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Misc Tech Support Issues IV


Supreme Cmdr
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quote:


Originally posted by CrypticD:

Found one minor annoyance. I saved the game last night after getting in a nasty scrap at lyrius losing two fighters to heavy damage. I was defensive only, no attack initiation. My Experience points were 2250 real low i know. I log on today to play and they are at -11190 ??? What gives with that was that something i did or didnt do. I was only attacked by one ship.


This is discussed in another thread and this is not the thread of this as it is not tech support related.

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I've tried this with 1.0.07 and 1.0.08RC16

1) Start a new Commander Career.

2) Load a shuttle with a flight engineer.

3) Launch said shuttle when its ready.

4) Order it to Fly to any planet. The Moon for simplicity.

5) Go to tacops and just wait, do not focus on SC1, just go near it with the camara and eventually it will enter the planet.

6) Click the planet to observe the planet.

7) SC1 can't be seen on the tacops view of the planet.

8) Go to priority list still in tacops and click Add>support unit> SC1

9) Then click ZOOM TO>Priority LIst>SC1

10) When you click it freezes or CTD's

11) I've reproduced this every time.

I thought it was just an issue with my CPU. but after trying all sorts of settings with the faq to see if it was any different the same thing happened still.

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I've just put the 1008RC17 update in

and started a new game when I noticed 1 thing

BC MK3's don't show up when viewed with the F10 key The light from their engines are there

but no ships (betcha Resnig behind this )

and it seems to just be the MK3's nothing else.

Sorry, hate to be the bearer of bad news..

but maybe it's just my game, I'll try deleting the dir and starting fresh (mmmmmm just like out of date nutripaks )

later

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Guest Fox__Trot

This is odd.

My bridge got destroyed along with my bridge viewer anyways I opened perscan to check locations and most of my officers *including me* were now located in the deck 1 corridor anyways I exited the craft and re-enterd it opened perscan and I was located ON the bridge which was STILL destroyed. (read the vcf didt see this in known bugs thought I'd bring it up)

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quote:


Originally posted by Fox__Trot:

This is odd.

My bridge got destroyed along with my bridge viewer anyways I opened perscan to check locations and most of my officers *including me* were now located in the deck 1 corridor anyways I exited the craft and re-enterd it opened perscan and I was located ON the bridge which was STILL destroyed. (read the vcf didt see this in known bugs thought I'd bring it up)


....and this is a bug because? The bridge is only destroyed if its 100% blown. Even a small percent of non-damage allows your CC access.

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This is more of a question.

I have few marines in medibay, and i wanned to heal them.

In the manual its said that you can select injured person and use Treat button to raise their Life, but when i click Treat button it doesnt raise thier health, but it uses medpacks.

I remember in BC3K i used to heal my ppl like that.

Does Treat option depend on Med Officer AI or why it doesnt heal ppl and uses Medpacks anyway?

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Guest MIKE113

quote:

Originally posted by EAGLE:

This is more of a question.

I have few marines in medibay, and i wanned to heal them.

In the manual its said that you can select injured person and use Treat button to raise their Life, but when i click Treat button it doesnt raise thier health, but it uses medpacks.

I remember in BC3K i used to heal my ppl like that.

Does Treat option depend on Med Officer AI or why it doesnt heal ppl and uses Medpacks anyway?

I may be wrong but I believe that the Treat button is used in case your Med. Officer is either injured and in sickbay herself or DEAD.

This way you can treat injured personnel yourself.

However you can push the Treat button until you are out of Medpacks and they will still repair at the same rate ( unless you have the Celestial Orb).

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Its just in the first game every time u click Treat button it adds 25 life points(i think 25).

So if your marine is almost dead, You "Click,Click,Click" and he is ready for battle. Extending usefullness of your soldiers.

For those of us in cruisers with 5 marines this can REALLY be usefull.

quote:

However you can push the Treat button until you are out of Medpacks and they will still repair at the same rate ( unless you have the Celestial Orb).

In the manual is said:

"TREAT injects a person with one Medpack. Depending on the extent of the person's injuries(LF factor), more then one may be needed."

Now if it said that more then one is needed that means that more medpacks have better effect then one, so there should be a better effect if i use more.

May be it works as it should, it's just i remember how it used to work in the first game and i was wandering if rules have changed.

[ 08-22-2002, 12:23 AM: Message edited by: EAGLE ]

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Guest Fox__Trot

Ah sorry SC but if my officers are kicked out of the bridge (and arent re-entering) doesnt that mean that the bridge is blown totaly? (I would check but my logistix computer is always destroyed whenever my bridge drops THAT low

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quote:


Originally posted by Fox__Trot:

Ah sorry SC but if my officers are kicked out of the bridge (and arent re-entering) doesnt that mean that the bridge is blown totaly?


No. Didn't it occur to you that their path to the bridge could be inaccessible?

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iv got what might be a a few bugs, and a reply to a post. iv checked the VCF but didnt see these mentioned. i can get saves for each if needed. sorry if they arent bugs

bug: im getting a CTD when entering Periscan with intruders on board. it doesnt happen every time, but like 3-4 outa 5. usually there are enemy ships in the system also fighting, but not always

bug: non-hostile classes now get 2 escorts from the main station in the system, but i seem to pick up 1-2 escorts in every ally or neutral system i visit. im not complaining, but i just thought it was supposed to be 2

bug/reply: i read a post about the shuttle just stoping in mid space. give the escort order the tow and it works. y it just stops when u issue the tow order from the get go i dont know but thats a work around

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quote:

Originally posted by Supreme Cmdr:

quote:

Originally posted by Fox__Trot:

Ah sorry SC but if my officers are kicked out of the bridge (and arent re-entering) doesnt that mean that the bridge is blown totaly?

