UnderLord Posted August 8, 2007 Report Share Posted August 8, 2007 Were do you guys leave your CC when you take a shuttle to go do some trade runs? I found if i leave mine on a planet resig makes it crash =( Link to comment Share on other sites More sharing options...
BC_Vet Posted August 9, 2007 Report Share Posted August 9, 2007 You have to turn the autopilot off and shut off power to the engines in Logistix before you even try to leave. That way, when ur gone, none of ur crew can take off and crash land ur brand new CC into the side of a mountain. Hell, sometimes, I'll even launch my shuttle, land and exit it, then walk back to the CC and turn off launch control before I leave the planet. Just in case. Link to comment Share on other sites More sharing options...
UnderLord Posted August 9, 2007 Author Report Share Posted August 9, 2007 Thats what i forgot to do is turn off launch control. Heh fond a few SC's out and about as well as 2 fighter craft....Yep i was pretty pissed when i docked back on to my CC and found that i had 98% of my hull left.... Link to comment Share on other sites More sharing options...
UnderLord Posted August 13, 2007 Author Report Share Posted August 13, 2007 Can you tell me where you park your CC to trade? i put mine on moon-02 of the lyris system Link to comment Share on other sites More sharing options...
Ben Zwycky Posted August 13, 2007 Report Share Posted August 13, 2007 another alternative is to launch all of your other support craft and have them escort a friendly station for the duration of your trading, then there's nothing for intruders to escape on and you can leave launch control on, meaning no problem redocking with your CC once you're done, and usually a lot of prisoners in your brig when you get back if you leave your CC escorting the station as well As for where to park, it depends on where I happen to be when I get the urge, usually in a deserted area (well away from any bases if there are any) of the nearest non-gaseous planet or moon. Link to comment Share on other sites More sharing options...
UnderLord Posted August 13, 2007 Author Report Share Posted August 13, 2007 Hmmm thats a good idea never thought to have my units escort a star station =P Link to comment Share on other sites More sharing options...
BC_Vet Posted August 14, 2007 Report Share Posted August 14, 2007 The problem with launching all your assets around a friendly station is that you might come back and find some of your craft SOS or destroyed. AI pilots will engage hostiles anywhere in the region if u leave them on default SAD orders. With pilots below 50 AI, I couldn't advise this tactic, it's cheaper just to shut off launch control, walk back to ur shuttle and then u won't have to worry about losing assets when u r out-of-system. Link to comment Share on other sites More sharing options...
Wolferz Posted August 15, 2007 Report Share Posted August 15, 2007 quote:Originally posted by BC_Vet: The problem with launching all your assets around a friendly station is that you might come back and find some of your craft SOS or destroyed. AI pilots will engage hostiles anywhere in the region if u leave them on default SAD orders. With pilots below 50 AI, I couldn't advise this tactic, it's cheaper just to shut off launch control, walk back to ur shuttle and then u won't have to worry about losing assets when u r out-of-system. How pray tell are you going to launch your shuttle with launch control powered down? That's right! You can't. I always attempted to circumvent the problem by landing the CC on a planetary body. Even that gives no guarantee of asset safety. Many times I returned to find a shuttle gone and sometimes a couple of fighter craft. The shuttle would be sitting on the ground not far from the CC....unrecoverable. So, I just accept the loss and replace the asset. If your command crew has gained sufficient AI then you can leave without worry because they will kill launch control at the first sign of an intruder. Makes it a wee bit tough to RTB, but you can do it. Link to comment Share on other sites More sharing options...
UnderLord Posted August 15, 2007 Author Report Share Posted August 15, 2007 quote:Originally posted by Wolferz: quote:Originally posted by BC_Vet: The problem with launching all your assets around a friendly station is that you might come back and find some of your craft SOS or destroyed. AI pilots will engage hostiles anywhere in the region if u leave them on default SAD orders. With pilots below 50 AI, I couldn't advise this tactic, it's cheaper just to shut off launch control, walk back to ur shuttle and then u won't have to worry about losing assets when u r out-of-system. How pray tell are you going to launch your shuttle with launch control powered down? That's right! You can't. I always attempted to circumvent the problem by landing the CC on a planetary body. Even that gives no guarantee of asset safety. Many times I returned to find a shuttle gone and sometimes a couple of fighter craft. The shuttle would be sitting on the ground not far from the CC....unrecoverable. So, I just accept the loss and replace the asset. If your command crew has gained sufficient AI then you can leave without worry because they will kill launch control at the first sign of an intruder. Makes it a wee bit tough to RTB, but you can do it. Dude he is talkin bout walking back to the CC after launch shutting off LC and then leaving the CC and walking your fat butt back to your SC =P i'v done that before itsj ust a pain in the butt to do. Now i just land on planet kill the engines, set all my marines to search put 2 marines in each SC i don't use and then put 1 pilot in each FC, its not full proof but it makes it alot harder for the enemy to steal anything, only lost 1 pilot that way = Link to comment Share on other sites More sharing options...
