deathy Posted December 15, 2004 Report Posted December 15, 2004 How do you turn Preloading off? I don't see it in the UCconfig File.. I turned it on (even after reading the config PDF file) but I didn't realize that I needed a crap load of ram for it to work.. I raised my Windows Page file to 2 Gigs to try and fix it so it wouldn't CTD in the middle of loading but it didn't work.. I've uninstalled -> Reinstalled once (but didn't restart in-between), I've downloaded both patches and installed them correctly (Shouldn't be the issue)..I can't get into the Game to fix it from there so I was just wondering where the switch is
Viper Posted December 15, 2004 Report Posted December 15, 2004 Well.. Looks like your screwed. Maybe! http://www.3000ad.com/ubb/ultimatebb.php?u...t=000135#000000 Suggestions: Get more ram... Close ALL other non essential programs BEFORE you run UC, that way you will have as much available as you can. Make sure you have the most updated patch.. And.. pray. If all else fails.. Get a heavy object and drop it on your computer ^.^
JCMan Posted December 15, 2004 Report Posted December 15, 2004 It's in the ucconfig.ini file where you installed the game. Just search for: "PreloadModels" (Without the quotes). Then set it to FALSE. That should work. Had the same problem on another cpu.
Supreme Cmdr Posted December 15, 2004 Report Posted December 15, 2004 quote:Originally posted by Infamous Commander: How do you turn Preloading off? I don't see it in the UCconfig File.. Why would you be looking there? quote:I turned it on (even after reading the config PDF file) but I didn't realize that I needed a crap load of ram for it to work.. And which part of the PDF wasn't clear on this point?
deathy Posted December 15, 2004 Author Report Posted December 15, 2004 quote:NOTE: if using PRELOAD 3D MODELS you must have DXT compression turned on, otherwise only models will be preloaded and not their textures. This is due to the amount of memory (almost 1GB) which will be loaded during model preloading and which will cause an initial memory spike as the uncompressed textures are loaded.It talks about a memory spike. Yet no warning of the consequences of not meeting the requirements.. So, I just tried it to see if it would work because If it added "smoother gameplay" I was all for it, hehe.
deathy Posted December 15, 2004 Author Report Posted December 15, 2004 Thanks JCMan... hehe, Just wasn't looking hard enough
Supreme Cmdr Posted December 15, 2004 Report Posted December 15, 2004 quote:Originally posted by Infamous Commander: quote:NOTE: if using PRELOAD 3D MODELS you must have DXT compression turned on, otherwise only models will be preloaded and not their textures. This is due to the amount of memory (almost 1GB) which will be loaded during model preloading and which will cause an initial memory spike as the uncompressed textures are loaded.It talks about a memory spike. Yet no warning of the consequences of not meeting the requirements.. So, I just tried it to see if it would work because If it added "smoother gameplay" I was all for it, hehe. That note is not for the that option. Go back and read the PDF file again.
Viper Posted December 16, 2004 Report Posted December 16, 2004 quote:Originally posted by Supreme Cmdr: quote:Originally posted by Infamous Commander: quote:NOTE: if using PRELOAD 3D MODELS you must have DXT compression turned on, otherwise only models will be preloaded and not their textures. This is due to the amount of memory (almost 1GB) which will be loaded during model preloading and which will cause an initial memory spike as the uncompressed textures are loaded.It talks about a memory spike. Yet no warning of the consequences of not meeting the requirements.. So, I just tried it to see if it would work because If it added "smoother gameplay" I was all for it, hehe. That note is not for the that option. Go back and read the PDF file again. yeah read it again B^&*$
deathy Posted December 19, 2004 Author Report Posted December 19, 2004 Toggle. Controls the preloading of all 3D model assets during game start, resume etc. This increases loading times as well as memory but the tradeoff is smoother gameplay when a scene with lots of models is rendered. See note above about using DXT compressed textures. Still.. doesn't make known how much memory and therefore I had no idea of the consequences.. not that it matters anymore, just stating the reasoning behind the mistake. Sorry.
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