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Posted

Has anyone else experienced phantom ships in space?

There has been a couple times where there were enemy ships with no shields and armor at 125 or so just sitting in space (not disabled).

I flew up to them, came to a dead stop and blasted them with IOD and nothing happened. I was 2km away, both at a dead stop, I didn't miss. The missile I shot at it also hit, exploded and did nothing.

The ships were being left alone by everything else in the system, nothing was attacking them, and I was not the one who damaged them to begin with. I just was finishing them off, or trying.

I think a cargo pod was also a phantom. I couldn't order a shuttle to pick it up, the shuttle would sit there at 0 speed when I ordered it to fly to the cargo pod. Cargosweep orders didn't change anything.

I was about 5000k from the pod, couldn't jump to it and couldn't order the shuttle to it. There was a planet in the way, which may have caused a problem. I jumped out to a jump point and tried to jump to the pod, and was unable to establish a jump profile.

Meldan

[ 11-22-2001: Message edited by: Supreme Cmdr ]

Posted

quote:


Originally posted by Meldan:

See the 4th paragraph.


And the problem is what? The ships are too damaged to move. Do you think yours is the only ship with internal systems that can get damaged, even though other systems are OK? What do you think will happen if you lost your reactor or engine, but still have weapon systems?

And if you actually READ the manual, you'd know that the ROE do not permit NPCs to attack disabled or ships emitting an SOS.

Topic moved

Posted

SC-

I am aware of the ROE for NPC's, as well as why the enemy ships would not be moving. Those aren't the issues.

Why am I sometimes unable to damage, with missile or guns, an enemy ship disabled by an NPC?

This was pre-patch.

Posted

quote:


Originally posted by Meldan:

SC-

I am aware of the ROE for NPC's, as well as why the enemy ships would not be moving. Those aren't the issues.

Why am I sometimes unable to damage, with missile or guns, an enemy ship disabled by an NPC?

This was pre-patch.


I'm not sure I understand that. If there's something you want to show, a screen shot or saved game would be nice. There shouldn't be any reason why you can't destroy a unit in the game, unless you use the wrong weapon for the job. Remember, e.g. carriers are larger than fighters. So, the shots are larger. As such, there is a very good chance that you could be missing or the shot larger enough to miss the target.

Pluse, you REALLY need to read section 6 of the manual.

If the above is not what you are reporting, then I need info and proof of same. Then I'll something to go on.

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