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Artifacts (The archealogist in me wants to know...)


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Who knows the locations I should buzz to locate the Artifacts? I'd like to get my paws on the PAD, Tacyon Anagram Shield, and Karanian MK IV Reactor Artifacts myself.

I just don't have a lot of time to go searching the cosmos for these things. Especially when I have to keep restarting the game and having to refinance for better more efficient reactors and such... (75000 won't get you very far... And getting a good opening amount with mining drones requires five to eight hours idle time on a planet.)

And on the topic of money, are there any good planets who's mineral composition has higher chances for getting the 'GOOD stuff'?

(I noted some convo's in the BCM sections talking about planets like the one the Galaxian Artifact was on having good minerals... But I don't know how much of the universe in BCM carries over to UC.)

Aw HECK, while I'm at it, who's got a 'map' or notes on the jump locations the fluxfields lead you to?

"Knowledge is power, and I LIKE power."

-Cobra Bubbles, Lilo & Stitch

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You'll find some of the answers by reading the appendix.

You do realise that the Artifacts don't start to appear for 3 days real time (SP only) don't you?

While your waiting for the time to pass and while your drones are mining you might as well study those maps, Base data and find a lucrative trade route to ply.

By the start of day three you should have plenty of credits to buy those artifacts and have amassed enough experience points to have Fleet Command & Control.

I thought we had a Planet Data page in the Appendix, maybe it was only a draft and never made it to the finished Appendix?

If you want the planet data find out who drew the Galaxy Map Links and Eluria Galaxy (MP) Map Links then find his web pages.

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Guest Shingen

quote:

Originally posted by Admiral Tigerclaw:

Who knows the locations I should buzz to locate the Artifacts? I'd like to get my paws on the PAD, Tacyon Anagram Shield, and Karanian MK IV Reactor Artifacts myself.

I just don't have a lot of time to go searching the cosmos for these things. Especially when I have to keep restarting the game and having to refinance for better more efficient reactors and such... (75000 won't get you very far... And getting a good opening amount with mining drones requires five to eight hours idle time on a planet.)

Good luck finding them all. Even after the 3 day wait, you still have to go searching, 'cause they're never in the same place all at once, and some of them (like the J.A.C., the Orb, and the P.A.D.), I've yet to ever find, anywhere.

quote:

And on the topic of money, are there any good planets who's mineral composition has higher chances for getting the 'GOOD stuff'?

(I noted some convo's in the BCM sections talking about planets like the one the Galaxian Artifact was on having good minerals... But I don't know how much of the universe in BCM carries over to UC.)

It seems that planets with smaller mineral percents produce more high-end minerals (diamonds, gold, Xenon, Uranium), but it takes longer, so you'll prolly make just as much mining higher mineral planets faster, for lower-end minerals.

Most of the old BCM trade-routes work in UC, so just do a search. GalComHQ to WraithHQ is still one of the best though.

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Hmmm... *Extrapolates data, and goes off on a tangent.*

So higher mineral planets can be mined FASTER?

I'm not much into trading. I take the homebase earth thing kind of hefty and haven't even left the Solar System yet. I don't want to go out flying across the galaxy with an under fitted ship or poor fuel efficiency and end up stranded in The Middle O Nowhere System.

And as far as having fleet C&C... Eh... Okay... sure. IF I can STOP getting these 5000 point deductions for letting a foe take out a friendly transport. Kinda hard when you see them, make a jump to them (Or send fighters)and they kill the freighter long before you make it to them... That or you bring back the fighters for repairs and rearming and BAM, two insurgent ships instead of that one raider you were fighting. And they procede to go after two different targets.

Maybe I'll lay it on to some bases at ground level. Heaven knows they can't fight me all too well.

*Enemy sentry looks into the sky, and here comes a CC, main cannons a blazing...*

SENTRY: ^_^; "I should have been a oceanographer..."

"KABOOM!!!!"

----

"You do realise that the Artifacts don't start to appear for 3 days real time (SP only) don't you?"

According to what I read from the SC. ALL artifacts appear BY three days time. And by the time I spend my mining upgrading my ship and all, It'll be three days time. But who knows where they tend to be? On transports? Or I HAVE to buy them at stations? And they randomly appear on station (X), located in enemy infested sector (Q)... where I have to fight (§) number of enemies and get (z) amount of damage just to make it there.

As for planet data in the appendix... I didn't see it.

