few corrections after checking it the "real world" of BC3K, after you enter to surface your tacscan shows "Air" in the left lower corner, it should show "GND". smile.gif

But I see it didn't really matter in your case frown.gif

------------------

Cmdr Jason Cloud

GCV Silver Lining, GENESIS (Moon)

26 Squadron Commander, 2nd squadron

Prime fleet, Gamma Wing

gclogo.gif

[This message has been edited by Papi (edited 03-02-2001).]

Guest Shingen
Posted

All of the above.

Installing the patches IN the BC3K directory is stated in the patches' 'readme' files...

..also in ground mode, the NID displays (green dots) all 'tactical', 'friendly' units except for 'EARTH'. I've tried all radar mask settings, but it doesn't display in either the CVD, or the NID of my IC's, shuttles, or ATV's...even thought it's designated in the FPI...

also, even though the TTD for EARTH (ie 'TER/MIL EARTH') displays in TACOPS/OBSERVE, it dosen't display when I switch to IC/ATV/SHUTTLES...(probably 'cause it doesn't show on the CVD/NID systems.

I'll keep trying.. and thanks for all the suggestions! smile.gif

Laterz

Guest Shingen
Posted

ok, something different now,

loaded game (2.09)

playing terran/insurgant with FLEET C&C:

..for some reason NOW i can access starbase

(SYGAN) in NID/CVD and dock, but when I launch, game crashs and I get:

'Error finding starting object in KRYSTARz' Tried 3 times, same results.

*terran/military: can't access starbase in CVD/NID, can't dock (EARTH,MARS)

terran/trader: same as above *.

also, playing insurgent, all planetary launch platforms are now light green, and I can access missiles, systems, but playing terran military/trader, they are dark green and I can't.. straaaange!

I haven't modified any system files or script files.. this is happening AS IS..

cwm3.gif

Posted

Try to get the game running properly before using UNSUPPORTED hacks e.g. Terran/Insurgent script from the mispak1

Uninstall, re-install, patch and just try to isolate the problem first.

Guest Shingen
Posted

Ummm, correct me if I'm wrong, SC...

I compared the two scripts, (original free flight/insurgent) and found that they are almost entirly identical in content. The only differance is that in the orginal, the '#' character is placed in front of the instructs to 'create SC KARL REINES',(which essentially removes the statement)...and we don't get Fleet C&C...

in the insurgent script, the # isn't present, (thus we get Fleet C&C) also there is an additional !capture_spectre event, and finally the 'set_career' is different.

my point being, is that I fail to comprehend why these two scripts, so closly related, would create such vastly different game dynamics.

also if I don't HAVE Fleet C&C, I can't see if it works, so essentially I have to 'hack' the orginal free flight mode. (unless I play through the ACM's)

I will however refrain from using these 'hacked' scripts till I get the 'planetary_docking' bugs figured out.

laterz cwm1.gif

[This message has been edited by Shingen (edited 03-03-2001).]

Posted

quote:


my point being, is that I fail to comprehend why these two scripts, so closly related, would create such vastly different game dynamics.

It DOESN'T create vastly different game dynamics, just the Insurgent mod is not in the CORE code.

Point is, just try to get the game running BEFORE you add ANYTHING to it.

Guest Shingen
Posted

Hi everybody...

after re-installing and re-patching a total of 8 different times, I'm still clueless! Somethings are working, some things aren't and they seem to change each time I re-install.

..since last post, I'd took the mis-pak scripts completely off my HD...

ok.. someone tell me if this is right:

install CD 2.07 / patch 2.08 / map-pak / patch 2.09 ..is that the correct order of things?? that's the order I've been re-installing each time...

here's what's happening:

1. in ACM, when I get Fleet C&C ( TOD2 M4/5 for instance)everything works great, so I seem to be good there...

2. probes will only 'jump-at' navigation links.. there are no other options... I thought we could send probes to orbit planets and fly to hazard locations, ect.. is that right or what??

3. shuttles will deploy drones and ATV's but won't deploy/extract teams no matter how or where I set the waypoint... they just fly around bumping into buildings and mountains, even in a/p...

4. in ACM, some scripted NPC's don't create, and certain events that are supposed to happen in a given location/condition/time don't...

5. in the BC3K troubleshoot faq, it's listed that the BC3000AD.dat file is supposed to be 2,159,806 (for 2.08 at least) MY BC3000AD.dat file is 2,156,478. Is this the correct file size for 2.09? Can anyone confirm that?? maybe that's the problem... but I dont know why it would be different.

6. I still can't locate any starbases in NID/CVD, so I still can't dock...

sorry for complaining so much, but this is the only place I can vent my frustrations! (I WILL NOT post on alt.games.bc3000ad, sorry)

thanks for the advice

smile.gif

Posted

#2 - Probes work as advertised - they only jump-at nav points - no planetary orbit options

#3 - dont worry about it

#4 - how do you know this? I have played the ACM from beginning to end several times and every NPC activated on cue. Check the script sorce files.

#5 - try a fresh patch download (all) and reinstall.

#6 - BC3K starbase docking was never implemented. Non-issue, waut for BCM wink.gif

TTFN

------------------

Rear Admiral Gallion

ICV-Graf Spee, Spectre (Antis)

Executive Officer, Spectre Fleet

"You can only love or hate something you truly understand."

Official Tester, Battlecruiser Series

Leader, Team 1

Posted

Hi Shingen, here's few observations:

3. the only way to deploy teams is to switch to the shuttle and do it from the cockpit menus. You can order team in the ground from there too.

5. Are you sure Gallion? My BC3000AD.dat file is 2,156,478 big too. And everything working fine.

6. You can dock with starbases i've done that many times. The trick is to add Earth TerMil in compound 22 in your priority list in tacops, then set waypoints for shuttle or interceptor near Earth starbase>launch >switch to the craft >radar mask all but tactical, strategic and friendly >set tacscan to GRND and you can set target to Earth starbase and dock. It works for me anyways

------------------

Cmdr Jason Cloud

GCV Silver Lining, GENESIS (Moon)

26 Squadron Commander, 2nd squadron

Prime fleet, Gamma Wing

gclogo.gif

[This message has been edited by Papi (edited 03-07-2001).]

Posted

Yes. You can dock with planetary starbases when in command of a fighter, shuttle or ATV. Like Papi said, Tacscan has to be in the proper mode.

Guest Shingen
Posted

SC,

what would cause the game to to display all the other 'friendly,' 'tactical' units in Tacscan (gnd mode), EXCEPT the starbases???

(please don't tell me to re-install again!) smile.gif

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