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Guest Hellbinder[CE]
Posted

Amazing.. These guys must me math gurus.

Ok, So when is the 96k version of BC due??

Posted

I played through this a month or so ago, not bad. pretty impressive for the file size actually.

Posted

- We do .not. have some kind of magical data compression machine that is able to squeeze

hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the

individual steps employed by the artists to produce their textures and meshes, in a very

compact way. This allows us to get .much. higher data density than is achievable with

normal data compression techniques, at some expense in artistic freedom and loading times.

- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the

vast majority of game projects being developed today, .kkrieger was mostly written in

C++, with some tiny bits of assembler where it is actually advantageous (notably, there

are a lot of MMX optimisations in the texture generator).

- A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is

a game in 96k even though it's actually 98304 bytes.

- The concept of the texture/mesh generators was developed by fiver2. We do .not. want to

claim that the techniques we used to develop .kkrieger are new inventions. It┬┤s rather a

selection of useful operations and their parameters to optimise the results.

Damn, no magical data compression. That's what I was thinking they must have done before I read the readme and they didn't use much of Assembly either it's C++. It's amazing. I just tried it out a few minutes ago. The only thing I couldn't figure out was how to quit I pressed alot of different key sequences too. The readme doesn't specify:

W - forward

S - backward

A - left

D - right

[space] - Jump

Left mouse - shoot

1-5 - switch weapon

Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision .

But extremely nice for the file size and no windows installation either.

Guest rtoolooze
Posted

Quote:

"The only thing I couldn't figure out was how to quit I pressed alot of different key sequences too. The readme doesn't specify."

Ummm... I just hit Esc

Posted

quote:

Originally posted by rtoolooze:

Quote:

"The only thing I couldn't figure out was how to quit I pressed alot of different key sequences too. The readme doesn't specify."

Ummm... I just hit Esc

Same here but it only seem to put the game in pause.

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