Supreme Cmdr Posted March 22, 2002 Report Posted March 22, 2002 On my 8500 and 8500DV systems, I am currently running 6.13.10.6052 released on 3/10/2002 and have zero problems. In fact, unlike other games, turning on W-Buffer support in the driver control panel, works just fine because BCM makes full use of it.
netshaman Posted March 22, 2002 Report Posted March 22, 2002 Hi SC, i' m just planning to buy a radeon card to play BCM with all graphics at the top of the art. Thx for this news.
rkaprows Posted March 22, 2002 Report Posted March 22, 2002 quote: On my 8500 and 8500DV systems, I am currently running 6.13.10.6052 released on 3/10/2002 and have zero problems. In fact, unlike other games, turning on W-Buffer support in the driver control panel, works just fine because BCM makes full use of it. I guess I must have installed the driver wrong. I've read that you have to be very thorough in cleaning the registry with ATI drivers. I tried to be but I must have missed something. Could you tell me what type of motherboard chipset your 8500 and 8500dv machines use? Oh and my compliments on the W-buffer support as far as I know you are the first developer to implement it properly so far (I could be wrong of course). Thank you for your help on this subject. [ 03-22-2002, 17:29: Message edited by: Unknown_Saint ]
rkaprows Posted March 23, 2002 Report Posted March 23, 2002 Well, I tried doing another driver install with the 6052 drivers. This time I followed a guide I found on removing ATI registry settings. However I still can't get the textures to stop flashing. Ive had this problem with games other than Battlecruiser Millenium as well, and it is always related to detail textures in D3D. In addition to this I am also noticing a problem with playback of the 3000ad logo during startup. The logo plays on the initial run of the game after installation. After that the sound can be heard but I can't see the logo at all, just a black screen. I'm assuming a Codec problem for this, but all the animations in the game such as wormholes play fine. I don't mean to annoy, beause I realize this is a system problem and not the fault of BCM. However I am pretty much stuck on this one as I have tried the Radeon forums at Rage3d on this subject to no avail. So to cut to the chase, I guess what I'm asking is if I should go ahead and do a reinstall of the OS at this point?
Supreme Cmdr Posted March 23, 2002 Author Report Posted March 23, 2002 I will check my other system (both use the Intel chipset btw) again to see if the textures are flashing and get back to you. If they aren't, I'll let you know why control panel settings I am using. I can't get the intro movie to playe either - and ATI are aware of the problem. You can bypass it by using /n as the commandline parameter. Then again, you probably know this? I get a very, very slight texture flickering and only when I am flying NOE or running around in fp mode. Nothing major and the ground plane is no longer split as it used to be. [ 03-23-2002, 17:22: Message edited by: Supreme Cmdr ]
rkaprows Posted March 23, 2002 Report Posted March 23, 2002 quote: I can't get the intro movie to playe either - and ATI are aware of the problem. You can bypass it by using /n as the commandline parameter. Then again, you probably know this? Yes, I am currently playing with the -n, -nd1, and -nd2 command line parameters. quote: I get a very, very slight texture flickering and only when I am flying NOE or running around in fp mode. Nothing major and the ground plane is no longer split as it used to be. Ok, I'll hold off on a reinstall. This is exactly what I get, much more pronounced in fp mode. As I play with the display properties I can increase and decrease the severity of it. I find that disabling dithering causes the most severe problem, of course this is mentioned in the faq already to set error diffusion dithering, and indeed that yields the least flickering. The worst of it comes in bases particularily around the starbase. Thank you for a prompt reply, and saving me from downloading 20 megs of Windows updates over again (56k realy sucks). [ 03-23-2002, 17:44: Message edited by: Unknown_Saint ]
rkaprows Posted March 24, 2002 Report Posted March 24, 2002 Well, I did a reinstall anyway, though not by my own choice. It seems I royaly screwed up my system while deleting registry keys for the ATI drivers. Haven't screwed up a system quite this bad in a long time. Anyway in the process of all this driver mumbo jumbo I've determined that the 6015 drivers are still the best for bcm, at least in my case. With the 6052 driver set I lose a whopping 50% of my framerate while flying around Galcom HQ. I get about 40-50 fps with 6015 while 6052 runs around 23-25 in the same place. The fastest driver of all is 6025, it's also the most unstable of all. Hope this helps other Radeon users.
Supreme Cmdr Posted March 24, 2002 Author Report Posted March 24, 2002 That information is false. BCM is not a benchmarking program and your frame rate loss while flying around galcomhq, depends on how close you are to the planet and how much of it is in view. If you want to benchmark drivers, use 3DMark 2001
rkaprows Posted March 25, 2002 Report Posted March 25, 2002 quote: That information is false. BCM is not a benchmarking program and your frame rate loss while flying around galcomhq, depends on how close you are to the planet and how much of it is in view. If you want to benchmark drivers, use 3DMark 2001 I'm not trying to make anything up here, I realy do get poorer performance out of the 6052 drivers in Battlecruiser Millenium. I tested it with the same save game in the same position and there was a big drop in performance. I'm not interested in benchmarks either, all I care about is if I get a stable frame rate with good visual quality in game, and what i' saying here is that on my system for whatever reason the 6052 drivers do not work as well. My goal in this topic was not to benchmark the radeon drivers as you say but to find the best possible setup for playing Bcm.
Supreme Cmdr Posted March 25, 2002 Author Report Posted March 25, 2002 Look, you want to use your drivers, use them. Just don't post anything here that is factually inaccurate. That is all.
netshaman Posted June 16, 2002 Report Posted June 16, 2002 Hi SC ! Well i don't know where to post this but here is the most appropriate place perhaps. I just want your advice about a problem i have with my new radeon 8500. I know you have a development machine which is radeon equiped so you can tell me what type of problem i have. Well when i go to a planetary surface i can't see nothing because all is drowned in a very dense coloured fog, for example on mars there is no visibility because of a red fog everywhere , on earth the same thing but the fog is grey, on saturn the fog is green ! I suppose this is a material problem with the card itself,because this issue is the same with all the drivers but if you can give me your advice it will be cool: i don't know how the planetary engine is programmed, but are you using some transparencies for cloud representation or things like this ? Thanks for your attention. Edit: this is "fixed", the catalyst drivers are not good as they pretend to be. Sorry for the bothering.
Supreme Cmdr Posted June 16, 2002 Author Report Posted June 16, 2002 It works fine here with the latest ATI Catalyst 5.13.01.6094 drivers. Just don't go pissing around in your card display property settings (for e.g. using RageTweak). If you have, go back and reset it to the defaults.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now