Joel Schultz Posted April 6, 2004 Report Posted April 6, 2004 Whilst attempting to figure out a question about the solar reactor, I came across the following behavior. I've just replicated it in a fresh game, so I know it isn't my current game. I am running the current version of UC, with the RC7 patch. To replicate: 1. Go to SNG. 2. Accept default profile. I have replicated this using the default profile, and a more customized one involving a Battlecruiser MK 1 and a Profile 7 personal inventory. 3. Normal "Roam" scenario. 4. You should have just launched from Galcom HQ. I targeted "Earth", set it on my flight path, and hyperjumped to it. Accept "Yes" to establish planetfall. 5. While in transit, use TACOPS to establish a waypoint for your CC someplace in a daylight time zone. You could do this step before #4. But since the CC takes a minute to get to Earth you have time. 6. Once your CC enters Earth (at the sunny location you picked), find some place level and land her. 7. From the main HUD, click your "Reactor" button on the left and turn it off. Your HUD displays should now say "Malfunction" in various locations. 8. Go to "Logistix-Power". Note that pretty much everything below "Weapons" power should be turned off, while "Weapons" and above should have some power. MAKE A NOTE OF THE POWER SETTINGS. 9. Exit Logistix. Use the "Command" button to "Save and Quit". 10. From the UC startup screen, resume your game. 11. Go to "Logistix-Power". In both of my save games -- the one I'm playing and the test one I set up -- ALL LOGISTIX POWER IS AT ZERO RATHER THAN WHAT IT WAS PRIOR TO SAVE/RESUME. This is bad if you don't know it's going to happen. Your crew starts taking damage because life support is down. If you know it'll happen, you can power it back on -- if you're onboard your CC. Also, this doesn't seem to happen while in space. Just on planets. I searched this forum section and did not see anything regarding this. I'm praying this isn't something I overlooked in the manual... Again, I have a save game if needed.
Supreme Cmdr Posted April 6, 2004 Report Posted April 6, 2004 There is no difference between saving on a planet or saving in space. And you turned OFF your reactor in step #8. With that turned off, NO power settings should occur. How EXACTLY did you expect Logistix to preserve power settings if the reactor if OFF? Yes, this is quite the silliest report I have ever read. And yes, it will be deleted when I get back.
Joel Schultz Posted April 6, 2004 Author Report Posted April 6, 2004 quote:Originally posted by Supreme Cmdr: There is no difference between saving on a planet or saving in space. And you turned OFF your reactor in step #8. With that turned off, NO power settings should occur. How EXACTLY did you expect Logistix to preserve power settings if the reactor if OFF? Yes, this is quite the silliest report I have ever read. And yes, it will be deleted when I get back. AFAIK Logistix power allocation control has always operated when running on solar power, so you can route power where needed when needed (e.g. sacrifice life support for a second to launch a shuttle). I set down in sunny spot to be sure I had ample solar power. It sounds silly, sure, but I did see a difference last night between saving in space with nuclear reactor shut down vs. on planet. No lie. That said, 12:30 am is not the best time for deep thinking. I will try again tonight... I ain't looking for trouble here; no mad, SC. Delete thread if you will. [ 04-06-2004, 09:23 AM: Message edited by: Joel Schultz ]
Supreme Cmdr Posted April 6, 2004 Report Posted April 6, 2004 Solar power is *not* stored. And since the system knows that the reactor is *OFF*, Logistix will not maintain ANY power levels during a restore because the state of the nuclear reactor is saved along with the game state. It has been this way since BC3K. That was back in 1994. If you can PROVE without a doubt that the problem occurs with the reactor *ON*, then thats a bug.
Joel Schultz Posted April 7, 2004 Author Report Posted April 7, 2004 quote:If you can PROVE without a doubt that the problem occurs with the reactor *ON*, then thats a bug.No can do, my post was about it being *off*. If that is indeed the intended behavior, I guess that's that for me. Back to playing the game and nursing my crew back to health.
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