No. Didn't it occur to you that their path to the bridge could be inaccessible?


Well if they were in the bridge when they got kicked out, then the path OUT of the bridge would have had to be inaccessable, right? Something isn't realistic here....
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quote:


Originally posted by Dredd:

Well if they were in the bridge when they got kicked out, then the path OUT of the bridge would have had to be inaccessable, right? Something isn't realistic here....


1. There is no such thing as being kicked out of the bridge or anywhere for that matter. Thats just plain rubbish. Which is why I ignored it - like most of the rubbish I ignore, rather than deleting the post in question. If an NPC was on the bridge and ALL links out of there were destroyed, then they can't get out of there. Period.

You think I'm going to take some n00b's word for it that, somehow, automagically, personnel happened to hop out of the bridge - with absolutely no proof whatsoever? OK, which side of your brain is fried? The left side or the right side? Take a look at Enigma's post above for examples of bugs of what I'm talking about. Probably thinks that the going into reverse at warp speed, is a bug. THATS why I can't be bothered to respond to everything that gets posted anymore. Its silly posts like yours, that cause me to bother.

You obviously just posted without actually reading what he wrote. Here, I'll save you the trouble.

quote:


This is odd.

My bridge got destroyed along with my bridge viewer anyways I opened perscan to check locations and most of my officers *including me* were now located in the deck 1 corridor anyways I exited the craft and re-enterd it opened perscan and I was located ON the bridge which was STILL destroyed. (read the vcf didt see this in known bugs thought I'd bring it up)


Now, tell me this, between the time he noticed what had happened and checked Perscan, who do you know that the crew were actually ONthe bridge prior to extry to Perscan? You don't. They may not have even been on the bridge.

And as for the AE having access to the bridge, he does. And like everyone else, has route access.

So, before embarking on a guessing spree, why don't you actually exit your craft and get back in?

2. There are several paths across the ship and they are interconnected (look up the word here) in that there may be more than one route. If an NPC doesn't have the AI or the ability to plot a route, he ain't going anywhere.

As for Something isn't realistic here. Here's a tip (probably an elusive one) : you're playing a f*cking game, not some military sim!

[ 08-24-2002, 07:18 PM: Message edited by: Supreme Cmdr ]

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Can anyone check if you can Treat personel manualy.

1. Send injured person to medibay.

2. Go Tacops > Medibay.

3. Select injured person and click Treat button.

It uses medipack but doesnt raise LifeFactor of the injured.

It doesnt seem to have any effect on LifeFactor unless i am missing something.

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quote:

Originally posted by EAGLE:

Can anyone check if you can Treat personel manualy.

1. Send injured person to medibay.

2. Go Tacops > Medibay.

3. Select injured person and click Treat button.

It uses medipack but doesnt raise LifeFactor of the injured.

It doesnt seem to have any effect on LifeFactor unless i am missing something.

actually it heals but it takes a min or two to show up. just goto logistics(or any other screen) look at something there and go back to medibay. the LF should have raised

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quote:


Originally posted by Enigma:

actually it heals but it takes a min or two to show up. just goto logistics(or any other screen) look at something there and go back to medibay. the LF should have raised


That is correct. And thats because it has to wait for an update tick for it to be refreshed.

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quote:

Originally posted by Supreme Cmdr:

As for
Something isn't realistic here
. Here's a tip (probably an elusive one) :
you're playing a f*cking game, not some military sim!

I just thought it wasn't realistic in terms of the BC world, but after your explanation. I stand corrected. I'll siddown and shut up now.

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Ok hear about game needing to update and i understand.

Here is what i did as a test.

I had 2 injured marines in medibay

Marine#1 65 Life

Marine#2 58 Life

I sent all medics off duty expet Med officer (without her u cant use "Treat" option)

1. I went to medibay selected marine#2 and clicked "Treat" button 1 time.

Marine#1 didnt recive any.

2. loged off and went to perscan and waited for update of their health.

When game updated they were:

Marine#1 70 Life (+5 Life)

Marine#2 63 Life (+5 Life)

3. I went to medibay and gave Marine#2, 5 "Treatments". Loged off and went to perscan to wait for update.

When game updated.

Marine#1 75 Life (+5 Life)

Marine#2 68 Life (+5 Life

4. This time i went to medibay and gave Marine#2 10 "Treatmets". Loged off, perscan.

Game updated.

Marine#1 80 Life (+5 Life)

Marine#2 73 Life (+5 Life)

As you can see every time life of both marines was updated only 5 points at a time, due to Med Officer who was healing them, and Manual Treat button had no effect at all it seems, even tho Marine#2 had recived 16 medpacks on my orders.

If Treat option works i dont see how at this point, can someone explain what am i missing this time.

I was flying Ter/Mer Questar, didnt have time to test other ships/casts. (i know i am annoying eveyone with this minor issue, and i am sorry, I'd like to understand how it works 'couse i depended on this option in BC3K a lot, sorry again).

[ 08-27-2002, 09:30 AM: Message edited by: EAGLE ]

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It works fine. In BCM, when you do a manual treat, the person is treated at a rate of 5% per update - not instantaneously like in BC3K. I just checked the manual p:43 and I didn't put this in there, so I will add it to the VCF.

It does however appear in the Beta VCF (from which I derived the notes when I was doing the BCM manual). Look in the v2.2.03 section. Here is what the entry says about this. You might want to do a search in this file for the word medibay to see any and all changes between BC3K and BCM.

Personnel being treated in Medibay will now heal at the rate of 5 units per AI tick, instead of instantly.

Anyway, a screen refresh update (similar to the other Frontend areas) has now been added to the Medibay screen.

I have updated the VCF with more info on this.

[ 08-28-2002, 02:01 PM: Message edited by: Supreme Cmdr ]

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