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Posted

I'm not entirely sure where this post belongs so forgive me if this is the wrong forum.

I am building a custom cockpit simulator to enhance the immersion/realism for gameing/simulations. The cockpit will be loosely based on a modern fighter jet cockpit. BCMG is the first game I will set it up for. Since I am a noob, I was hoping to get some suggestions from the vets about the layout. I will be using a keyboard encoder to send any keystrokes to the PC when I push a button or flip a switch in the cockpit so all BCMG keyboard commands can be represented with it's own button or switch. What I am getting stumped on right now is where the best placement for these switches would be. My Joystick will be on the right and my throttle on the left. I will have a right-hand switch panel in front of the joystick and a left-hand panel in front of the throttle. A/B and R/R buttons will be on the throttle control and possibly weapons select (Shift-W) as well. How would you group/place the keyboard commands?

Also, has anyone else done this for BC?

Thanks in advance for any advice or suggestions.

Posted

What? No ideas?

How about this -- those of you with HOTAS joysticks/throttles - what BCMG commands do you program into the buttons on the controllers? Also - for those of you with Game Commander or similar voice recognition software - what commands do you use voice for?

Posted

quote:

Originally posted by Epsilon 5:

hmm this is a complex project you hope for ... i dunno what to suggest though.

You got that right! I have to wire up over 100 switches for BCM alone - let alone make panels for the other games/sims I like. This is gonna be so COOL when it is finished though!

I just wish BCMG had multi-monitor support so the MFDs (NID< TACSCAN, & CVD) could be displayed in separate monitors. I can't imagine a real starship with only one viewscreen! hint, hint

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