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Posted

Hello everyone,

Coming from the crazy universe of BCMG in which one could raze countless bases with a mere ZS10, I would think that using medkits would still be as straightforward in UC as they were in the previous game; if you get hurt, you press M, and gain 10 LF points.

However, my attempts to use these rather straightfoward items in UC have been met with dismal failure. When I activate a medkit, the sound cue plays, the counter goes down, but I am not healed.

Then comes the odd part; if I use a medkit again, the sound is played as usual, but counter goes UP! Successive taps of the M key trap my injured marine in a cycle of losing a medkit and gaining a medkit, without gaining any health.

This happens to me with every career in the game, and I can't fight anyone without dying a quick death myself. I read the manual, reinstalled the game, tried various RC patches, and found that I could only use medkits with a fresh install, without any RC patches (I tried patches 1 and 7 to no avail).

So...

Could anyone give me advice as to how to use medkits in the RC patches?

Posted

If you are 100% certain, then thats a bug. I will wait for someone else to confirm it, before I move the thread to the tech support area.

Posted

Ok, so I'm not going completely crazy.

As I said, this occurs regardless of career (or what you do in that career, for that matter) but I will post a series of steps to reproduce my problem with medkits in the interest of good form.

1. Start a new MI Infantry career(for testing purposes only; smacking the ground with a jetpack is faster than heading to a hostile MZONE with any other career). Leave everything else at the default settings.

2. When the game loads, hurt yourself (fly up some and hold down Z to hit the ground hard).

3. Press M to activate a medkit; the counter should go down.

4. Press M again; the counter should go up.

It is within the limits of my experience with UC that you can also do this:

1. As an experienced and most wise Commander with Fleet C&C, you decide beam down from that shiny Megaron (yes, yours.. or mine ) into a hostile MZONE to test out that now working wristlaser.

2. Within 10 seconds of your stay, a squad of EF marines spawns and starts taking pot shots at you with deadly accuracy (how do they do that?)

3. Not thinking straight, you don't go to TACOPS and evacuate yourself, and instead decide to use a medkit.

Of course, the medkit doesn't work, and you die. If you ALT-Q'd in a prior RC patch and resume last, you might find yourself back in that enemy base, with a concrete saved game from 12 hours ago.

Oh the pains of a new UC Commander.

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