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ok then here's a version of the planets.html page that never made it into the appendix.

quote:

Originally posted by Admiral Tigerclaw:

And as far as having fleet C&C... Eh... Okay... sure. IF I can STOP getting these 5000 point deductions for letting a foe take out a friendly transport. Kinda hard when you see them, make a jump to them (Or send fighters)and they kill the freighter long before you make it to them... That or you bring back the fighters for repairs and rearming and BAM, two insurgent ships instead of that one raider you were fighting. And they procede to go after two different targets.


You should be actively protecting those Friendlies and Neutrals from those Hostiles you know.

If your doing nothing else jump to one friendly and stay close before the bad guys show up.

Then send your fighters to protect another when needed.

Or just leave the system before the Friendly blows

Edit: No need to dl the file it's now in the game patch.

[ 10-08-2004, 08:43 AM: Message edited by: Pugwash ]

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Thing is, I'm usually going back and forth to OTHER things when this happens. Usually, I'm Enrout to planet or station when ALL HELL breaks loose. And This always seems to occure right after recalling my fighters from a finished sortie. Megaron's don't make jumps very timely... So I'm switching to the Violon now. It's got halfway decent PTA coverage, higher top speeds, faster hyperdrive... but less defense power... (Though some shield upgrades can take care of THAT.) From the looks of the PTA positions. (I go with where I can see the green of the PTA turrets as their maximum firing cones.) They have equal four/four defense for top and bottom, two/two on each side, one in back, possibly two, and one in front. Therefor, the best Killzones for the PTA's would be the top and the bottom... (Although the Megaron has the NASTY PTA defense above forward.)

And as for the appendix where I found the NAV links, unless they're updated with this download, they're inaccurate because nothing said anything about Pluto's fluxfield leading into the event horizon of a black hole like Jupitr's, Mars' and Mercury's did... (Which hurt quite a BIT when I jumped, and found myself getting ripped apart...)

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quote:

Originally posted by Admiral Tigerclaw:

And as for the appendix where I found the NAV links, unless they're updated with this download, they're inaccurate because nothing said anything about Pluto's fluxfield leading into the event horizon of a black hole like Jupiter's, Mars' and Mercury's did... (Which hurt quite a BIT when I jumped, and found myself getting ripped apart...)

Looks like you spotted an error on the Navlink page but look at the Navcharts they are easier to read.

Rule of thumb if your going to use a fluxfield that has a Blackhole as a possible destination save first.

On the Navchart page the second map GALAXY MAP LINKS clearly shows the two possible outcomes of using the Fluxfield-3 i.e. Supernova-01 a safe destination or Blackhole-01 an unsafe destination

If you want a printer friendly version of the GALAXY MAP LINKS one with a white background you can download it or preview it, it's the second map

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quote:

Originally posted by Pugwash:

Either you got a bad download or It might be because I zipped it with
.

I just tried extracting with winzip (8.1 SR-1 5266) and that works fine for me.

Try downloading again.

ah, ok it's just the zip program I was using choked on the file I switched to 7-zip and it works fine now.

Thanks for providing the download

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My navchart.ini file ( with md5 signature 81DE3F75AB69E1B691078BDD07DB2444 )shows the data as

code:

.JUPITER G 8 13 5 22 2 V C 16 0 18 JUPITER 622 503 .

so I'm sticking with that as it's the game file until it gets updated.

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Mining really isn't the way to get to the big bucks. Buried in these forums is a thread about a very lucritive run in Droidian space in BCM, however, once I got there in UC, I only discovered that all the items necessary to make it work were in drastic short supply.... Then the Insurgent bastages blew up Wraith...

Look in the Tips area for good trade runs.

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Ah but with mining, I can drop what I'm doing for eight hours and come back to a nice PHAT load O money. It doesn't hurt that the ON STATION-NESS of all the characters helps their AI go up as well. Of course, my fighter's are all but scrap heaps right now. And I find an odd thing that while docked at stations, they keep getting their repairs set to ON HOLD. (I can FORCE them past the on hold, but it gets ANNOYING.) With only one fighter capable of sorties... Those things are staying GROUNDED to the docking bay. Sending one fighter ANYWHERE is asking for trouble. Sending two up against a capital ship is wreckless, and sending all four against anything with good PTA coverage is a risk. (I'm sure glad after that Sunflash killed two fighers, I popped up in his face with a full tube of missiles and IODs to get revenge, he ate superheated plasma real quick.)