Wolferz Posted August 16, 2007 Report Share Posted August 16, 2007 Underlord, Please remember that the denizens of this board possess above average intelligence. Most are well above average. If you question my experience with this game, take another look at my Signature. Then look in the back of your BCM manual. Also, I'll have you know that my butt is far from fat. Link to comment Share on other sites More sharing options...
UnderLord Posted August 18, 2007 Author Report Share Posted August 18, 2007 > depends on who you ask =P Link to comment Share on other sites More sharing options...
Wolferz Posted August 18, 2007 Report Share Posted August 18, 2007 Link to comment Share on other sites More sharing options...
BC_Vet Posted August 18, 2007 Report Share Posted August 18, 2007 hehe ROFL!! More proof that these "vets" of this game, prolly don't ever freakin PLAY this game. Obviously my reply was self-evident, so either you didn't read it, or u ain't never been there. The beauty of this game is that u can play forever and never see what I've seen or did what I've done. There r no vets in BC...only people that have played this game forever. Link to comment Share on other sites More sharing options...
Wolferz Posted August 19, 2007 Report Share Posted August 19, 2007 quote:Originally posted by BC_Vet: hehe ROFL!! More proof that these "vets" of this game, prolly don't ever freakin PLAY this game. Obviously my reply was self-evident, so either you didn't read it, or u ain't never been there. The beauty of this game is that u can play forever and never see what I've seen or did what I've done. There r no vets in BC...only people that have played this game forever. Shirly you're not talking to me. Remember... "Nobody can hear you scream when the outer door opens on the airlock." [ 08-19-2007, 03:53 PM: Message edited by: Wolferz ] Link to comment Share on other sites More sharing options...
aramike Posted August 20, 2007 Report Share Posted August 20, 2007 quote:Originally posted by Wolferz: quote:Originally posted by BC_Vet: hehe ROFL!! More proof that these "vets" of this game, prolly don't ever freakin PLAY this game. Obviously my reply was self-evident, so either you didn't read it, or u ain't never been there. The beauty of this game is that u can play forever and never see what I've seen or did what I've done. There r no vets in BC...only people that have played this game forever. Shirly you're not talking to me. Remember... "Nobody can hear you scream when the outer door opens on the airlock." Yeah ... and he's getting crazy close to that airlock... No need to be a jerk, Vet. Link to comment Share on other sites More sharing options...
mevose Posted September 2, 2007 Report Share Posted September 2, 2007 Perhaps I've just been lucky, but whenever I feel like gallivanting around in a shuttle, I generally just tell my CC to go park itself at the Star Station that's nearby. Or sometimes I'll tell it to defend the SS. Never had a problem - When I get back, the CC is intact, all of the support craft are still there, and if there have been any intruders, my Marines have slaughtered them, because I never seem to have prisoners on board that I didn't already have. I don't believe I'd leave my CC unattended on a planetary surface, though. Link to comment Share on other sites More sharing options...
Wolferz Posted September 3, 2007 Report Share Posted September 3, 2007 quote:Originally posted by MattV: Perhaps I've just been lucky, but whenever I feel like gallivanting around in a shuttle, I generally just tell my CC to go park itself at the Star Station that's nearby. Or sometimes I'll tell it to defend the SS. Never had a problem - When I get back, the CC is intact, all of the support craft are still there, and if there have been any intruders, my Marines have slaughtered them, because I never seem to have prisoners on board that I didn't already have. I don't believe I'd leave my CC unattended on a planetary surface, though. As long as your command crew has sufficient AI to shut down launch control when intruders beam in, and you give the bridge crew a halt command, then parking on a planet isn't a problem. Link to comment Share on other sites More sharing options...
Charles King Posted September 3, 2007 Report Share Posted September 3, 2007 I am an un-armed transport commander. So I don't leave my CC anywhere. Go down to a planet surface, order my SC to deploy mining drones, go to another base to sell what I have, go back recover mining drones and repeat. Link to comment Share on other sites More sharing options...
mevose Posted September 4, 2007 Report Share Posted September 4, 2007 The problem with leaving the CC on a planet is that while you're gone, the aboriginal delinquents will come out of the jungle and spray-paint graffiti all over it. Doesn't do much for your reputation. Link to comment Share on other sites More sharing options...
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