For the time being, I'm sticking to mining as first income source, trading as the secondary, and selling off whatever salvage I pick up as the tirtiary. (Some OTS, STO, and SAM, weapons sold real well.) I just bought some trellis after returning to GALCOM HQ for some repairs, rearms and general musings at what I would call my HOMEBASE. I got as far as a few K out from the wormhole to polaris, but at the last moment I was engaged by enemy forces that roamed that sector, and after dispatching them, had some cargo pods to grab. Sent my shuttles out to grab each pod (No Cargosweep orders, there was one pod in close to the enemy station.), and suddenly I lose contact with shuttle one... 'HUH?'

Needless to say, I cloaked my @$$ then and there. A minute later, a Firestorm decloaks right near my shuttle. I proceded to reduce him to spacedebree. And then played tag with fighters for ten minutes, killing one, after another, after another... After dissabling most, the Station (I'm in Lnnis... or however you spell that, wormhole to Polaris heading from earth/sol ...) sent out shuttles to grab them up, one got away, but the second must have had a stupid pilot, he didn't know how to stop flying in circles,and bought two Questors up his pipe, and a third to VAPE him. And then I just stalked near the dissabled fighter they seemed so interested in towing back to the station, taking out a few more fighters and shuttles before jumping cross system to take out an insurgent LRT.... and of course, even more fighters and escort ships. So instead of going to Polaris over to Actis IV to check out the potential mining there, I ended up with a couple cargo pods of juicy goods, two dead marines, and a slightly damaged CC. (Head to Head with a ship, and I wasn't watching my shields when a fighter made a strafing run.) Back in the Jupiter region, I was chased down, by... something. Don't remember, because I was watching my TV, and only noticed I was being attacked at all when I noted a 'beep beep beep beep' noise coming from my headphones... The kind you get with a missile chasing you down. One second of EMD and a few turns and a killer blast of decoupled main guns on my chaser, and I was back to finishing the last ten K to the earth jumpgate.

I noted one manuever however for avoiding main gun fire from enemies, DIVE, and then yaw back and forth, which makes your course the most wild. (As you move the most from his perspective...)

Net result of today's profit run? I found wraith (never looked it up), made a TOADLOAD of cash (TOADLOAD... heh, I played BATTLETOADS once upon a time...) and blew the unholy smeg out of anyone who got in my way. You'd be surprised how well a FC and SC reactor sell for... three of those had me able to buy more fighters... but I degress. I still need to locade the PAD! I WANT THAT PAD! I MUST HAVE THE POWER! GO MY MINIONS! FIND IT!

*Sends out the HOUNDS*

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  • 1 year later...

What I do is mine, get enough creds to buy fuel and then set drones on a planet like Actis IV I think. It has high mineral percentage and I find my chance of getting bits of Radine are better.

While the drones mine, I make trading routes. Thus making cash while I wait.

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quote:

Most of the old BCM trade-routes work in UC, so just do a search. GalComHQ to WraithHQ is still one of the best though.

Actually doing pluto to Wraith is better (forgot the station name for pluto) pluto has 0% inflation and wraith has 29% but if you can get to wraith ASAP you can get 30% inflation at the beginning so far i'v only done 2 hours of real time in game. But i also have to battle CTD's whic hthe game lieks to crash 1 hour after playing stright so sometimes i gotta make 2 runs ect.

A good way to get money is to attack enemy mrt-15's or lrt-15's just launch a fighter ship and a shuttle to pick up the cargo pod i got a OTS missle from a mrt-15 once sold for 9 mill =) as well as a ODS which only sold for liek 500k or more. But attacking enemy trade ships and then selling the cargo you get from them is pretty profitable. i made my first 15 mill doing that its easy and fun but all you gotta watch out for are other ships doing trade runs and searching for cargo pods heh. So be quick about it.

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Doing a run to Majora and back is better. Majora has a pretty high inflation and is much shorter run. Which means you can do them faster and with less chance of getting jumped by pirates and what have you.

Also, while trellis and some other items reap larger profits individually, they are also very bulky and you cannot store many of them. You'll get more money, selling Armor repair units, and then SDM weapons. They have a high return and take up less space.

Also to save time, make sure that your autopilot is set for the starbase supply station, no tthe station itself. When you target the supply base, the AP will bring you out of hyperspace, only about 5-20 km from the station. ^_^ Your practicaly in docking range already!

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quote:

Originally posted by Raziel:

Doing a run to Majora and back is better. Majora has a pretty high inflation and is much shorter run. Which means you can do them faster and with less chance of getting jumped by pirates and what have you.

From Majora to where?

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